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33 lines
796 B
Plaintext
33 lines
796 B
Plaintext
#include "common_vs_fxc.h"
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const float4 cLightmapTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_0 );
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struct VS_INPUT
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{
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float3 vPos : POSITION;
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float2 vBaseTexCoord : TEXCOORD0;
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float2 vLightmapTexCoord : TEXCOORD1;
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};
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struct VS_OUTPUT
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{
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float4 projPos : POSITION;
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float2 baseTexCoord : TEXCOORD0;
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};
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VS_OUTPUT main( const VS_INPUT v )
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{
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VS_OUTPUT o = ( VS_OUTPUT )0;
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float4 projPos;
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float3 worldPos;
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projPos = mul( float4( v.vPos, 1 ), cModelViewProj );
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o.projPos = projPos;
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o.baseTexCoord.x = dot( v.vLightmapTexCoord, cLightmapTexCoordTransform[0] ) + cLightmapTexCoordTransform[0].w;
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o.baseTexCoord.y = dot( v.vLightmapTexCoord, cLightmapTexCoordTransform[1] ) + cLightmapTexCoordTransform[1].w;
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return o;
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}
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