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6eeeb874c4
Co-authored-by: GAMMACASE <31375974+GAMMACASE@users.noreply.github.com>
51 lines
2.2 KiB
C++
51 lines
2.2 KiB
C++
#ifndef GAMEEVENTSYSTEM_H
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#define GAMEEVENTSYSTEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <eiface.h>
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#include <networksystem/inetworkserializer.h>
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#include <networksystem/netmessage.h>
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#include <tier1/utldelegate.h>
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#include <tier1/utlsymbol.h>
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#include <irecipientfilter.h>
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#include <inetchannel.h>
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#include <entity2/entityidentity.h>
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class CUtlSlot;
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#define GAMEEVENTSYSTEM_INTERFACE_VERSION "GameEventSystemServerV001"
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abstract_class IGameEventSystem : public IAppSystem
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{
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public:
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virtual void RegisterGameEvent( INetworkMessageInternal *pEvent ) = 0;
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virtual void RegisterGameEventHandlerAbstract( CUtlSlot *nSlot, const CUtlAbstractDelegate &delegate, INetworkMessageInternal *pEvent, int nPriority ) = 0;
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virtual void UnregisterGameEventHandlerAbstract( CUtlSlot *nSlot, const CUtlAbstractDelegate &delegate, INetworkMessageInternal *pEvent ) = 0;
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// Providing nSize has no effect and is unused.
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virtual void PostEventAbstract_Local( CSplitScreenSlot nSlot, INetworkMessageInternal *pEvent, const CNetMessage *pData, unsigned long nSize ) = 0;
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// Providing nSlot as -1 would select 0nth slot.
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// clients pointer is a masked uint64 value where (client index - 1) is mapped to each bit.
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// Providing nClientCount as -1 and clients pointer as NULL would post event to all available clients.
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// Providing nSize has no effect and is unused.
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virtual void PostEventAbstract( CSplitScreenSlot nSlot, bool bLocalOnly, int nClientCount, const uint64 *clients,
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INetworkMessageInternal *pEvent, const CNetMessage *pData, unsigned long nSize, NetChannelBufType_t bufType ) = 0;
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virtual void PostEventAbstract( CSplitScreenSlot nSlot, bool bLocalOnly, IRecipientFilter *pFilter,
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INetworkMessageInternal *pEvent, const CNetMessage *pData, unsigned long nSize ) = 0;
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// Posts the event to all clients, even tho the function name tells otherwise
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// Providing nSize has no effect and is unused.
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virtual void PostEntityEventAbstract( const CBaseHandle &hndl, INetworkMessageInternal *pEvent, const CNetMessage *pData, unsigned long nSize, NetChannelBufType_t bufType ) = 0;
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virtual void ProcessQueuedEvents() = 0;
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virtual CEntityIndex GetEventSource() const = 0;
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virtual void PurgeQueuedEvents() = 0;
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};
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#endif // GAMEEVENTSYSTEM_H
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