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hl2sdk/cl_dll/hl2_hud/hud_flashlight.cpp

118 lines
3.6 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "hudelement.h"
#include "hud_numericdisplay.h"
#include <vgui_controls/Panel.h>
#include "cbase.h"
#include "hud.h"
#include "hud_suitpower.h"
#include "hud_macros.h"
#include "iclientmode.h"
#include <vgui_controls/AnimationController.h>
#include <vgui/ISurface.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Shows the flashlight icon
//-----------------------------------------------------------------------------
class CHudFlashlight : public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CHudFlashlight, vgui::Panel );
public:
CHudFlashlight( const char *pElementName );
virtual void Init( void );
void SetFlashlightState( bool flashlightOn );
protected:
virtual void Paint();
private:
CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" );
CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" );
CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "20", "proportional_float" );
bool m_bFlashlightOn;
};
using namespace vgui;
//!! flashlight disabled for now, indicator moved into hud_suitpower
//!! if that is successful this file can be just removed
// DECLARE_HUDELEMENT( CHudFlashlight, HudFlashlight );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CHudFlashlight::CHudFlashlight( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudFlashlight" )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_bFlashlightOn = true;
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudFlashlight::Init()
{
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
void CHudFlashlight::SetFlashlightState( bool flashlightOn )
{
if ( m_bFlashlightOn == flashlightOn )
return;
if ( flashlightOn )
{
// flashlight on
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitFlashlightOn");
}
else
{
// flashlight off
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitFlashlightOff");
}
m_bFlashlightOn = flashlightOn;
}
//-----------------------------------------------------------------------------
// Purpose: draws the flashlight icon
//-----------------------------------------------------------------------------
void CHudFlashlight::Paint()
{
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
if ( !pPlayer )
return;
SetFlashlightState( pPlayer->IsEffectActive( EF_DIMLIGHT ) );
// draw our name
wchar_t *text = L"FLASHLIGHT: ON";
if (!m_bFlashlightOn)
{
text = L"FLASHLIGHT: OFF";
}
surface()->DrawSetTextFont(m_hTextFont);
surface()->DrawSetTextColor(m_TextColor);
surface()->DrawSetTextPos(text_xpos, text_ypos);
surface()->DrawUnicodeString( text );
}