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b2301a9ac3
* Replace g_pEntitySystem with GameEntitySystem() function; * KeyValues3, CGameSystem & CVariant updates;
39 lines
846 B
C++
39 lines
846 B
C++
#ifndef ENTITYCLASS_H
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#define ENTITYCLASS_H
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#if _WIN32
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#pragma once
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#endif
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#include "tier1/utlsymbollarge.h"
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class CEntityClassInfo;
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class CEntityIdentity;
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class ServerClass;
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struct EntInput_t;
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struct EntOutput_t;
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struct EntClassComponentOverride_t;
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// Size: 0x110
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class CEntityClass
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{
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public:
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void* m_pScriptDesc; // 0x0
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EntInput_t* m_pInputs; // 0x8
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EntOutput_t* m_pOutputs; // 0x10
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int m_nInputCount; // 0x18
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int m_nOutputCount; // 0x1C
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EntClassComponentOverride_t* m_pComponentOverrides; // 0x20
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CEntityClassInfo* m_pClassInfo; // 0x28
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CEntityClassInfo* m_pBaseClassInfo; // 0x30
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CUtlSymbolLarge m_designerName; // 0x38
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uint m_flags; // 0x40
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private:
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uint8 pad68[0xB4]; // 0x44
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public:
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CEntityClass* m_pNext; // 0xF8
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CEntityIdentity* m_pFirstEntity; // 0x100
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ServerClass* m_pServerClass; // 0x108
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};
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#endif // ENTITYCLASS_H
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