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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-01-05 17:13:36 +08:00
hl2sdk/public/togl/linuxwin/glmdisplaydb.h
Joe Ludwig 0e42951d44 * Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
2013-07-17 18:26:59 -07:00

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2.6 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef GLMDISPLAYDB_H
#define GLMDISPLAYDB_H
#include "tier1/utlvector.h"
//===============================================================================
// modes, displays, and renderers
//===============================================================================
// GLMDisplayModeInfoFields is in glmdisplay.h
class GLMDisplayMode
{
public:
GLMDisplayModeInfoFields m_info;
GLMDisplayMode( uint width, uint height, uint refreshHz );
GLMDisplayMode() { };
~GLMDisplayMode( void );
void Init( uint width, uint height, uint refreshHz );
void Dump( int which );
};
//===============================================================================
// GLMDisplayInfoFields is in glmdisplay.h
class GLMDisplayInfo
{
public:
GLMDisplayInfoFields m_info;
CUtlVector< GLMDisplayMode* > *m_modes; // starts out NULL, set by PopulateModes
GLMDisplayInfo( void );
~GLMDisplayInfo( void );
void PopulateModes( void );
void Dump( int which );
};
//===============================================================================
// GLMRendererInfoFields is in glmdisplay.h
class GLMRendererInfo
{
public:
GLMRendererInfoFields m_info;
GLMDisplayInfo *m_display;
GLMRendererInfo ();
~GLMRendererInfo ( void );
void Init( GLMRendererInfoFields *info );
void PopulateDisplays();
void Dump( int which );
};
//===============================================================================
class GLMDisplayDB
{
public:
GLMRendererInfo m_renderer;
GLMDisplayDB ( void );
~GLMDisplayDB ( void );
virtual void PopulateRenderers( void );
virtual void PopulateFakeAdapters( uint realRendererIndex ); // fake adapters = one real adapter times however many displays are on it
virtual void Populate( void );
// The info-get functions return false on success.
virtual int GetFakeAdapterCount( void );
virtual bool GetFakeAdapterInfo( int fakeAdapterIndex, int *rendererOut, int *displayOut, GLMRendererInfoFields *rendererInfoOut, GLMDisplayInfoFields *displayInfoOut );
virtual int GetRendererCount( void );
virtual bool GetRendererInfo( int rendererIndex, GLMRendererInfoFields *infoOut );
virtual int GetDisplayCount( int rendererIndex );
virtual bool GetDisplayInfo( int rendererIndex, int displayIndex, GLMDisplayInfoFields *infoOut );
virtual int GetModeCount( int rendererIndex, int displayIndex );
virtual bool GetModeInfo( int rendererIndex, int displayIndex, int modeIndex, GLMDisplayModeInfoFields *infoOut );
virtual void Dump( void );
};
#endif // GLMDISPLAYDB_H