1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2024-12-23 01:59:43 +08:00
hl2sdk/vpc_scripts/source_exe_linux_base.vpc

58 lines
1.4 KiB
Plaintext

//-----------------------------------------------------------------------------
// SOURCE_EXE_WIN_WIN32.VPC
//
// Base Settings for Source(TM) Projects
//-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$MacroRequired "OUTBINDIR"
$Macro IS_LIB_PROJECT "1"
$Include "$SRCDIR\vpc_scripts\source_linux_base_project.vpc"
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Link Libraries" [$CLANG]
{
$File "$SRCDIR/thirdparty/gperftools-2.0/.libs/libtcmalloc_minimal.so"
}
}
$Configuration
{
$General
{
$GameOutputFile "$OUTBINDIR/$OUTBINNAME"
}
$Linker
{
$OutputFile "$OUTBINDIR/$OUTBINNAME"
// In order to get the Valve standard allocator memory alignment (16-byte
// alignment for objects that are a multiple of 16 bytes) we use tcmalloc.
// Using -l will ask the linker to use it, but if there are no references to
// malloc/free then it may not actually use it. Wrapping the flag in the
// as-needed controls forces it to be pulled in.
$GCC_ExtraLinkerFlags "-Wl,--no-as-needed -ltcmalloc_minimal -Wl,--as-needed" [$CLANG]
}
}