mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
261 lines
7.1 KiB
C++
261 lines
7.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef AI_BLENDED_MOVEMENT_H
|
|
#define AI_BLENDED_MOVEMENT_H
|
|
|
|
#include "ai_basenpc.h"
|
|
#include "ai_motor.h"
|
|
#include "ai_navigator.h"
|
|
|
|
struct AI_Waypoint_t;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CLASS: CAI_BlendedMotor
|
|
//
|
|
// Purpose: Home of fancy human animation transition code
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class CAI_BlendedMotor : public CAI_Motor
|
|
{
|
|
typedef CAI_Motor BaseClass;
|
|
public:
|
|
CAI_BlendedMotor( CAI_BaseNPC *pOuter )
|
|
: BaseClass( pOuter )
|
|
{
|
|
m_iPrimaryLayer = -1;
|
|
m_nPrimarySequence = ACT_INVALID;
|
|
|
|
m_iSecondaryLayer = -1;
|
|
m_nSecondarySequence = ACT_INVALID;
|
|
m_flSecondaryWeight = 0.0f;
|
|
|
|
m_nSavedGoalActivity = ACT_INVALID;
|
|
m_nSavedTranslatedGoalActivity = ACT_INVALID;
|
|
m_nGoalSequence = ACT_INVALID;
|
|
|
|
m_nPrevMovementSequence = ACT_INVALID;
|
|
m_nInteriorSequence = ACT_INVALID;
|
|
|
|
m_bDeceleratingToGoal = false;
|
|
|
|
m_flStartCycle = 0.0f;
|
|
|
|
m_flPredictiveSpeedAdjust = 1.0f;
|
|
m_flReactiveSpeedAdjust = 1.0f;
|
|
m_vecPrevOrigin1.Init();
|
|
m_vecPrevOrigin2.Init();
|
|
|
|
m_prevYaw = 0.0f;
|
|
m_doTurn = 0.0f;
|
|
m_doLeft = 0.0f;
|
|
m_doRight = 0.0f;
|
|
m_flNextTurnAct = 0.0f;
|
|
}
|
|
|
|
void MoveClimbStart( const Vector &climbDest, const Vector &climbDir, float climbDist, float yaw );
|
|
void MoveJumpStart( const Vector &velocity );
|
|
|
|
void ResetMoveCalculations();
|
|
void MoveStart();
|
|
void ResetGoalSequence();
|
|
void MoveStop();
|
|
void MovePaused();
|
|
void MoveContinue();
|
|
|
|
float OverrideMaxYawSpeed( Activity activity );
|
|
void UpdateYaw( int speed );
|
|
void RecalculateYawSpeed();
|
|
|
|
bool IsDeceleratingToGoal() const { return m_bDeceleratingToGoal; }
|
|
float GetMoveScriptTotalTime();
|
|
|
|
void MaintainTurnActivity( void );
|
|
bool AddTurnGesture( float flYD );
|
|
|
|
|
|
private:
|
|
AIMotorMoveResult_t MoveGroundExecute( const AILocalMoveGoal_t &move, AIMoveTrace_t *pTraceResult );
|
|
AIMotorMoveResult_t MoveFlyExecute( const AILocalMoveGoal_t &move, AIMoveTrace_t *pTraceResult );
|
|
|
|
|
|
// --------------------------------
|
|
|
|
void BuildMoveScript( const AILocalMoveGoal_t &move, AIMoveTrace_t *pTraceResult );
|
|
|
|
void BuildVelocityScript( const AILocalMoveGoal_t &move );
|
|
void InsertSlowdown( float distToObstruction, float idealAccel, bool bAlwaysSlowdown );
|
|
|
|
int BuildTurnScript( int i, int j );
|
|
void BuildTurnScript( const AILocalMoveGoal_t &move );
|
|
int BuildInsertNode( int i, float flTime );
|
|
|
|
Activity GetTransitionActivity( void );
|
|
|
|
// --------------------------------
|
|
|
|
// helpers to simplify code
|
|
float GetCycle() { return GetOuter()->GetCycle(); }
|
|
int AddLayeredSequence( int sequence, int iPriority ) { return GetOuter()->AddLayeredSequence( sequence, iPriority ); }
|
|
void SetLayerWeight( int iLayer, float flWeight ) { GetOuter()->SetLayerWeight( iLayer, flWeight ); }
|
|
void SetLayerPlaybackRate( int iLayer, float flPlaybackRate ) { GetOuter()->SetLayerPlaybackRate( iLayer, flPlaybackRate ); }
|
|
void SetLayerNoRestore( int iLayer, bool bNoRestore ) { GetOuter()->SetLayerNoRestore( iLayer, bNoRestore ); }
|
|
void SetLayerCycle( int iLayer, float flCycle ) { GetOuter()->SetLayerCycle( iLayer, flCycle ); }
|
|
void SetLayerCycle( int iLayer, float flCycle, float flPrevCycle ) { GetOuter()->SetLayerCycle( iLayer, flCycle, flPrevCycle ); }
|
|
void RemoveLayer( int iLayer, float flKillRate, float flKillDelay ) { GetOuter()->RemoveLayer( iLayer, flKillRate, flKillDelay ); }
|
|
|
|
// --------------------------------
|
|
|
|
struct AI_Movementscript_t
|
|
{
|
|
public:
|
|
AI_Movementscript_t( )
|
|
{
|
|
Init( );
|
|
};
|
|
|
|
void Init( void )
|
|
{
|
|
memset( this, 0, sizeof(*this) );
|
|
};
|
|
|
|
float flTime; // time till next entry
|
|
float flElapsedTime; // time since first entry
|
|
|
|
float flDist; // distance to next entry
|
|
|
|
float flMaxVelocity;
|
|
|
|
// float flVelocity;
|
|
|
|
float flYaw;
|
|
float flAngularVelocity;
|
|
|
|
bool bLooping;
|
|
int nFlags;
|
|
|
|
AI_Waypoint_t *pWaypoint;
|
|
|
|
public:
|
|
AI_Movementscript_t *pNext;
|
|
AI_Movementscript_t *pPrev;
|
|
|
|
Vector vecLocation;
|
|
|
|
};
|
|
|
|
//---------------------------------
|
|
|
|
CUtlVector<AI_Movementscript_t> m_scriptMove;
|
|
CUtlVector<AI_Movementscript_t> m_scriptTurn;
|
|
|
|
//---------------------------------
|
|
|
|
bool m_bDeceleratingToGoal;
|
|
|
|
int m_iPrimaryLayer;
|
|
int m_iSecondaryLayer;
|
|
|
|
int m_nPrimarySequence;
|
|
int m_nSecondarySequence;
|
|
float m_flSecondaryWeight;
|
|
|
|
Activity m_nSavedGoalActivity;
|
|
Activity m_nSavedTranslatedGoalActivity;
|
|
int m_nGoalSequence;
|
|
|
|
int m_nPrevMovementSequence;
|
|
int m_nInteriorSequence;
|
|
|
|
float m_flStartCycle;
|
|
|
|
float m_flCurrRate;
|
|
|
|
float m_flPredictiveSpeedAdjust; // predictive speed adjust from probing slope
|
|
float m_flReactiveSpeedAdjust; // reactive speed adjust when slope movement detected
|
|
Vector m_vecPrevOrigin1;
|
|
Vector m_vecPrevOrigin2;
|
|
|
|
//---------------------------------
|
|
|
|
float m_flNextTurnGesture; // next time for large turn gesture
|
|
|
|
//---------------------------------
|
|
float m_prevYaw;
|
|
float m_doTurn;
|
|
float m_doLeft;
|
|
float m_doRight;
|
|
float m_flNextTurnAct; // next time for small turn gesture
|
|
|
|
|
|
float GetMoveScriptDist( float &flNewSpeed );
|
|
float GetMoveScriptYaw( void );
|
|
void SetMoveScriptAnim( float flNewSpeed );
|
|
|
|
int GetInteriorSequence( int fromSequence );
|
|
|
|
DECLARE_SIMPLE_DATADESC();
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CLASS: CAI_BlendingHost
|
|
//
|
|
// Purpose: Bridge to the home of fancy human animation transition code
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template <class BASE_NPC>
|
|
class CAI_BlendingHost : public BASE_NPC
|
|
{
|
|
DECLARE_CLASS_NOFRIEND( CAI_BlendingHost, BASE_NPC );
|
|
public:
|
|
const CAI_BlendedMotor *GetBlendedMotor() const { return assert_cast<const CAI_BlendedMotor *>(this->GetMotor()); }
|
|
CAI_BlendedMotor * GetBlendedMotor() { return assert_cast<CAI_BlendedMotor *>(this->GetMotor()); }
|
|
|
|
CAI_Motor *CreateMotor()
|
|
{
|
|
MEM_ALLOC_CREDIT();
|
|
return new CAI_BlendedMotor( this );
|
|
}
|
|
|
|
CAI_Navigator *CreateNavigator()
|
|
{
|
|
CAI_Navigator *pNavigator = BaseClass::CreateNavigator();
|
|
pNavigator->SetValidateActivitySpeed( false );
|
|
return pNavigator;
|
|
}
|
|
|
|
float MaxYawSpeed( void )
|
|
{
|
|
float override = GetBlendedMotor()->OverrideMaxYawSpeed( this->GetActivity() );
|
|
if ( override != -1 )
|
|
return override;
|
|
return BaseClass::MaxYawSpeed();
|
|
}
|
|
|
|
float GetTimeToNavGoal()
|
|
{
|
|
float result = GetBlendedMotor()->GetMoveScriptTotalTime();
|
|
if ( result != -1 )
|
|
return result;
|
|
return BaseClass::GetTimeToNavGoal();
|
|
}
|
|
|
|
};
|
|
|
|
//-------------------------------------
|
|
// to simplify basic usage:
|
|
class CAI_BlendedNPC : public CAI_BlendingHost<CAI_BaseNPC>
|
|
{
|
|
DECLARE_CLASS( CAI_BlendedNPC, CAI_BlendingHost<CAI_BaseNPC> );
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#endif
|