mirror of
https://github.com/alliedmodders/hl2sdk.git
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140 lines
5.5 KiB
C++
140 lines
5.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IPANEL_H
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#define IPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include "tier1/interface.h"
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#include "tier1/utlvector.h"
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#ifdef SendMessage
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#undef SendMessage
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#endif
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class KeyValues;
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namespace vgui
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{
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class SurfacePlat;
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class IClientPanel;
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//!! must be removed
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class Panel;
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//-----------------------------------------------------------------------------
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// Purpose: interface from Client panels -> vgui panels
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//-----------------------------------------------------------------------------
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class IPanel : public IBaseInterface
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{
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public:
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virtual void Init(VPANEL vguiPanel, IClientPanel *panel) = 0;
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// methods
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virtual void SetPos(VPANEL vguiPanel, int x, int y) = 0;
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virtual void GetPos(VPANEL vguiPanel, int &x, int &y) = 0;
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virtual void SetSize(VPANEL vguiPanel, int wide,int tall) = 0;
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virtual void GetSize(VPANEL vguiPanel, int &wide, int &tall) = 0;
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virtual void SetMinimumSize(VPANEL vguiPanel, int wide, int tall) = 0;
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virtual void GetMinimumSize(VPANEL vguiPanel, int &wide, int &tall) = 0;
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virtual void SetZPos(VPANEL vguiPanel, int z) = 0;
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virtual int GetZPos(VPANEL vguiPanel) = 0;
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virtual void GetAbsPos(VPANEL vguiPanel, int &x, int &y) = 0;
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virtual void GetClipRect(VPANEL vguiPanel, int &x0, int &y0, int &x1, int &y1) = 0;
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virtual void SetInset(VPANEL vguiPanel, int left, int top, int right, int bottom) = 0;
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virtual void GetInset(VPANEL vguiPanel, int &left, int &top, int &right, int &bottom) = 0;
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virtual void SetVisible(VPANEL vguiPanel, bool state) = 0;
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virtual bool IsVisible(VPANEL vguiPanel) = 0;
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virtual void SetParent(VPANEL vguiPanel, VPANEL newParent) = 0;
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virtual int GetChildCount(VPANEL vguiPanel) = 0;
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virtual VPANEL GetChild(VPANEL vguiPanel, int index) = 0;
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virtual CUtlVector< VPANEL > &GetChildren( VPANEL vguiPanel ) = 0;
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virtual VPANEL GetParent(VPANEL vguiPanel) = 0;
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virtual void MoveToFront(VPANEL vguiPanel) = 0;
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virtual void MoveToBack(VPANEL vguiPanel) = 0;
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virtual bool HasParent(VPANEL vguiPanel, VPANEL potentialParent) = 0;
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virtual bool IsPopup(VPANEL vguiPanel) = 0;
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virtual void SetPopup(VPANEL vguiPanel, bool state) = 0;
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virtual bool IsFullyVisible( VPANEL vguiPanel ) = 0;
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// gets the scheme this panel uses
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virtual HScheme GetScheme(VPANEL vguiPanel) = 0;
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// gets whether or not this panel should scale with screen resolution
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virtual bool IsProportional(VPANEL vguiPanel) = 0;
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// returns true if auto-deletion flag is set
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virtual bool IsAutoDeleteSet(VPANEL vguiPanel) = 0;
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// deletes the Panel * associated with the vpanel
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virtual void DeletePanel(VPANEL vguiPanel) = 0;
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// input interest
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virtual void SetKeyBoardInputEnabled(VPANEL vguiPanel, bool state) = 0;
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virtual void SetMouseInputEnabled(VPANEL vguiPanel, bool state) = 0;
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virtual bool IsKeyBoardInputEnabled(VPANEL vguiPanel) = 0;
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virtual bool IsMouseInputEnabled(VPANEL vguiPanel) = 0;
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// calculates the panels current position within the hierarchy
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virtual void Solve(VPANEL vguiPanel) = 0;
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// gets names of the object (for debugging purposes)
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virtual const char *GetName(VPANEL vguiPanel) = 0;
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virtual const char *GetClassName(VPANEL vguiPanel) = 0;
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// delivers a message to the panel
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virtual void SendMessage(VPANEL vguiPanel, KeyValues *params, VPANEL ifromPanel) = 0;
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// these pass through to the IClientPanel
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virtual void Think(VPANEL vguiPanel) = 0;
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virtual void PerformApplySchemeSettings(VPANEL vguiPanel) = 0;
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virtual void PaintTraverse(VPANEL vguiPanel, bool forceRepaint, bool allowForce = true) = 0;
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virtual void Repaint(VPANEL vguiPanel) = 0;
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virtual VPANEL IsWithinTraverse(VPANEL vguiPanel, int x, int y, bool traversePopups) = 0;
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virtual void OnChildAdded(VPANEL vguiPanel, VPANEL child) = 0;
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virtual void OnSizeChanged(VPANEL vguiPanel, int newWide, int newTall) = 0;
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virtual void InternalFocusChanged(VPANEL vguiPanel, bool lost) = 0;
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virtual bool RequestInfo(VPANEL vguiPanel, KeyValues *outputData) = 0;
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virtual void RequestFocus(VPANEL vguiPanel, int direction = 0) = 0;
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virtual bool RequestFocusPrev(VPANEL vguiPanel, VPANEL existingPanel) = 0;
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virtual bool RequestFocusNext(VPANEL vguiPanel, VPANEL existingPanel) = 0;
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virtual VPANEL GetCurrentKeyFocus(VPANEL vguiPanel) = 0;
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virtual int GetTabPosition(VPANEL vguiPanel) = 0;
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// used by ISurface to store platform-specific data
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virtual SurfacePlat *Plat(VPANEL vguiPanel) = 0;
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virtual void SetPlat(VPANEL vguiPanel, SurfacePlat *Plat) = 0;
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// returns a pointer to the vgui controls baseclass Panel *
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// destinationModule needs to be passed in to verify that the returned Panel * is from the same module
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// it must be from the same module since Panel * vtbl may be different in each module
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virtual Panel *GetPanel(VPANEL vguiPanel, const char *destinationModule) = 0;
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virtual bool IsEnabled(VPANEL vguiPanel) = 0;
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virtual void SetEnabled(VPANEL vguiPanel, bool state) = 0;
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// Used by the drag/drop manager to always draw on top
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virtual bool IsTopmostPopup( VPANEL vguiPanel) = 0;
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virtual void SetTopmostPopup( VPANEL vguiPanel, bool state ) = 0;
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// sibling pins
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virtual void SetSiblingPin(VPANEL vguiPanel, VPANEL newSibling, byte iMyCornerToPin = 0, byte iSiblingCornerToPinTo = 0 ) = 0;
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};
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#define VGUI_PANEL_INTERFACE_VERSION "VGUI_Panel009"
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} // namespace vgui
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#endif // IPANEL_H
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