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hl2sdk/materialsystem/stdshaders/DebugDrawDepth_ps2x.fxc
Scott Ehlert fdd0bbf277 SDK sync.
2012-07-06 20:35:59 -05:00

22 lines
561 B
Plaintext

//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
struct PS_INPUT
{
float4 projPos : POSITION;
float3 zValue : TEXCOORD0;
};
const float3 g_ZFilter : register( c1 );
const float3 g_ModulationColor : register( c2 );
float4 main( PS_INPUT i ) : COLOR
{
float z = dot( i.zValue, g_ZFilter );
z = saturate( z );
float4 color = float4( z, z, z, 1.0f );
color.rgb *= g_ModulationColor;
return FinalOutput( color, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}