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hl2sdk/materialsystem/stdshaders/VertexLitGeneric_EnvMapV2.psh
Nicholas Hastings e2781a0000 SDK sync.
2014-02-28 14:08:09 -05:00

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; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
ps.1.1
tex t0 ; base color
tex t1 ; cube map
mul r0, t0, c3 ; base times modulation
mul r0.rgb, v0, r0 ; apply vertex lighting
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
mad r0.rgb, t1, c2, r0 ; + envmap * envmaptint (color only)
#if WRITEONETODESTALPHA
+mov r0.a, c4 ; make alpha 255
#endif