mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
127 lines
4.4 KiB
Makefile
127 lines
4.4 KiB
Makefile
# VPC MASTER MAKEFILE
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SHELL:=/bin/bash
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# to control parallelism, set the MAKE_JOBS environment variable
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ifeq ($(strip $(MAKE_JOBS)),)
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ifeq ($(shell uname),Darwin)
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CPUS:=$(shell /usr/sbin/sysctl -n hw.ncpu)
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endif
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ifeq ($(shell uname),Linux)
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CPUS:=$(shell grep processor /proc/cpuinfo | wc -l)
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endif
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MAKE_JOBS:=$(CPUS)
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endif
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ifeq ($(strip $(MAKE_JOBS)),)
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MAKE_JOBS:=8
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endif
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# All projects (default target)
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all:
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@$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets
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all-targets : client_hl2mp server_hl2mp tier1 mathlib vgui_controls fixsrvso
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# Individual projects + dependencies
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client_hl2mp : tier1 mathlib vgui_controls
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@echo "Building: client_hl2mp"
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@+cd game/client && $(MAKE) -f client_linux32_hl2mp.mak $(CLEANPARAM)
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server_hl2mp : tier1 mathlib
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@echo "Building: server_hl2mp"
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@+cd game/server && $(MAKE) -f server_linux32_hl2mp.mak $(CLEANPARAM)
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tier1 :
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@echo "Building: tier1"
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@+cd tier1 && $(MAKE) -f tier1_linux32.mak $(CLEANPARAM)
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mathlib :
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@echo "Building: mathlib"
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@+cd mathlib && $(MAKE) -f mathlib_linux32.mak $(CLEANPARAM)
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vgui_controls :
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@echo "Building: vgui_controls"
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@+cd vgui2/vgui_controls && $(MAKE) -f vgui_controls_linux32.mak $(CLEANPARAM)
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fixsrvso : server_hl2mp
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@echo "Copying server.so to server_srv.so"
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@+cd ../game/mod_hl2mp/bin && cp server.so server_srv.so
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@+cd ../game/mod_hl2mp/bin && cp server.so.dbg server_srv.so.dbg
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# this is a bit over-inclusive, but the alternative (actually adding each referenced c/cpp/h file to
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# the tags file) seems like more work than it's worth. feel free to fix that up if it bugs you.
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TAGS:
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@rm -f TAGS
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@find game/client -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
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@find game/client -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
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@find game/client -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
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@find game/server -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
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@find game/server -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
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@find game/server -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
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@find tier1 -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
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@find tier1 -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
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@find tier1 -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
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@find mathlib -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
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@find mathlib -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
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@find mathlib -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
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@find vgui2/vgui_controls -name '*.cpp' -print0 | xargs -0 etags --declarations --ignore-indentation --append
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@find vgui2/vgui_controls -name '*.h' -print0 | xargs -0 etags --language=c++ --declarations --ignore-indentation --append
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@find vgui2/vgui_controls -name '*.c' -print0 | xargs -0 etags --declarations --ignore-indentation --append
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# Mark all the projects as phony or else make will see the directories by the same name and think certain targets
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.PHONY: TAGS showtargets regen showregen clean cleantargets cleanandremove relink client_hl2mp server_hl2mp tier1 mathlib vgui_controls
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# The standard clean command to clean it all out.
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clean:
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@$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=clean
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# clean targets, so we re-link next time.
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cleantargets:
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@$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleantargets
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# p4 edit and remove targets, so we get an entirely clean build.
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cleanandremove:
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@$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets CLEANPARAM=cleanandremove
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#relink
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relink: cleantargets
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@$(MAKE) -f $(lastword $(MAKEFILE_LIST)) -j$(MAKE_JOBS) all-targets
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# Here's a command to list out all the targets
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showtargets:
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@echo '-------------------' && \
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echo '----- TARGETS -----' && \
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echo '-------------------' && \
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echo 'clean' && \
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echo 'client_hl2mp' && \
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echo 'server_hl2mp' && \
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echo 'tier1' && \
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echo 'mathlib' && \
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echo 'vgui_controls'
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