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hl2sdk/materialsystem/stdshaders/LightmappedGeneric_EnvMapNoTexture.psh
Nicholas Hastings e2781a0000 SDK sync.
2014-02-28 14:08:09 -05:00

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619 B
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ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
; c1 - self-illum tint
; c2 - envmap tint
;------------------------------------------------------------------------------
tex t1
tex t2
mov r0.rgb, v0 + ; vertex color
mul r0.a, v0.a, t2.a ; vertex alpha * envmap alpha
mad r0.rgb, t2, c2, r0 ; + envmap * envmaptint (color only)
mul r0.rgb, t1, r0 ; fold in lightmap (color only)
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)