mirror of
https://github.com/alliedmodders/hl2sdk.git
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108 lines
3.2 KiB
C++
108 lines
3.2 KiB
C++
//===== Copyright © 1996-2006, Valve Corporation, All rights reserved. ======//
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//
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// Base class for windows that draw vgui in Maya
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//
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//===========================================================================//
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#ifndef VSVGUIWINDOW_H
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#define VSVGUIWINDOW_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "imayavgui.h"
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#include "vgui_controls/Frame.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class IMayaVGui;
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//-----------------------------------------------------------------------------
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// The singleton is defined here twice just so we don't have to include valvemaya.h also
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//-----------------------------------------------------------------------------
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extern IMayaVGui *g_pMayaVGui;
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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namespace vgui
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{
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class EditablePanel;
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}
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//-----------------------------------------------------------------------------
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// Creates, destroys a maya vgui window
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//-----------------------------------------------------------------------------
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void CreateMayaVGuiWindow( vgui::EditablePanel *pRootPanel, const char *pPanelName );
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void DestroyMayaVGuiWindow( const char *pPanelName );
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//-----------------------------------------------------------------------------
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// Factory used to install vgui windows easily
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//-----------------------------------------------------------------------------
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class CVsVguiWindowFactoryBase : public IMayaVguiWindowFactory
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{
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public:
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CVsVguiWindowFactoryBase( const char *pWindowTypeName, const char *pDccStartupCommand );
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// Returns the DCC command
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const char *GetDccStartupCommand() const;
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// Registers/deregisters all vgui windows
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static void RegisterAllVguiWindows( );
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static void UnregisterAllVguiWindows( );
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protected:
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const char *m_pWindowTypeName;
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const char *m_pDccStartupCommand;
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private:
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CVsVguiWindowFactoryBase *m_pNext;
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static CVsVguiWindowFactoryBase *s_pFirstCommandFactory;
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};
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template< class T >
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class CVsVguiWindowFactory : public CVsVguiWindowFactoryBase
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{
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typedef CVsVguiWindowFactoryBase BaseClass;
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public:
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CVsVguiWindowFactory( const char *pWindowTypeName, const char *pDccCommand ) : BaseClass( pWindowTypeName, pDccCommand )
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{
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}
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virtual void CreateVguiWindow( const char *pPanelName )
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{
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T *pVguiPanel = new T( NULL, pPanelName );
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vgui::Frame* pFrame = dynamic_cast<vgui::Frame*>( pVguiPanel );
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if ( pFrame )
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{
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pFrame->SetSizeable( false );
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pFrame->SetCloseButtonVisible( false );
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pFrame->SetMoveable( false );
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}
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CreateMayaVGuiWindow( pVguiPanel, pPanelName );
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}
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virtual void DestroyVguiWindow( const char *pPanelName )
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{
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DestroyMayaVGuiWindow( pPanelName );
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}
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private:
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};
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#define INSTALL_MAYA_VGUI_WINDOW( _className, _windowTypeName, _dccCommand ) \
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static CVsVguiWindowFactory< _className > s_VsVguiWindowFactory##_className##( _windowTypeName, _dccCommand )
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#endif // VSVGUIWINDOW_H
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