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hl2sdk/game/server/event_tempentity_tester.h
2013-06-26 15:22:04 -07:00

40 lines
1.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#if !defined( EVENT_TEMPENTITY_TESTER_H )
#define EVENT_TEMPENTITY_TESTER_H
#ifdef _WIN32
#pragma once
#endif
class CBaseTempEntity;
//-----------------------------------------------------------------------------
// Purpose: A server object that is used to test all registered temp entities
//-----------------------------------------------------------------------------
class CTempEntTester : public CPointEntity
{
public:
DECLARE_CLASS( CTempEntTester, CPointEntity );
void Spawn( void );
void Think( void );
static CBaseEntity *Create( const Vector &vecOrigin, const QAngle &vecAngles, const char *lifetime, const char *single_te );
private:
// Current temp entity to test
CBaseTempEntity *m_pCurrent;
// Lifetime
float m_fLifeTime;
char m_szClass[ 64 ];
};
#endif // EVENT_TEMPENTITY_TESTER_H