1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-01-07 09:43:40 +08:00
hl2sdk/utils/hlmv/debugdrawmodel.h

25 lines
1.3 KiB
C

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef DEBUGDRAWMODEL_H
#define DEBUGDRAWMODEL_H
#ifdef _WIN32
#pragma once
#endif
int DebugDrawModel( IStudioRender *pStudioRender, DrawModelInfo_t& info, const Vector &modelOrigin,
int *pLodUsed, float *pMetric, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL );
int DebugDrawModelNormals( IStudioRender *pStudioRender, DrawModelInfo_t& info, const Vector &modelOrigin,
int *pLodUsed, float *pMetric, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL );
int DebugDrawModelTangentS( IStudioRender *pStudioRender, DrawModelInfo_t& info, const Vector &modelOrigin,
int *pLodUsed, float *pMetric, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL );
int DebugDrawModelTangentT( IStudioRender *pStudioRender, DrawModelInfo_t& info, const Vector &modelOrigin,
int *pLodUsed, float *pMetric, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL );
int DebugDrawModelBoneWeights( IStudioRender *pStudioRender, DrawModelInfo_t& info, const Vector &modelOrigin,
int *pLodUsed, float *pMetric, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL );
#endif // DEBUGDRAWMODEL_H