mirror of
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325 lines
10 KiB
C++
325 lines
10 KiB
C++
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "const.h"
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#include "toolframework/itoolentity.h"
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#include "entitylist.h"
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#include "toolframework/itoolsystem.h"
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#include "KeyValues.h"
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#include "icliententity.h"
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#include "iserverentity.h"
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#include "sceneentity.h"
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#include "particles/particles.h"
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//-----------------------------------------------------------------------------
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// Interface from engine to tools for manipulating entities
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//-----------------------------------------------------------------------------
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class CServerTools : public IServerTools
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{
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public:
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// Inherited from IServerTools
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virtual IServerEntity *GetIServerEntity( IClientEntity *pClientEntity );
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virtual bool GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer = NULL );
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virtual bool SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer = NULL );
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virtual int GetPlayerFOV( IClientEntity *pClientPlayer = NULL );
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virtual bool SetPlayerFOV( int fov, IClientEntity *pClientPlayer = NULL );
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virtual bool IsInNoClipMode( IClientEntity *pClientPlayer = NULL );
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virtual void *FirstEntity( void );
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virtual void *NextEntity( void *pEntity );
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virtual void *FindEntityByHammerID( int iHammerID );
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virtual bool GetKeyValue( void *pEntity, const char *szField, char *szValue, int iMaxLen );
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virtual bool SetKeyValue( void *pEntity, const char *szField, const char *szValue );
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virtual bool SetKeyValue( void *pEntity, const char *szField, float flValue );
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virtual bool SetKeyValue( void *pEntity, const char *szField, const Vector &vecValue );
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virtual void *CreateEntityByName( const char *szClassName );
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virtual void DispatchSpawn( void *pEntity );
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virtual void ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen );
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virtual void AddOriginToPVS( const Vector &org );
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};
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//-----------------------------------------------------------------------------
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// Singleton
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//-----------------------------------------------------------------------------
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static CServerTools g_ServerTools;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools, VSERVERTOOLS_INTERFACE_VERSION, g_ServerTools );
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IServerEntity *CServerTools::GetIServerEntity( IClientEntity *pClientEntity )
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{
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if ( pClientEntity == NULL )
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return NULL;
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CBaseHandle ehandle = pClientEntity->GetRefEHandle();
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if ( ehandle.GetEntryIndex() >= MAX_EDICTS )
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return NULL; // the first MAX_EDICTS entities are networked, the rest are client or server only
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#if 0
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// this fails, since the server entities have extra bits in their serial numbers,
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// since 20 bits are reserved for serial numbers, except for networked entities, which are restricted to 10
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// Brian believes that everything should just restrict itself to 10 to make things simpler,
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// so if/when he changes NUM_SERIAL_NUM_BITS to 10, we can switch back to this simpler code
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IServerNetworkable *pNet = gEntList.GetServerNetworkable( ehandle );
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if ( pNet == NULL )
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return NULL;
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CBaseEntity *pServerEnt = pNet->GetBaseEntity();
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return pServerEnt;
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#else
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IHandleEntity *pEnt = gEntList.LookupEntityByNetworkIndex( ehandle.GetEntryIndex() );
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if ( pEnt == NULL )
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return NULL;
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CBaseHandle h = gEntList.GetNetworkableHandle( ehandle.GetEntryIndex() );
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const int mask = ( 1 << NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS ) - 1;
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if ( !h.IsValid() || ( ( h.GetSerialNumber() & mask ) != ( ehandle.GetSerialNumber() & mask ) ) )
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return NULL;
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IServerUnknown *pUnk = static_cast< IServerUnknown* >( pEnt );
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return pUnk->GetBaseEntity();
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#endif
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}
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bool CServerTools::GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer )
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{
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
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if ( pPlayer == NULL )
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return false;
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org = pPlayer->EyePosition();
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ang = pPlayer->EyeAngles();
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return true;
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}
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bool CServerTools::SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer )
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{
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
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if ( pPlayer == NULL )
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return false;
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pPlayer->SetAbsOrigin( org - pPlayer->GetViewOffset() );
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pPlayer->SnapEyeAngles( ang );
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// Disengage from hierarchy
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pPlayer->SetParent( NULL );
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return true;
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}
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int CServerTools::GetPlayerFOV( IClientEntity *pClientPlayer )
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{
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
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if ( pPlayer == NULL )
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return 0;
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return pPlayer->GetFOV();
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}
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bool CServerTools::SetPlayerFOV( int fov, IClientEntity *pClientPlayer )
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{
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
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if ( pPlayer == NULL )
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return false;
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pPlayer->SetDefaultFOV( fov );
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CBaseEntity *pFOVOwner = pPlayer->GetFOVOwner();
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return pPlayer->SetFOV( pFOVOwner ? pFOVOwner : pPlayer, fov );
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}
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bool CServerTools::IsInNoClipMode( IClientEntity *pClientPlayer )
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{
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
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if ( pPlayer == NULL )
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return true;
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return pPlayer->GetMoveType() == MOVETYPE_NOCLIP;
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}
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void *CServerTools::FirstEntity( void )
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{
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return (void *)gEntList.FirstEnt();
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}
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void *CServerTools::NextEntity( void *pEntity )
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{
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CBaseEntity *pEnt;
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if ( pEntity == NULL )
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{
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pEnt = gEntList.FirstEnt();
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}
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else
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{
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pEnt = gEntList.NextEnt( (CBaseEntity *)pEntity );
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}
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return (void *)pEnt;
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}
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void *CServerTools::FindEntityByHammerID( int iHammerID )
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{
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CBaseEntity *pEntity = gEntList.FirstEnt();
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while (pEntity)
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{
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if (pEntity->m_iHammerID == iHammerID)
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return (void *)pEntity;
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pEntity = gEntList.NextEnt( pEntity );
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}
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return NULL;
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}
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bool CServerTools::GetKeyValue( void *pEntity, const char *szField, char *szValue, int iMaxLen )
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{
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CBaseEntity *pEnt = (CBaseEntity *)pEntity;
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return pEnt->GetKeyValue( szField, szValue, iMaxLen );
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}
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bool CServerTools::SetKeyValue( void *pEntity, const char *szField, const char *szValue )
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{
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CBaseEntity *pEnt = (CBaseEntity *)pEntity;
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return pEnt->KeyValue( szField, szValue );
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}
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bool CServerTools::SetKeyValue( void *pEntity, const char *szField, float flValue )
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{
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CBaseEntity *pEnt = (CBaseEntity *)pEntity;
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return pEnt->KeyValue( szField, flValue );
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}
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bool CServerTools::SetKeyValue( void *pEntity, const char *szField, const Vector &vecValue )
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{
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CBaseEntity *pEnt = (CBaseEntity *)pEntity;
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return pEnt->KeyValue( szField, vecValue );
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}
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//-----------------------------------------------------------------------------
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// entity spawning
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//-----------------------------------------------------------------------------
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void *CServerTools::CreateEntityByName( const char *szClassName )
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{
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return ::CreateEntityByName( szClassName );
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}
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void CServerTools::DispatchSpawn( void *pEntity )
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{
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::DispatchSpawn( (CBaseEntity *)pEntity );
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}
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//-----------------------------------------------------------------------------
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// Reload particle definitions
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//-----------------------------------------------------------------------------
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void CServerTools::ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen )
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{
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// FIXME: Use file name to determine if we care about this data
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CUtlBuffer buf( pBufData, nLen, CUtlBuffer::READ_ONLY );
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g_pParticleSystemMgr->ReadParticleConfigFile( buf, true );
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}
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void CServerTools::AddOriginToPVS( const Vector &org )
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{
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engine->AddOriginToPVS( org );
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}
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// Interface from engine to tools for manipulating entities
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class CServerChoreoTools : public IServerChoreoTools
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{
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public:
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// Iterates through ALL entities (separate list for client vs. server)
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virtual EntitySearchResult NextChoreoEntity( EntitySearchResult currentEnt )
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{
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CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( currentEnt );
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ent = gEntList.FindEntityByClassname( ent, "logic_choreographed_scene" );
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return reinterpret_cast< EntitySearchResult >( ent );
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}
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virtual const char *GetSceneFile( EntitySearchResult sr )
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{
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CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( sr );
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if ( !sr )
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return "";
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if ( Q_stricmp( ent->GetClassname(), "logic_choreographed_scene" ) )
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return "";
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return GetSceneFilename( ent );
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}
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// For interactive editing
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virtual int GetEntIndex( EntitySearchResult sr )
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{
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CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( sr );
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if ( !ent )
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return -1;
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return ent->entindex();
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}
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virtual void ReloadSceneFromDisk( int entindex )
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{
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CBaseEntity *ent = CBaseEntity::Instance( entindex );
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if ( !ent )
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return;
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::ReloadSceneFromDisk( ent );
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}
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};
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static CServerChoreoTools g_ServerChoreoTools;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerChoreoTools, IServerChoreoTools, VSERVERCHOREOTOOLS_INTERFACE_VERSION, g_ServerChoreoTools );
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//------------------------------------------------------------------------------
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// Applies keyvalues to the entity by hammer ID.
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//------------------------------------------------------------------------------
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void CC_Ent_Keyvalue( const CCommand &args )
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{
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// Must have an odd number of arguments.
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if ( ( args.ArgC() < 4 ) || ( args.ArgC() & 1 ) )
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{
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Msg( "Format: ent_keyvalue <entity id> \"key1\"=\"value1\" \"key2\" \"value2\" ... \"keyN\" \"valueN\"\n" );
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return;
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}
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int nID = atoi( args[1] );
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void *pEnt = g_ServerTools.FindEntityByHammerID( nID );
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if ( !pEnt )
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{
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Msg( "Entity ID %d not found.\n" );
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return;
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}
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int nArg = 2;
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while ( nArg < args.ArgC() )
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{
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const char *pszKey = args[ nArg ];
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const char *pszValue = args[ nArg + 1 ];
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nArg += 2;
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g_ServerTools.SetKeyValue( pEnt, pszKey, pszValue );
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}
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}
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static ConCommand ent_keyvalue("ent_keyvalue", CC_Ent_Keyvalue, "Applies the comma delimited key=value pairs to the entity with the given Hammer ID.\n\tFormat: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>\n", FCVAR_CHEAT);
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