1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2024-12-23 01:59:43 +08:00
hl2sdk/game/client/proxyentity.cpp
2013-06-26 15:22:04 -07:00

42 lines
1.2 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "proxyentity.h"
#include "iclientrenderable.h"
#include "toolframework_client.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Cleanup
//-----------------------------------------------------------------------------
void CEntityMaterialProxy::Release( void )
{
delete this;
}
//-----------------------------------------------------------------------------
// Helper class to deal with floating point inputs
//-----------------------------------------------------------------------------
void CEntityMaterialProxy::OnBind( void *pRenderable )
{
if( !pRenderable )
return;
IClientRenderable *pRend = ( IClientRenderable* )pRenderable;
C_BaseEntity *pEnt = pRend->GetIClientUnknown()->GetBaseEntity();
if ( pEnt )
{
OnBind( pEnt );
if ( ToolsEnabled() )
{
ToolFramework_RecordMaterialParams( GetMaterial() );
}
}
}