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25 lines
1.3 KiB
C
25 lines
1.3 KiB
C
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef DEBUGDRAWMODEL_H
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#define DEBUGDRAWMODEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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int DebugDrawModel( IStudioRender *pStudioRender, DrawModelInfo_t& info, const Vector &modelOrigin,
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int *pLodUsed, float *pMetric, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL );
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int DebugDrawModelNormals( IStudioRender *pStudioRender, DrawModelInfo_t& info, const Vector &modelOrigin,
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int *pLodUsed, float *pMetric, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL );
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int DebugDrawModelTangentS( IStudioRender *pStudioRender, DrawModelInfo_t& info, const Vector &modelOrigin,
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int *pLodUsed, float *pMetric, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL );
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int DebugDrawModelTangentT( IStudioRender *pStudioRender, DrawModelInfo_t& info, const Vector &modelOrigin,
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int *pLodUsed, float *pMetric, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL );
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int DebugDrawModelBoneWeights( IStudioRender *pStudioRender, DrawModelInfo_t& info, const Vector &modelOrigin,
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int *pLodUsed, float *pMetric, int flags = STUDIORENDER_DRAW_ENTIRE_MODEL );
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#endif // DEBUGDRAWMODEL_H
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