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hl2sdk/utils/serverplugin_sample/serverplugin_empty-2005.vcproj
2008-09-15 02:50:57 -05:00

384 lines
9.9 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="Serverplugin_empty"
ProjectGUID="{B6572CBE-7C7F-4FFF-94DE-AFBBBAB11C64}"
RootNamespace="Serverplugin_empty"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
ExcludedFromBuild="false"
/>
<Tool
Name="VCCustomBuildTool"
CommandLine="if exist ..\..\..\game\bin\&quot;$(TargetName)&quot;.dll attrib -r ..\..\..\game\bin\&quot;$(TargetName)&quot;.dll&#x0D;&#x0A;copy &quot;$(TargetPath)&quot; ..\..\..\game\bin\&quot;$(TargetName)&quot;.dll&#x0D;&#x0A;if exist ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb attrib -r ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb&#x0D;&#x0A;copy &quot;$(TargetPath)&quot; ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb&#x0D;&#x0A;"
Outputs="..\..\..\game\bin\serverplugin_empty.dll;..\..\..\game\bin\serverplugin_empty.pdb"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1,..\..\game\server,..\..\game\shared"
PreprocessorDefinitions="WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;serverplugin_emptyONLY;_MBCS"
StringPooling="true"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="false"
FloatingPointModel="2"
ForceConformanceInForLoopScope="true"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
AssemblerListingLocation="$(IntDir)/"
ObjectFile="$(IntDir)/"
ProgramDataBaseFileName="$(IntDir)/"
GenerateXMLDocumentationFiles="false"
BrowseInformation="0"
BrowseInformationFile="$(IntDir)/"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="2"
ErrorReporting="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
ExcludedFromBuild="false"
/>
<Tool
Name="VCLinkerTool"
UseUnicodeResponseFiles="false"
AdditionalDependencies="odbc32.lib odbccp32.lib"
ShowProgress="0"
OutputFile="$(OutDir)/serverplugin_empty.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\lib\common;..\..\lib\public"
GenerateManifest="false"
IgnoreDefaultLibraryNames="libc;libcd;libcmt"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)/$(TargetName).map"
SubSystem="2"
BaseAddress=" "
TargetMachine="1"
ErrorReporting="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
SuppressStartupBanner="true"
/>
<Tool
Name="VCXDCMakeTool"
SuppressStartupBanner="true"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile="$(OutDir)/serverplugin_empty.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
ExcludedFromBuild="false"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
ExcludedFromBuild="false"
/>
<Tool
Name="VCCustomBuildTool"
CommandLine="if exist ..\..\..\game\bin\&quot;$(TargetName)&quot;.dll attrib -r ..\..\..\game\bin\&quot;$(TargetName)&quot;.dll&#x0D;&#x0A;copy &quot;$(TargetPath)&quot; ..\..\..\game\bin\&quot;$(TargetName)&quot;.dll&#x0D;&#x0A;if exist ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb attrib -r ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb&#x0D;&#x0A;copy &quot;$(TargetPath)&quot; ..\..\..\game\bin\&quot;$(TargetName)&quot;.pdb&#x0D;&#x0A;"
Outputs="..\..\..\game\bin\serverplugin_empty.dll;..\..\..\game\bin\serverplugin_empty.pdb"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1,..\..\game\server,..\..\game\shared"
PreprocessorDefinitions="WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;serverplugin_emptyONLY;_MBCS"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="true"
FloatingPointModel="2"
ForceConformanceInForLoopScope="true"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
AssemblerListingLocation="$(IntDir)/"
ObjectFile="$(IntDir)/"
ProgramDataBaseFileName="$(IntDir)/"
GenerateXMLDocumentationFiles="false"
BrowseInformation="0"
BrowseInformationFile="$(IntDir)/"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
CompileAs="2"
ErrorReporting="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
ExcludedFromBuild="false"
/>
<Tool
Name="VCLinkerTool"
UseUnicodeResponseFiles="false"
AdditionalDependencies="odbc32.lib odbccp32.lib"
ShowProgress="0"
OutputFile="$(OutDir)/serverplugin_empty.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\lib\common;..\..\lib\public"
GenerateManifest="false"
IgnoreDefaultLibraryNames="libc;libcd;libcmtd"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)/$(TargetName).map"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
BaseAddress=" "
TargetMachine="1"
ErrorReporting="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
SuppressStartupBanner="true"
/>
<Tool
Name="VCXDCMakeTool"
SuppressStartupBanner="true"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile="$(OutDir)/serverplugin_empty.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
ExcludedFromBuild="false"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\..\public\tier0\memoverride.cpp"
>
</File>
<File
RelativePath=".\serverplugin_bot.cpp"
>
</File>
<File
RelativePath=".\serverplugin_empty.cpp"
>
</File>
</Filter>
<Filter
Name="Link Libraries"
Filter="lib"
>
<File
RelativePath="..\..\lib\public\mathlib.lib"
>
</File>
<File
RelativePath="..\..\lib\public\tier0.lib"
>
</File>
<File
RelativePath="..\..\lib\public\tier1.lib"
>
</File>
<File
RelativePath="..\..\lib\public\tier2.lib"
>
</File>
<File
RelativePath="..\..\lib\public\vstdlib.lib"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\..\public\tier0\basetypes.h"
>
</File>
<File
RelativePath="..\..\public\Color.h"
>
</File>
<File
RelativePath="..\..\public\tier0\dbg.h"
>
</File>
<File
RelativePath="..\..\public\eiface.h"
>
</File>
<File
RelativePath="..\..\public\filesystem.h"
>
</File>
<File
RelativePath="..\..\public\vstdlib\ICommandLine.h"
>
</File>
<File
RelativePath="..\..\public\igameevents.h"
>
</File>
<File
RelativePath="..\..\public\tier1\interface.h"
>
</File>
<File
RelativePath="..\..\public\game\server\iplayerinfo.h"
>
</File>
<File
RelativePath="..\..\public\engine\iserverplugin.h"
>
</File>
<File
RelativePath="..\..\public\tier1\KeyValues.h"
>
</File>
<File
RelativePath="..\..\public\tier0\mem.h"
>
</File>
<File
RelativePath="..\..\public\tier0\memalloc.h"
>
</File>
<File
RelativePath="..\..\public\tier0\memdbgon.h"
>
</File>
<File
RelativePath="..\..\public\vstdlib\strtools.h"
>
</File>
<File
RelativePath="..\..\public\tier1\utlbuffer.h"
>
</File>
<File
RelativePath="..\..\public\tier1\utlmemory.h"
>
</File>
<File
RelativePath="..\..\public\tier1\utlvector.h"
>
</File>
<File
RelativePath="..\..\public\vstdlib\vstdlib.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>