mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-03 16:13:22 +08:00
109 lines
2.4 KiB
C++
109 lines
2.4 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef SOUNDSCAPE_H
|
|
#define SOUNDSCAPE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
class CEnvSoundscape : public CPointEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CEnvSoundscape, CPointEntity );
|
|
DECLARE_DATADESC();
|
|
|
|
CEnvSoundscape();
|
|
~CEnvSoundscape();
|
|
|
|
bool KeyValue( const char *szKeyName, const char *szValue );
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
void Update( void );
|
|
void WriteAudioParamsTo( audioparams_t &audio );
|
|
virtual int UpdateTransmitState();
|
|
bool InRangeOfPlayer( CBasePlayer *pPlayer );
|
|
void DrawDebugGeometryOverlays( void );
|
|
|
|
void InputEnable( inputdata_t &inputdata );
|
|
void InputDisable( inputdata_t &inputdata );
|
|
void InputToggleEnabled( inputdata_t &inputdata );
|
|
|
|
string_t GetSoundscapeName() const {return m_soundscapeName;}
|
|
|
|
|
|
private:
|
|
|
|
bool IsEnabled( void ) const;
|
|
void Disable( void );
|
|
void Enable( void );
|
|
|
|
void UpdatePlayersInPVS();
|
|
|
|
|
|
public:
|
|
COutputEvent m_OnPlay;
|
|
float m_flRadius;
|
|
string_t m_soundscapeName;
|
|
int m_soundscapeIndex;
|
|
string_t m_positionNames[NUM_AUDIO_LOCAL_SOUNDS];
|
|
|
|
// If this is set, then this soundscape ignores all its parameters and uses
|
|
// those of this soundscape.
|
|
CHandle<CEnvSoundscape> m_hProxySoundscape;
|
|
|
|
|
|
private:
|
|
|
|
// Updated every couple seconds. Then we check against these players often.
|
|
CUtlVector<CBasePlayerHandle> m_hPlayersInPVS;
|
|
|
|
// Next time to update the m_hPlayersInPVS list.
|
|
float m_flNextUpdatePlayersInPVS;
|
|
|
|
bool m_bDisabled;
|
|
};
|
|
|
|
|
|
class CEnvSoundscapeProxy : public CEnvSoundscape
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CEnvSoundscapeProxy, CEnvSoundscape );
|
|
DECLARE_DATADESC();
|
|
|
|
CEnvSoundscapeProxy();
|
|
virtual void Activate();
|
|
|
|
private:
|
|
string_t m_MainSoundscapeName;
|
|
};
|
|
|
|
|
|
class CEnvSoundscapeTriggerable : public CEnvSoundscape
|
|
{
|
|
friend class CTriggerSoundscape;
|
|
|
|
public:
|
|
DECLARE_CLASS( CEnvSoundscapeTriggerable, CEnvSoundscape );
|
|
DECLARE_DATADESC();
|
|
|
|
CEnvSoundscapeTriggerable();
|
|
|
|
// Overrides the base class's think and prevents it from running at all.
|
|
virtual void Think();
|
|
|
|
|
|
private:
|
|
|
|
// Passed through from CTriggerSoundscape.
|
|
void DelegateStartTouch( CBaseEntity *pEnt );
|
|
void DelegateEndTouch( CBaseEntity *pEnt );
|
|
};
|
|
|
|
|
|
#endif // SOUNDSCAPE_H
|