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hl2sdk/vpc_scripts/source_dll_posix_base.vpc
Joe Ludwig 39d16ca147 General:
* Fixed a variety of server browser issues with mods based on this SDK
* Fixed many warnings on various platforms
* Added source code for fgdlib and raytrace
* Updated many source files with the latest shared source from TF2.

OSX:
* Added support for Xcode 4.6
* Switched OSX builds to use Xcode instead of makefiles
* Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better.

Linux:
* Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
2013-09-02 11:39:10 -07:00

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$Include "$SRCDIR\vpc_scripts\version.vpc"
$Include "$SRCDIR\vpc_scripts\source_posix_base.vpc"
$MacroRequired "OUTBINNAME" "$PROJECTNAME"
$MacroRequired "OUTBINDIR" "$SRCDIR\..\game\bin"
// General configuration info.
$Configuration
{
$General
{
$ConfigurationType "Dynamic Library (.dll)"
$GameOutputFile "$OUTBINDIR/$OUTBINNAME$OUTDLLEXT"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;DLLNAME=$OUTBINNAME"
}
$Linker
{
$OutputFile "$(OBJ_DIR)/$OUTBINNAME$OUTDLLEXT"
}
}
// Skeleton Project - All derived projects get this as a starting base
$Project
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Resources"
{
$File "$ROOTSCRIPT"
}
}