mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
123 lines
3.8 KiB
C++
123 lines
3.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: An application framework
|
|
//
|
|
// $Revision: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef IAPPSYSTEM_H
|
|
#define IAPPSYSTEM_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "tier1/interface.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Client systems are singleton objects in the client codebase responsible for
|
|
// various tasks
|
|
// The order in which the client systems appear in this list are the
|
|
// order in which they are initialized and updated. They are shut down in
|
|
// reverse order from which they are initialized.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
enum InitReturnVal_t
|
|
{
|
|
INIT_FAILED = 0,
|
|
INIT_OK,
|
|
|
|
INIT_LAST_VAL,
|
|
};
|
|
|
|
|
|
abstract_class IAppSystem
|
|
{
|
|
public:
|
|
// Here's where the app systems get to learn about each other
|
|
virtual bool Connect( CreateInterfaceFn factory ) = 0;
|
|
virtual void Disconnect() = 0;
|
|
|
|
// Here's where systems can access other interfaces implemented by this object
|
|
// Returns NULL if it doesn't implement the requested interface
|
|
virtual void *QueryInterface( const char *pInterfaceName ) = 0;
|
|
|
|
// Init, shutdown
|
|
virtual InitReturnVal_t Init() = 0;
|
|
virtual void Shutdown() = 0;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Helper empty implementation of an IAppSystem
|
|
//-----------------------------------------------------------------------------
|
|
template< class IInterface >
|
|
class CBaseAppSystem : public IInterface
|
|
{
|
|
public:
|
|
// Here's where the app systems get to learn about each other
|
|
virtual bool Connect( CreateInterfaceFn factory ) { return true; }
|
|
virtual void Disconnect() {}
|
|
|
|
// Here's where systems can access other interfaces implemented by this object
|
|
// Returns NULL if it doesn't implement the requested interface
|
|
virtual void *QueryInterface( const char *pInterfaceName ) { return NULL; }
|
|
|
|
// Init, shutdown
|
|
virtual InitReturnVal_t Init() { return INIT_OK; }
|
|
virtual void Shutdown() {}
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Helper implementation of an IAppSystem for tier0
|
|
//-----------------------------------------------------------------------------
|
|
template< class IInterface >
|
|
class CTier0AppSystem : public CBaseAppSystem< IInterface >
|
|
{
|
|
public:
|
|
CTier0AppSystem( bool bIsPrimaryAppSystem = true )
|
|
{
|
|
m_bIsPrimaryAppSystem = bIsPrimaryAppSystem;
|
|
}
|
|
|
|
protected:
|
|
// NOTE: a single DLL may have multiple AppSystems it's trying to
|
|
// expose. If this is true, you must return true from only
|
|
// one of those AppSystems; not doing so will cause all static
|
|
// libraries connected to it to connect/disconnect multiple times
|
|
|
|
// NOTE: We don't do this as a virtual function to avoid
|
|
// having to up the version on all interfaces
|
|
bool IsPrimaryAppSystem() { return m_bIsPrimaryAppSystem; }
|
|
|
|
private:
|
|
bool m_bIsPrimaryAppSystem;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// This is the version of IAppSystem shipped 10/15/04
|
|
// NOTE: Never change this!!!
|
|
//-----------------------------------------------------------------------------
|
|
abstract_class IAppSystemV0
|
|
{
|
|
public:
|
|
// Here's where the app systems get to learn about each other
|
|
virtual bool Connect( CreateInterfaceFn factory ) = 0;
|
|
virtual void Disconnect() = 0;
|
|
|
|
// Here's where systems can access other interfaces implemented by this object
|
|
// Returns NULL if it doesn't implement the requested interface
|
|
virtual void *QueryInterface( const char *pInterfaceName ) = 0;
|
|
|
|
// Init, shutdown
|
|
virtual InitReturnVal_t Init() = 0;
|
|
virtual void Shutdown() = 0;
|
|
};
|
|
|
|
#endif // IAPPSYSTEM_H
|
|
|