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hl2sdk/game/server/movie_explosion.cpp
2013-06-26 15:22:04 -07:00

45 lines
975 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "movie_explosion.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define MOVIEEXPLOSION_ENTITYNAME "env_movieexplosion"
IMPLEMENT_SERVERCLASS_ST(MovieExplosion, DT_MovieExplosion)
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS(env_movieexplosion, MovieExplosion);
MovieExplosion* MovieExplosion::CreateMovieExplosion(const Vector &pos)
{
CBaseEntity *pEnt = CreateEntityByName(MOVIEEXPLOSION_ENTITYNAME);
if(pEnt)
{
MovieExplosion *pEffect = dynamic_cast<MovieExplosion*>(pEnt);
if(pEffect && pEffect->edict())
{
pEffect->SetLocalOrigin( pos );
pEffect->Activate();
return pEffect;
}
else
{
UTIL_Remove(pEnt);
}
}
return NULL;
}