mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "vgui_controls/pch_vgui_controls.h"
|
|
#include <vgui_controls/KeyRepeat.h>
|
|
|
|
// memdbgon must be the last include file in a .cpp file
|
|
#include "tier0/memdbgon.h"
|
|
|
|
using namespace vgui;
|
|
|
|
vgui::KeyCode g_iCodesForAliases[FM_NUM_KEYREPEAT_ALIASES] =
|
|
{
|
|
KEY_XBUTTON_UP,
|
|
KEY_XBUTTON_DOWN,
|
|
KEY_XBUTTON_LEFT,
|
|
KEY_XBUTTON_RIGHT,
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CKeyRepeatHandler::KeyDown( vgui::KeyCode code )
|
|
{
|
|
int iIndex = GetIndexForCode(code);
|
|
if ( iIndex == -1 )
|
|
return;
|
|
|
|
if ( m_bAliasDown[ iIndex ] )
|
|
return;
|
|
|
|
Reset();
|
|
m_bAliasDown[ iIndex ] = true;
|
|
m_flNextKeyRepeat = system()->GetCurrentTime() + 0.4;
|
|
m_bHaveKeyDown = true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CKeyRepeatHandler::KeyUp( vgui::KeyCode code )
|
|
{
|
|
int iIndex = GetIndexForCode(code);
|
|
if ( iIndex == -1 )
|
|
return;
|
|
|
|
m_bAliasDown[ GetIndexForCode(code) ] = false;
|
|
|
|
m_bHaveKeyDown = false;
|
|
for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ )
|
|
{
|
|
if ( m_bAliasDown[i] )
|
|
{
|
|
m_bHaveKeyDown = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
vgui::KeyCode CKeyRepeatHandler::KeyRepeated( void )
|
|
{
|
|
if ( IsPC() )
|
|
return BUTTON_CODE_NONE;
|
|
|
|
if ( !m_bHaveKeyDown )
|
|
return BUTTON_CODE_NONE;
|
|
|
|
if ( m_flNextKeyRepeat < system()->GetCurrentTime() )
|
|
{
|
|
for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ )
|
|
{
|
|
if ( m_bAliasDown[i] )
|
|
{
|
|
m_flNextKeyRepeat = system()->GetCurrentTime() + m_flRepeatTimes[i];
|
|
return g_iCodesForAliases[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
return BUTTON_CODE_NONE;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CKeyRepeatHandler::SetKeyRepeatTime( vgui::KeyCode code, float flRepeat )
|
|
{
|
|
int iIndex = GetIndexForCode(code);
|
|
Assert( iIndex != -1 );
|
|
m_flRepeatTimes[ iIndex ] = flRepeat;
|
|
} |