mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-09 10:39:03 +08:00
c7a00a9a87
Adds ISpawnGroup, ILoadingSpawnGroup, IGameSpawnGroupMgr, IWorld, IWorldReference & IWorldRendererMgr interfaces.
78 lines
1.8 KiB
C
78 lines
1.8 KiB
C
#ifndef RESOURCETYPE_H
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#define RESOURCETYPE_H
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#ifdef COMPILER_MSVC
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#pragma once
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#endif
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#include <tier0/platform.h>
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#include <tier0/threadtools.h>
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#include <tier1/utlsymbollarge.h>
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enum ResourceStatus_t
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{
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RESOURCE_STATUS_UNKNOWN = 0,
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RESOURCE_STATUS_KNOWN_BUT_NOT_RESIDENT,
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RESOURCE_STATUS_PARTIALLY_RESIDENT,
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RESOURCE_STATUS_RESIDENT,
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};
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enum ResourceManifestLoadBehavior_t
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{
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RESOURCE_MANIFEST_LOAD_DEFAULT = -1,
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RESOURCE_MANIFEST_LOAD_STREAMING_DATA = 0,
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RESOURCE_MANIFEST_INITIALLY_USE_FALLBACKS,
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};
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enum ResourceManifestLoadPriority_t
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{
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RESOURCE_MANIFEST_LOAD_PRIORITY_DEFAULT = -1,
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RESOURCE_MANIFEST_LOAD_PRIORITY_LOW = 0,
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RESOURCE_MANIFEST_LOAD_PRIORITY_MEDIUM,
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RESOURCE_MANIFEST_LOAD_PRIORITY_HIGH,
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RESOURCE_MANIFEST_LOAD_PRIORITY_IMMEDIATE,
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RESOURCE_MANIFEST_LOAD_PRIORITY_COUNT,
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};
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enum ResourceBindingFlags_t
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{
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RESOURCE_BINDING_LOADED = 0x1,
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RESOURCE_BINDING_ERROR = 0x2,
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RESOURCE_BINDING_UNLOADABLE = 0x4,
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RESOURCE_BINDING_PROCEDURAL = 0x8,
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RESOURCE_BINDING_TRACKLEAKS = 0x20,
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RESOURCE_BINDING_IS_ERROR_BINDING_FOR_TYPE = 0x40,
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RESOURCE_BINDING_HAS_EVER_BEEN_LOADED = 0x80,
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RESOURCE_BINDING_ANONYMOUS = 0x100,
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RESOURCE_BINDING_FIRST_UNUSED_FLAG = 0x200
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};
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struct ResourceNameInfo_t
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{
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CUtlSymbolLarge m_ResourceNameSymbol;
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};
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typedef const ResourceNameInfo_t *ResourceNameHandle_t;
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typedef uint16 LoadingResourceIndex_t;
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typedef char ResourceTypeIndex_t;
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typedef uint32 ExtRefIndex_t;
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struct ResourceBindingBase_t
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{
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void* m_pData;
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ResourceNameHandle_t m_Name;
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uint16 m_nFlags;
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uint16 m_nReloadCounter;
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ResourceTypeIndex_t m_nTypeIndex;
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LoadingResourceIndex_t m_nLoadingResource;
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CInterlockedInt m_nRefCount;
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ExtRefIndex_t m_nExtRefHandle;
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};
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typedef const ResourceBindingBase_t* ResourceHandle_t;
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typedef void* HGameResourceManifest;
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#endif // RESOURCETYPE_H
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