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hl2sdk/interfaces/interfaces.cpp
2024-10-07 23:04:00 +03:00

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: A higher level link library for general use in the game and tools.
//
//=============================================================================//
/* This is totally reverse-engineered code and may be wrong */
#include "interfaces/interfaces.h"
#include "tier0/dbg.h"
IApplication *g_pApplication;
ICvar *cvar, *g_pCVar;
IUtlStringTokenSystem *g_pStringTokenSystem;
ITestScriptMgr *g_pTestScriptMgr;
IProcessUtils *g_pProcessUtils;
IFileSystem *g_pFullFileSystem;
IAsyncFileSystem *g_pAsyncFileSystem;
IResourceSystem *g_pResourceSystem;
IResourceManifestRegistry *g_pResourceManifestRegistry;
IResourceHandleUtils *g_pResourceHandleUtils;
ISchemaSystem *g_pSchemaSystem;
IResourceCompilerSystem *g_pResourceCompilerSystem;
IMaterialSystem2 *g_pMaterialSystem2;
IPostProcessingSystem *g_pPostProcessingSystem;
IInputSystem *g_pInputSystem;
IInputStackSystem *g_pInputStackSystem;
IRenderDeviceMgr *g_pRenderDeviceMgr;
IRenderUtils *g_pRenderUtils;
ISoundSystem *g_pSoundSystem;
ISoundOpSystemEdit *g_pSoundOpSystemEdit;
ISoundOpSystem *g_pSoundOpSystem;
ISteamAudio *g_pSteamAudio;
IP4 *g_pP4;
ILocalize *g_pLocalize;
IMediaFoundation *g_pMediaFoundation;
IGameTypes *g_pGameTypes;
IAvi *g_pAVI;
IWebm *g_pWebm;
IBik *g_pBIK;
IMeshSystem *g_pMeshSystem;
IMeshUtils *g_pMeshUtils;
IRenderDevice *g_pRenderDevice;
IRenderDeviceSetup *g_pRenderDeviceSetup;
IRenderHardwareConfig *g_pRenderHardwareConfig;
ISceneSystem *g_pSceneSystem;
IPulseSystem *g_pPulseSystem;
ISceneUtils *g_pSceneUtils;
IWorldRendererMgr *g_pWorldRendererMgr;
IAssetSystem *g_pAssetSystem;
IAssetSystemTest *g_pAssetSystemTest;
IParticleSystemMgr *g_pParticleSystemMgr;
IScriptManager *g_pScriptManager;
IPropertyEditorSystem *g_pPropertyEditorSystem;
IMatchFramework *g_pMatchFramework;
ISource2V8System *g_pV8System;
IPanoramaUIEngine *g_pPanoramaUIEngine;
IPanoramaUIClient *g_pPanoramaUIClient;
panorama::IUITextServices *g_IUITextServices;
IToolFramework2 *g_pToolFramework2;
IMapBuilderMgr *g_pPhysicsBuilderMgr;
IMapBuilderMgr *g_pVisBuilderMgr;
IMapBuilderMgr *g_pBakedLODBuilderMgr;
IHelpSystem *g_pHelpSystem;
IToolSceneNodeFactory *g_pToolSceneNodeFactory;
IEconItemToolModel *g_pEconItemToolModel;
ISchemaTestExternal_Two *g_pSchemaTestExternal_Two;
ISchemaTestExternal_One *g_pSchemaTestExternal_One;
IAnimationSystem *g_pAnimationSystem;
IAnimationSystemUtils *g_pAnimationSystemUtils;
IHammerMapLoader *g_pHammerMapLoader;
IMaterialSystem2Utils *g_pMaterialSystem2Utils;
IFontManager *g_pFontManager;
ITextLayout *g_pTextLayout;
IAssetPreviewSystem *g_pAssetPreviewSystem;
IAssetBrowserSystem *g_pAssetBrowserSystem;
IAssetRenameSystem *g_pAssetRenameSystem;
IVConComm *g_pVConComm;
IModelProcessingServices *g_pModelProcessingServices;
INetworkSystem *g_pNetworkSystem;
INetworkMessages *g_pNetworkMessages;
IFlattenedSerializers *g_pFlattenedSerializers;
ISerializedEntities *g_pSerializedEntities;
IDemoUpconverter *g_pDemoUpconverter;
ISource2Client *g_pSource2Client;
IClientUI *g_pIClientUI;
IPrediction2 *g_pClientSidePrediction;
ISource2Server *g_pSource2Server;
ISource2ServerConfig *g_pSource2ServerConfig;
ISource2Host *g_pSource2Host;
ISource2GameClients *g_pSource2GameClients;
ISource2GameEntities *g_pSource2GameEntities;
IEngineServiceMgr *g_pEngineServiceMgr;
IHostStateMgr *g_pHostStateMgr;
INetworkService *g_pNetworkService;
INetworkClientService *g_pNetworkClientService;
INetworkP2PService *g_pNetworkP2PService;
INetworkServerService *g_pNetworkServerService;
IToolService *g_pToolService;
IRenderService *g_pRenderService;
IStatsService *g_pStatsService;
IVProfService *g_pVProfService;
IInputService *g_pInputService;
IMapListService *g_pMapListService;
IGameUIService *g_pGameUIService;
ISoundService *g_pSoundService;
IBenchmarkService *g_pBenchmarkService;
IKeyValueCache *g_pKeyValueCache;
IGameResourceService *g_pGameResourceServiceClient;
IGameResourceService *g_pGameResourceServiceServer;
IVEngineClient2 *g_pEngineClient;
IVEngineServer2 *g_pEngineServer;
INetworkStringTableContainer *g_pNetworkStringTableServer;
INetworkStringTableContainer *g_pNetworkStringTableClient;
IVPhysics2 *g_pVPhysics2;
VPhys2HandleInterface *g_pVPhys2HandleInterface;
IModelDocUtils *g_pModelDocUtils;
IAnimGraphEditorUtils *g_pAnimGraphEditorUtils;
IExportSystem *g_pExportSystem;
IServerToolsInfo *g_pServerToolsInfo;
IClientToolsInfo *g_pClientToolsInfo;
IVRAD3 *g_pVRAD3;
INavSystem *g_pNavSystem;
INavGameTest *g_pNavGameTest;
struct InterfaceGlobals_t
{
const char *m_pInterfaceName;
void *m_ppGlobal;
};
struct ConnectionRegistration_t
{
void *m_ppGlobalStorage;
int m_nConnectionPhase;
};
static const InterfaceGlobals_t g_pInterfaceGlobals[] =
{
{ APPLICATION_INTERFACE_VERSION, &g_pApplication },
{ CVAR_INTERFACE_VERSION, &cvar },
{ CVAR_INTERFACE_VERSION, &g_pCVar },
{ STRINGTOKENSYSTEM_INTERFACE_VERSION, &g_pStringTokenSystem },
{ TESTSCRIPTMANAGER_INTERFACE_VERSION, &g_pTestScriptMgr },
{ PROCESSUTILS_INTERFACE_VERSION, &g_pProcessUtils },
{ FILESYSTEM_INTERFACE_VERSION, &g_pFullFileSystem },
{ ASYNCFILESYSTEM_INTERFACE_VERSION, &g_pAsyncFileSystem },
{ RESOURCESYSTEM_INTERFACE_VERSION, &g_pResourceSystem },
{ RESOURCEMANIFESTREGISTRY_INTERFACE_VERSION, &g_pResourceManifestRegistry },
{ RESOURCEHANDLEUTILS_INTERFACE_VERSION, &g_pResourceHandleUtils },
{ SCHEMASYSTEM_INTERFACE_VERSION, &g_pSchemaSystem },
{ RESOURCECOMPILERSYSTEM_INTERFACE_VERSION, &g_pResourceCompilerSystem },
{ MATERIAL_SYSTEM2_INTERFACE_VERSION, &g_pMaterialSystem2 },
{ POSTPROCESSINGSYSTEM_INTERFACE_VERSION, &g_pPostProcessingSystem },
{ INPUTSYSTEM_INTERFACE_VERSION, &g_pInputSystem },
{ INPUTSTACKSYSTEM_INTERFACE_VERSION, &g_pInputStackSystem },
{ RENDER_DEVICE_MGR_INTERFACE_VERSION, &g_pRenderDeviceMgr },
{ RENDER_UTILS_INTERFACE_VERSION, &g_pRenderUtils },
{ SOUNDSYSTEM_INTERFACE_VERSION, &g_pSoundSystem },
{ SOUNDOPSYSTEMEDIT_INTERFACE_VERSION, &g_pSoundOpSystemEdit },
{ SOUNDOPSYSTEM_INTERFACE_VERSION, &g_pSoundOpSystem },
{ STEAMAUDIO_INTERFACE_VERSION, &g_pSteamAudio },
{ P4_INTERFACE_VERSION, &g_pP4 },
{ LOCALIZE_INTERFACE_VERSION, &g_pLocalize },
{ MEDIA_FOUNDATION_INTERFACE_VERSION, &g_pMediaFoundation },
{ AVI_INTERFACE_VERSION, &g_pAVI },
{ WEBM_INTERFACE_VERSION, &g_pWebm },
{ BIK_INTERFACE_VERSION, &g_pBIK },
{ MESHSYSTEM_INTERFACE_VERSION, &g_pMeshSystem },
{ MESHUTILS_INTERFACE_VERSION, &g_pMeshUtils },
{ RENDER_DEVICE_INTERFACE_VERSION, &g_pRenderDevice },
{ RENDER_DEVICE_SETUP_INTERFACE_VERSION, &g_pRenderDeviceSetup },
{ RENDER_HARDWARECONFIG_INTERFACE_VERSION, &g_pRenderHardwareConfig },
{ SCENESYSTEM_INTERFACE_VERSION, &g_pSceneSystem },
{ PULSESYSTEM_INTERFACE_VERSION, &g_pPulseSystem },
{ SCENEUTILS_INTERFACE_VERSION, &g_pSceneUtils },
{ WORLD_RENDERER_MGR_INTERFACE_VERSION, &g_pWorldRendererMgr },
{ ASSETSYSTEM_INTERFACE_VERSION, &g_pAssetSystem },
{ ASSETSYSTEMTEST_INTERFACE_VERSION, &g_pAssetSystemTest },
{ PARTICLESYSTEMMGR_INTERFACE_VERSION, &g_pParticleSystemMgr },
{ SCRIPTMANAGER_INTERFACE_VERSION, &g_pScriptManager },
{ PROPERTYEDITORSYSTEM_INTERFACE_VERSION, &g_pPropertyEditorSystem },
{ MATCHFRAMEWORK_INTERFACE_VERSION, &g_pMatchFramework },
{ V8SYSTEM_INTERFACE_VERSION, &g_pV8System },
{ PANORAMAUIENGINE_INTERFACE_VERSION, &g_pPanoramaUIEngine },
{ PANORAMAUICLIENT_INTERFACE_VERSION, &g_pPanoramaUIClient },
{ PANORAMATEXTSERVICES_INTERFACE_VERSION, &g_IUITextServices },
{ TOOLFRAMEWORK2_INTERFACE_VERSION, &g_pToolFramework2 },
{ PHYSICSBUILDER_INTERFACE_VERSION, &g_pPhysicsBuilderMgr },
{ VISBUILDER_INTERFACE_VERSION, &g_pVisBuilderMgr },
{ BAKEDLODBUILDER_INTERFACE_VERSION, &g_pBakedLODBuilderMgr },
{ HELPSYSTEM_INTERFACE_VERSION, &g_pHelpSystem },
{ TOOLSCENENODEFACTORY_INTERFACE_VERSION, &g_pToolSceneNodeFactory },
{ ECONITEMTOOLMODEL_INTERFACE_VERSION, &g_pEconItemToolModel },
{ SCHEMATESTEXTERNALTWO_INTERFACE_VERSION, &g_pSchemaTestExternal_Two },
{ SCHEMATESTEXTERNALONE_INTERFACE_VERSION, &g_pSchemaTestExternal_One },
{ ANIMATIONSYSTEM_INTERFACE_VERSION, &g_pAnimationSystem },
{ ANIMATIONSYSTEMUTILS_INTERFACE_VERSION, &g_pAnimationSystemUtils },
{ HAMMERMAPLOADER_INTERFACE_VERSION, &g_pHammerMapLoader },
{ MATERIALUTILS_INTERFACE_VERSION, &g_pMaterialSystem2Utils },
{ FONTMANAGER_INTERFACE_VERSION, &g_pFontManager },
{ TEXTLAYOUT_INTERFACE_VERSION, &g_pTextLayout },
{ ASSETPREVIEWSYSTEM_INTERFACE_VERSION, &g_pAssetPreviewSystem },
{ ASSETBROWSERSYSTEM_INTERFACE_VERSION, &g_pAssetBrowserSystem },
{ ASSETRENAMESYSTEM_INTERFACE_VERSION, &g_pAssetRenameSystem },
{ VCONCOMM_INTERFACE_VERSION, &g_pVConComm },
{ MODELPROCESSINGSERVICES_INTERFACE_VERSION, &g_pModelProcessingServices },
{ NETWORKSYSTEM_INTERFACE_VERSION, &g_pNetworkSystem },
{ NETWORKMESSAGES_INTERFACE_VERSION, &g_pNetworkMessages },
{ FLATTENEDSERIALIZERS_INTERFACE_VERSION, &g_pFlattenedSerializers },
{ SERIALIZEDENTITIES_INTERFACE_VERSION, &g_pSerializedEntities },
{ DEMOUPCONVERTER_INTERFACE_VERSION, &g_pDemoUpconverter },
{ SOURCE2CLIENT_INTERFACE_VERSION, &g_pSource2Client },
{ SOURCE2CLIENTUI_INTERFACE_VERSION, &g_pIClientUI },
{ SOURCE2CLIENTPREDICTION_INTERFACE_VERSION, &g_pClientSidePrediction },
{ SOURCE2SERVER_INTERFACE_VERSION, &g_pSource2Server },
{ SOURCE2HOST_INTERFACE_VERSION, &g_pSource2Host },
{ SOURCE2GAMECLIENTS_INTERFACE_VERSION, &g_pSource2GameClients },
{ SOURCE2GAMEENTITIES_INTERFACE_VERSION, &g_pSource2GameEntities },
{ ENGINESERVICEMGR_INTERFACE_VERSION, &g_pEngineServiceMgr },
{ HOSTSTATEMGR_INTERFACE_VERSION, &g_pHostStateMgr },
{ NETWORKSERVICE_INTERFACE_VERSION, &g_pNetworkService },
{ NETWORKCLIENTSERVICE_INTERFACE_VERSION, &g_pNetworkClientService },
{ NETWORKP2PSERVICE_INTERFACE_VERSION, &g_pNetworkP2PService },
{ NETWORKSERVERSERVICE_INTERFACE_VERSION, &g_pNetworkServerService },
{ TOOLSERVICE_INTERFACE_VERSION, &g_pToolService },
{ RENDERSERVICE_INTERFACE_VERSION, &g_pRenderService },
{ STATSSERVICE_INTERFACE_VERSION, &g_pStatsService },
{ VPROFSERVICE_INTERFACE_VERSION, &g_pVProfService },
{ INPUTSERVICE_INTERFACE_VERSION, &g_pInputService },
{ MAPLISTSERVICE_INTERFACE_VERSION, &g_pMapListService },
{ GAMEUISERVICE_INTERFACE_VERSION, &g_pGameUIService },
{ SOUNDSERVICE_INTERFACE_VERSION, &g_pSoundService },
{ BENCHMARKSERVICE_INTERFACE_VERSION, &g_pBenchmarkService },
{ KEYVALUECACHE_INTERFACE_VERSION, &g_pKeyValueCache },
{ GAMERESOURCESERVICECLIENT_INTERFACE_VERSION, &g_pGameResourceServiceClient },
{ GAMERESOURCESERVICESERVER_INTERFACE_VERSION, &g_pGameResourceServiceServer },
{ SOURCE2ENGINETOCLIENT_INTERFACE_VERSION, &g_pEngineClient },
{ SOURCE2ENGINETOSERVER_INTERFACE_VERSION, &g_pEngineServer },
{ SOURCE2ENGINETOSERVERSTRINGTABLE_INTERFACE_VERSION, &g_pNetworkStringTableServer },
{ SOURCE2ENGINETOCLIENTSTRINGTABLE_INTERFACE_VERSION, &g_pNetworkStringTableClient },
{ VPHYSICS2_INTERFACE_VERSION, &g_pVPhysics2 },
{ VPHYSICS2HANDLE_INTERFACE_VERSION, &g_pVPhys2HandleInterface },
{ MODELDOCUTILS_INTERFACE_VERSION, &g_pModelDocUtils },
{ ANIMGRAPHEDITORUTILS_INTERFACE_VERSION, &g_pAnimGraphEditorUtils },
{ EXPORTSYSTEM_INTERFACE_VERSION, &g_pExportSystem },
{ SERVERTOOLSINFO_INTERFACE_VERSION, &g_pServerToolsInfo },
{ CLIENTTOOLSINFO_INTERFACE_VERSION, &g_pClientToolsInfo },
{ VRAD3_INTERFACE_VERSION, &g_pVRAD3 },
{ NAVSYSTEM_INTERFACE_VERSION, &g_pNavSystem },
{ NAVGAMETEST_INTERFACE_VERSION, &g_pNavGameTest },
};
static const int NUM_INTERFACES = sizeof(g_pInterfaceGlobals) / sizeof(InterfaceGlobals_t);
static int s_nConnectionCount = 0;
static int s_nRegistrationCount = 0;
static ConnectionRegistration_t s_pConnectionRegistration[NUM_INTERFACES + 1] = {};
void ReconnectInterface(CreateInterfaceFn factory, char const *pInterfaceName, void **ppGlobal);
void ConnectInterfaces(CreateInterfaceFn *pFactoryList, int nFactoryCount)
{
if (s_nRegistrationCount < 0)
{
//Error("APPSYSTEM: In ConnectInterfaces(), s_nRegistrationCount is %d!\n", s_nRegistrationCount);
Plat_ExitProcess(1);
s_nConnectionCount++;
return;
}
if (s_nRegistrationCount)
{
for (int i = 0; i < nFactoryCount; i++)
{
for (int j = 0; j < NUM_INTERFACES; j++)
{
ReconnectInterface(pFactoryList[i], g_pInterfaceGlobals[j].m_pInterfaceName, (void **)g_pInterfaceGlobals[j].m_ppGlobal);
}
}
s_nConnectionCount++;
return;
}
for (int i = 0; i < nFactoryCount; i++)
{
for (int j = 0; j < NUM_INTERFACES; j++)
{
const InterfaceGlobals_t &iface = g_pInterfaceGlobals[j];
if (!(*(void **)iface.m_ppGlobal))
{
void *ptr = pFactoryList[i](iface.m_pInterfaceName, NULL);
*(void **)iface.m_ppGlobal = ptr;
if (ptr)
{
ConnectionRegistration_t &reg = s_pConnectionRegistration[s_nRegistrationCount++];
reg.m_ppGlobalStorage = iface.m_ppGlobal;
reg.m_nConnectionPhase = s_nConnectionCount;
}
}
}
}
s_nConnectionCount++;
}
void DisconnectInterfaces()
{
if (--s_nConnectionCount >= 0)
{
for (int i = 0; i < s_nRegistrationCount; i++)
{
ConnectionRegistration_t &reg = s_pConnectionRegistration[i];
if (reg.m_nConnectionPhase == s_nConnectionCount)
reg.m_ppGlobalStorage = NULL;
}
}
}
void ReconnectInterface(CreateInterfaceFn factory, char const *pInterfaceName, void **ppGlobal)
{
bool got = false;
*ppGlobal = factory(pInterfaceName, NULL);
for (int i = 0; i < s_nRegistrationCount; i++)
{
if (s_pConnectionRegistration[i].m_ppGlobalStorage == ppGlobal)
{
got = true;
break;
}
}
if ((s_nRegistrationCount <= 0 || !got) && *ppGlobal)
{
ConnectionRegistration_t &reg = s_pConnectionRegistration[s_nRegistrationCount++];
reg.m_ppGlobalStorage = ppGlobal;
reg.m_nConnectionPhase = s_nConnectionCount;
}
}
void ReconnectInterface(CreateInterfaceFn factory, const char *pInterfaceName)
{
for (int i = 0; i < NUM_INTERFACES; i++)
{
const InterfaceGlobals_t &iface = g_pInterfaceGlobals[i];
if (strcmp(iface.m_pInterfaceName, pInterfaceName) == 0)
ReconnectInterface(factory, iface.m_pInterfaceName, (void **)iface.m_ppGlobal);
}
}
// ------------------------------------------------------------------------------------ //
// InterfaceReg.
// ------------------------------------------------------------------------------------ //
InterfaceReg *s_pInterfaceRegs = NULL;
InterfaceReg::InterfaceReg(InstantiateInterfaceFn fn, const char *pName) :
m_pName(pName)
{
m_CreateFn = fn;
m_pNext = s_pInterfaceRegs;
s_pInterfaceRegs = this;
}
// ------------------------------------------------------------------------------------ //
// CreateInterface.
// This is the primary exported function by a dll, referenced by name via dynamic binding
// that exposes an opqaue function pointer to the interface.
// ------------------------------------------------------------------------------------ //
void* CreateInterface(const char *pName, int *pReturnCode)
{
InterfaceReg *pCur;
for (pCur = s_pInterfaceRegs; pCur; pCur = pCur->m_pNext)
{
if (strcmp(pCur->m_pName, pName) == 0)
{
if (pReturnCode)
{
*pReturnCode = IFACE_OK;
}
return pCur->m_CreateFn();
}
}
if (pReturnCode)
{
*pReturnCode = IFACE_FAILED;
}
return NULL;
}