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hl2sdk/materialsystem/stdshaders/game_shader_dx9_base.vpc
Joe Ludwig 39d16ca147 General:
* Fixed a variety of server browser issues with mods based on this SDK
* Fixed many warnings on various platforms
* Added source code for fgdlib and raytrace
* Updated many source files with the latest shared source from TF2.

OSX:
* Added support for Xcode 4.6
* Switched OSX builds to use Xcode instead of makefiles
* Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better.

Linux:
* Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
2013-09-02 11:39:10 -07:00

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//-----------------------------------------------------------------------------
// game_shader_dx9.vpc
//
// Project Script for mods to use an an example of how to override shaders
//-----------------------------------------------------------------------------
$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration "Debug"
{
$General
{
$OutputDirectory "Debug_dx9_$GAMENAME" [$WIN32]
$IntermediateDirectory "Debug_dx9_$GAMENAME" [$WIN32]
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory "Release_dx9_$GAMENAME" [$WIN32]
$IntermediateDirectory "Release_dx9_$GAMENAME" [$WIN32]
}
}
// Common Configuration
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;fxctmp9;vshtmp9;" [$WIN32||$POSIX]
// $AdditionalIncludeDirectories "$BASE;..\..\dx9sdk\include" [$WIN32]
$AdditionalIncludeDirectories "$BASE;fxctmp9_360;vshtmp9_360" [$X360]
$PreprocessorDefinitions "$BASE;STDSHADER_DX9_DLL_EXPORT;FAST_MATERIALVAR_ACCESS;GAME_SHADER_DLL"
$PreprocessorDefinitions "$BASE;USE_ACTUAL_DX" [($WIN32||$X360) && !$GL]
}
$Linker
{
$AdditionalDependencies "$BASE version.lib winmm.lib" [$WIN32]
$SystemLibraries "iconv" [$OSXALL]
}
}
$Project
{
$Folder "Source Files"
{
$File "BaseVSShader.cpp"
$File "example_model_dx9.cpp"
$File "example_model_dx9_helper.cpp"
$File "Bloom.cpp"
$File "screenspace_general.cpp"
}
$Folder "Header Files"
{
$File "BaseVSShader.h"
$File "common_fxc.h"
$File "common_hlsl_cpp_consts.h"
$File "common_ps_fxc.h"
$File "common_vertexlitgeneric_dx9.h"
$File "common_vs_fxc.h"
$File "shader_constant_register_map.h"
$File "example_model_dx9_helper.h"
}
$Folder "Link Libraries" [$WIN32]
{
// $File "$SRCDIR\dx9sdk\lib\d3dx9.lib"
}
$Folder "Link Libraries"
{
$Lib mathlib
$Lib shaderlib
}
$File "buildsdkshaders.bat"
$File "buildshaders.bat"
$Shaders "stdshader_dx9_20b.txt"
$Shaders "stdshader_dx9_30.txt"
}