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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-01-10 02:58:48 +08:00
Nicholas Hastings c5d57c03ee
Update Protobuf and add protos for CS2 (#176)
* Replace protobuf 2.6.1 with 3.21.8

* Update/add protobuf libs

* Add CS2 protos

* Remove old csgo/dota protos

* Add versioned protoc bin

* Comment out Valve's `schema` define for now

* Use ENetworkDisconnectionReason

* Fix-up `offsetof` to avoid errors on some Clang versions
2023-11-15 23:58:12 +00:00

57 lines
1.3 KiB
C++

#include "benchmark/benchmark.h"
#include <cstdlib>
#include <map>
namespace {
std::map<int, int> ConstructRandomMap(int size) {
std::map<int, int> m;
for (int i = 0; i < size; ++i) {
m.insert(std::make_pair(rand() % size, rand() % size));
}
return m;
}
} // namespace
// Basic version.
static void BM_MapLookup(benchmark::State& state) {
const int size = state.range(0);
while (state.KeepRunning()) {
state.PauseTiming();
std::map<int, int> m = ConstructRandomMap(size);
state.ResumeTiming();
for (int i = 0; i < size; ++i) {
benchmark::DoNotOptimize(m.find(rand() % size));
}
}
state.SetItemsProcessed(state.iterations() * size);
}
BENCHMARK(BM_MapLookup)->Range(1 << 3, 1 << 12);
// Using fixtures.
class MapFixture : public ::benchmark::Fixture {
public:
void SetUp(const ::benchmark::State& st) {
m = ConstructRandomMap(st.range(0));
}
void TearDown(const ::benchmark::State&) { m.clear(); }
std::map<int, int> m;
};
BENCHMARK_DEFINE_F(MapFixture, Lookup)(benchmark::State& state) {
const int size = state.range(0);
while (state.KeepRunning()) {
for (int i = 0; i < size; ++i) {
benchmark::DoNotOptimize(m.find(rand() % size));
}
}
state.SetItemsProcessed(state.iterations() * size);
}
BENCHMARK_REGISTER_F(MapFixture, Lookup)->Range(1 << 3, 1 << 12);
BENCHMARK_MAIN()