mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
153 lines
3.7 KiB
C++
153 lines
3.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "test_stressentities.h"
|
|
#include "vstdlib/random.h"
|
|
#include "world.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
CStressEntityReg *CStressEntityReg::s_pHead = NULL;
|
|
|
|
|
|
// CStressEntityReg::s_pHead in array form for convenient access.
|
|
CUtlVector<CStressEntityReg*> g_StressEntityRegs;
|
|
|
|
CUtlVector<EHANDLE> g_StressEntities;
|
|
|
|
|
|
CBaseEntity* MoveToRandomSpot( CBaseEntity *pEnt )
|
|
{
|
|
if ( pEnt )
|
|
{
|
|
CBasePlayer *pLocalPlayer = UTIL_GetLocalPlayer();
|
|
if ( pLocalPlayer )
|
|
{
|
|
Vector vForward;
|
|
pLocalPlayer->EyeVectors(&vForward );
|
|
|
|
UTIL_SetOrigin( pEnt, GetRandomSpot() );
|
|
}
|
|
}
|
|
|
|
return pEnt;
|
|
}
|
|
|
|
|
|
Vector GetRandomSpot()
|
|
{
|
|
CWorld *pEnt = GetWorldEntity();
|
|
if ( pEnt )
|
|
{
|
|
Vector vMin, vMax;
|
|
pEnt->GetWorldBounds( vMin, vMax );
|
|
return Vector(
|
|
RandomFloat( vMin.x, vMax.x ),
|
|
RandomFloat( vMin.y, vMax.y ),
|
|
RandomFloat( vMin.z, vMax.z ) );
|
|
}
|
|
else
|
|
{
|
|
return Vector( 0, 0, 0 );
|
|
}
|
|
}
|
|
|
|
|
|
void Test_InitRandomEntitySpawner( const CCommand &args )
|
|
{
|
|
// Put the list of registered functions into array form for convenience.
|
|
g_StressEntityRegs.Purge();
|
|
for ( CStressEntityReg *pCur=CStressEntityReg::GetListHead(); pCur; pCur=pCur->GetNext() )
|
|
g_StressEntityRegs.AddToTail( pCur );
|
|
|
|
// Create slots for all the entities..
|
|
int nSlots = 100;
|
|
if ( args.ArgC() >= 2 )
|
|
nSlots = atoi( args[ 1 ] );
|
|
|
|
g_StressEntities.Purge();
|
|
g_StressEntities.SetSize( nSlots );
|
|
|
|
Msg( "Test_InitRandomEntitySpawner: created %d slots.\n", nSlots );
|
|
}
|
|
|
|
|
|
void Test_SpawnRandomEntities( const CCommand &args )
|
|
{
|
|
if ( args.ArgC() < 3 )
|
|
{
|
|
Error( "Test_SpawnRandomEntities <min # entities> <max # entities> missing arguments." );
|
|
}
|
|
|
|
if ( g_StressEntities.Count() == 0 )
|
|
{
|
|
Error( "Test_SpawnRandomEntities: not initialized (call Test_InitRandomEntitySpawner frst)." );
|
|
}
|
|
|
|
int nMin = atoi( args[ 1 ] );
|
|
int nMax = atoi( args[ 2 ] );
|
|
int count = RandomInt( nMin, nMax );
|
|
|
|
for ( int i=0; i < count; i++ )
|
|
{
|
|
int iSlot = RandomInt( 0, g_StressEntities.Count() - 1 );
|
|
|
|
// Remove any old entity in this slot.
|
|
if ( g_StressEntities[iSlot].Get() )
|
|
UTIL_RemoveImmediate( g_StressEntities[iSlot] );
|
|
|
|
// Create a new one in this slot.
|
|
int iType = RandomInt( 0, g_StressEntityRegs.Count() - 1 );
|
|
g_StressEntities[iSlot] = g_StressEntityRegs[iType]->GetFn()();
|
|
}
|
|
}
|
|
|
|
|
|
void Test_RandomizeInPVS( const CCommand &args )
|
|
{
|
|
if ( args.ArgC() < 2 )
|
|
{
|
|
Error( "Test_RandomizeInPVS <percentage chance to change>" );
|
|
}
|
|
|
|
int percent = atoi( args[ 1 ] );
|
|
for ( int i=0; i < g_StressEntities.Count(); i++ )
|
|
{
|
|
CBaseEntity *pEnt = g_StressEntities[i];
|
|
|
|
if ( pEnt )
|
|
{
|
|
if ( RandomInt( 0, 100 ) < percent )
|
|
{
|
|
if ( pEnt->IsEffectActive( EF_NODRAW ) )
|
|
pEnt->RemoveEffects( EF_NODRAW );
|
|
else
|
|
pEnt->AddEffects( EF_NODRAW );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Test_RemoveAllRandomEntities()
|
|
{
|
|
for ( int i=0; i < g_StressEntities.Count(); i++ )
|
|
{
|
|
if ( g_StressEntities[i].Get() )
|
|
UTIL_Remove( g_StressEntities[i] );
|
|
}
|
|
}
|
|
|
|
|
|
ConCommand cc_Test_InitRandomEntitySpawner( "Test_InitRandomEntitySpawner", Test_InitRandomEntitySpawner, 0, FCVAR_CHEAT );
|
|
ConCommand cc_Test_SpawnRandomEntities( "Test_SpawnRandomEntities", Test_SpawnRandomEntities, 0, FCVAR_CHEAT );
|
|
ConCommand cc_Test_RandomizeInPVS( "Test_RandomizeInPVS", Test_RandomizeInPVS, 0, FCVAR_CHEAT );
|
|
ConCommand cc_Test_RemoveAllRandomEntities( "Test_RemoveAllRandomEntities", Test_RemoveAllRandomEntities, 0, FCVAR_CHEAT );
|
|
|