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https://github.com/alliedmodders/hl2sdk.git
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1e7658ae33
* Added headers for matchmaking library * Header for L4D differs from L4D2 one, despite both games using same interface name
39 lines
974 B
C++
39 lines
974 B
C++
//===== Copyright c 1996-2009, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef IMATCHVOICE_H
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#define IMATCHVOICE_H
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#ifdef _WIN32
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#pragma once
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#endif
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abstract_class IMatchVoice
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{
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public:
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// Whether remote player talking can be visualized / audible
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virtual bool CanPlaybackTalker( XUID xuidTalker ) = 0;
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// Whether we are explicitly muting a remote player
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virtual bool IsTalkerMuted( XUID xuidTalker ) = 0;
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// Whether we are muting any player on the player's machine
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virtual bool IsMachineMuted( XUID xuidPlayer ) = 0;
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// Whether voice recording mode is currently active
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virtual bool IsVoiceRecording() = 0;
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// Enable or disable voice recording
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virtual void SetVoiceRecording( bool bRecordingEnabled ) = 0;
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// Enable or disable voice mute for a given talker
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virtual void MuteTalker( XUID xuidTalker, bool bMute ) = 0;
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};
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#endif
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