mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-10 02:58:48 +08:00
628a9be543
Also minor update to IRecipientFilter
85 lines
4.0 KiB
C++
85 lines
4.0 KiB
C++
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef IENGINESERVICE_H
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#define IENGINESERVICE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <appframework/IAppSystem.h>
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#include <inputsystem/InputEnums.h>
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#include <iloopmode.h>
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// AM TODO: eventdispatcher.h needs to be added when we get CEventDispatcher ready.
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class IAddonListChangeNotify;
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struct EventClientOutput_t
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{
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EngineLoopState_t m_LoopState;
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float m_flRenderTime;
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float m_flRealTime;
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};
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abstract_class IEngineService : public IAppSystem
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{
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public:
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virtual void *GetServiceDependencies( void ) = 0;
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virtual const char *GetName( void ) const = 0;
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virtual bool ShouldActivate( const char * ) = 0;
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virtual void OnLoopActivate( const EngineLoopState_t &loopState, /*CEventDispatcher<CEventIDManager_Default> * */void * pEventDispatcher) = 0;
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virtual void OnLoopDeactivate( const EngineLoopState_t &loopState, /*CEventDispatcher<CEventIDManager_Default> * */ void *pEventDispatcher) = 0;
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virtual bool IsActive( void ) const = 0;
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virtual void SetActive( bool ) = 0;
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virtual void SetName( const char *pszName ) = 0;
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virtual void RegisterEventMap( /*CEventDispatcher<CEventIDManager_Default> * */ void *pEventDispatcher, EventMapRegistrationType_t nRegistrationType ) = 0;
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virtual uint16 GetServiceIndex( void ) = 0;
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virtual void SetServiceIndex( uint16 index ) = 0;
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};
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abstract_class IEngineServiceMgr : public IAppSystem, public ILoopModePrerequisiteRegistry
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{
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public:
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virtual void RegisterEngineService( const char *psServiceName, IEngineService *pService ) = 0;
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virtual void UnregisterEngineService( const char *pszServiceName, IEngineService *pService ) = 0;
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virtual void RegisterLoopMode( const char *pLoopModeName, ILoopModeFactory *pLoopModeFactory, void **ppGlobalPointer ) = 0;
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virtual void UnregisterLoopMode( const char *pLoopModeName, ILoopModeFactory *pLoopModeFactory, void **ppGlobalPointer ) = 0;
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virtual void SwitchToLoop( const char *pszLoopModeName, KeyValues *pkvLoopOptions, uint32 nId, const char *pszAddonName, bool ) = 0;
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virtual const char *GetActiveLoopName( void ) const = 0;
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virtual IEngineService *FindService( const char * ) = 0;
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virtual PlatWindow_t GetEngineWindow( void ) const = 0;
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virtual SwapChainHandle_t GetEngineSwapChain(void) const = 0;
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virtual void *GetEngineInputContext( void ) const = 0;
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virtual void *GetEngineDeviceInfo( void ) const = 0;
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virtual int GetEngineDeviceWidth( void ) const = 0;
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virtual int GetEngineDeviceHeight( void ) const = 0;
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virtual int GetEngineSwapChainSize( void ) const = 0;
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virtual bool IsLoopSwitchQueued( void ) const = 0;
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virtual bool IsLoopSwitchRequested( void ) const = 0;
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virtual /*CEventDispatcher<CEventIDManager_Default> * */void * GetEventDispatcher(void) = 0;
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virtual void *GetDebugVisualizerMgr( void ) = 0;
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virtual int GetActiveLoopClientServerMode( void ) const = 0;
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virtual void EnableMaxFramerate( bool ) = 0;
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virtual void OverrideMaxFramerate( float ) = 0;
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virtual void PrintStatus( void ) = 0;
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virtual ActiveLoop_t GetActiveLoop( void ) = 0;
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virtual bool IsLoadingLevel( void ) const = 0;
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virtual bool IsInGameLoop( void ) const = 0;
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virtual void OnFrameRenderingFinished( bool, const EventClientOutput_t & ) = 0;
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virtual void ChangeVideoMode( RenderDeviceInfo_t & ) = 0;
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virtual void GetVideoModeChange( void ) = 0;
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virtual int GetAddonCount( void ) const = 0;
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virtual void GetAddon( int ) const = 0;
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virtual bool IsAddonMounted( const char * ) const = 0;
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virtual const char *GetAddonsString( void ) const = 0;
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virtual void InstallSwitchLoopModeStatusNotify( ISwitchLoopModeStatusNotify * ) = 0;
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virtual void UninstallSwitchLoopModeStatusNotify( ISwitchLoopModeStatusNotify * ) = 0;
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virtual void InstallAddonListChangeNotify( IAddonListChangeNotify * ) = 0;
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virtual void UninstallAddonListChangeNotify( IAddonListChangeNotify * ) = 0;
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virtual void ExitMainLoop( void ) = 0;
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};
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#endif // IENGINESERVICE_H
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