mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
3957adff10
Recompiled tier1 and mathlib for all platforms will come in next commit.
212 lines
11 KiB
C++
212 lines
11 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "mp_shareddefs.h"
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const char *g_pszMPConcepts[] =
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{
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"TLK_FIREWEAPON", // MP_CONCEPT_FIREWEAPON
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"TLK_HURT", // MP_CONCEPT_HURT
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"TLK_PLAYER_EXPRESSION", // MP_CONCEPT_PLAYER_EXPRESSION
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"TLK_WINDMINIGUN", // MP_CONCEPT_WINDMINIGUN
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"TLK_FIREMINIGUN", // MP_CONCEPT_FIREMINIGUN
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"TLK_PLAYER_MEDIC", // MP_CONCEPT_PLAYER_MEDIC
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"TLK_DETONATED_OBJECT", // MP_CONCEPT_DETONATED_OBJECT
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"TLK_KILLED_PLAYER", // MP_CONCEPT_KILLED_PLAYER
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"TLK_KILLED_OBJECT", // MP_CONCEPT_KILLED_OBJECT
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"TLK_PLAYER_PAIN", // MP_CONCEPT_PLAYER_PAIN
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"TLK_PLAYER_ATTACKER_PAIN", // MP_CONCEPT_PLAYER_ATTACKER_PAIN
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"TLK_PLAYER_TAUNT", // MP_CONCEPT_PLAYER_TAUNT
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"TLK_PLAYER_HELP", // MP_CONCEPT_PLAYER_HELP
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"TLK_PLAYER_GO", // MP_CONCEPT_PLAYER_GO
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"TLK_PLAYER_MOVEUP", // MP_CONCEPT_PLAYER_MOVEUP
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"TLK_PLAYER_LEFT", // MP_CONCEPT_PLAYER_LEFT
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"TLK_PLAYER_RIGHT", // MP_CONCEPT_PLAYER_RIGHT
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"TLK_PLAYER_YES", // MP_CONCEPT_PLAYER_YES
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"TLK_PLAYER_NO", // MP_CONCEPT_PLAYER_NO
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"TLK_PLAYER_INCOMING", // MP_CONCEPT_PLAYER_INCOMING
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"TLK_PLAYER_CLOAKEDSPY", // MP_CONCEPT_PLAYER_CLOAKEDSPY
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"TLK_PLAYER_SENTRYAHEAD", // MP_CONCEPT_PLAYER_SENTRYAHEAD
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"TLK_PLAYER_TELEPORTERHERE", // MP_CONCEPT_PLAYER_TELEPORTERHERE
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"TLK_PLAYER_DISPENSERHERE", // MP_CONCEPT_PLAYER_DISPENSERHERE
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"TLK_PLAYER_SENTRYHERE", // MP_CONCEPT_PLAYER_SENTRYHERE
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"TLK_PLAYER_ACTIVATECHARGE", // MP_CONCEPT_PLAYER_ACTIVATECHARGE
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"TLK_PLAYER_CHARGEREADY", // MP_CONCEPT_PLAYER_CHARGEREADY
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"TLK_PLAYER_TAUNTS" , // MP_CONCEPT_PLAYER_TAUNTS
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"TLK_PLAYER_BATTLECRY", // MP_CONCEPT_PLAYER_BATTLECRY
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"TLK_PLAYER_CHEERS", // MP_CONCEPT_PLAYER_CHEERS
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"TLK_PLAYER_JEERS", // MP_CONCEPT_PLAYER_JEERS
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"TLK_PLAYER_POSITIVE", // MP_CONCEPT_PLAYER_POSITIVE
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"TLK_PLAYER_NEGATIVE", // MP_CONCEPT_PLAYER_NEGATIVE
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"TLK_PLAYER_NICESHOT", // MP_CONCEPT_PLAYER_NICESHOT
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"TLK_PLAYER_GOODJOB", // MP_CONCEPT_PLAYER_GOODJOB
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"TLK_MEDIC_STARTEDHEALING", // MP_CONCEPT_MEDIC_STARTEDHEALING
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"TLK_MEDIC_CHARGEREADY", // MP_CONCEPT_MEDIC_CHARGEREADY
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"TLK_MEDIC_STOPPEDHEALING", // MP_CONCEPT_MEDIC_STOPPEDHEALING
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"TLK_MEDIC_CHARGEDEPLOYED", // MP_CONCEPT_MEDIC_CHARGEDEPLOYED
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"TLK_FLAGPICKUP", // MP_CONCEPT_FLAGPICKUP
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"TLK_FLAGCAPTURED", // MP_CONCEPT_FLAGCAPTURED
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"TLK_ROUND_START", // MP_CONCEPT_ROUND_START
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"TLK_SUDDENDEATH_START", // MP_CONCEPT_SUDDENDEATH_START
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"TLK_ONFIRE", // MP_CONCEPT_ONFIRE
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"TLK_STALEMATE", // MP_CONCEPT_STALEMATE
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"TLK_BUILDING_OBJECT", // MP_CONCEPT_BUILDING_OBJECT
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"TLK_LOST_OBJECT", // MP_CONCEPT_LOST_OBJECT
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"TLK_SPY_SAPPER", // MP_CONCEPT_SPY_SAPPER
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"TLK_TELEPORTED", // MP_CONCEPT_TELEPORTED
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"TLK_LOST_CONTROL_POINT", // MP_CONCEPT_LOST_CONTROL_POINT
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"TLK_CAPTURED_POINT", // MP_CONCEPT_CAPTURED_POINT
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"TLK_CAPTURE_BLOCKED", // MP_CONCEPT_CAPTURE_BLOCKED
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"TLK_HEALTARGET_STARTEDHEALING",// MP_CONCEPT_HEALTARGET_STARTEDHEALING
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"TLK_HEALTARGET_CHARGEREADY", // MP_CONCEPT_HEALTARGET_CHARGEREADY
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"TLK_HEALTARGET_STOPPEDHEALING",// MP_CONCEPT_HEALTARGET_STOPPEDHEALING
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"TLK_HEALTARGET_CHARGEDEPLOYED",// MP_CONCEPT_HEALTARGET_CHARGEDEPLOYED
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"TLK_MINIGUN_FIREWEAPON", // MP_CONCEPT_MINIGUN_FIREWEAPON
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"TLK_DIED", // MP_CONCEPT_DIED
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"TLK_PLAYER_THANKS", // MP_CONCEPT_PLAYER_THANKS
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"TLK_CART_MOVING_FORWARD", // MP_CONCEPT_CART_MOVING_FORWARD
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"TLK_CART_MOVING_BACKWARD", // MP_CONCEPT_CART_MOVING_BACKWARD
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"TLK_CART_STOP", // MP_CONCEPT_CART_STOP
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"TLK_ATE_FOOD", // MP_CONCEPT_ATE_FOOD
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"TLK_DOUBLE_JUMP", // MP_CONCEPT_DOUBLE_JUMP
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"TLK_DODGING", // MP_CONCEPT_DODGING
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"TLK_DODGE_SHOT", // MP_CONCEPT_DODGE_SHOT
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"TLK_GRAB_BALL", // MP_CONCEPT_GRAB_BALL
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"TLK_REGEN_BALL", // MP_CONCEPT_REGEN_BALL
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"TLK_DEFLECTED", // MP_CONCEPT_DEFLECTED
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"TLK_BALL_MISSED", // MP_CONCEPT_BALL_MISSED
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"TLK_STUNNED", // MP_CONCEPT_STUNNED
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"TLK_STUNNED_TARGET", // MP_CONCEPT_STUNNED_TARGET
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"TLK_TIRED", // MP_CONCEPT_TIRED
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"TLK_BAT_BALL", // MP_CONCEPT_BAT_BALL
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"TLK_ACHIEVEMENT_AWARD", // MP_CONCEPT_ACHIEVEMENT_AWARD
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"TLK_JARATE_HIT", // MP_CONCEPT_JARATE_HIT
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"TLK_JARATE_LAUNCH", // MP_CONCEPT_JARATE_LAUNCH
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"TLK_HIGHFIVE_SUCCESS", // MP_CONCEPT_HIGHFIVE_SUCCESS
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"TLK_HIGHFIVE_SUCCESS_FULL", // MP_CONCEPT_HIGHFIVE_SUCCESS_FULL
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"TLK_HIGHFIVE_FAILURE", // MP_CONCEPT_HIGHFIVE_FAILURE
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"TLK_HIGHFIVE_FAILURE_FULL", // MP_CONCEPT_HIGHFIVE_FAILURE_FULL
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"TLK_PLAYER_TAUNT2", // MP_CONCEPT_PLAYER_TAUNT2
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"TLK_PICKUP_BUILDING", // MP_CONCEPT_PICKUP_BUILDING,
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"TLK_REDEPLOY_BUILDING", // MP_CONCEPT_REDEPLOY_BUILDING
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"TLK_CARRYING_BUILDING", // MP_CONCEPT_CARRYING_BUILDING
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"TLK_REQUEST_DUEL", // MP_CONCEPT_DUEL_REQUEST
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"TLK_REJECT_DUEL", // MP_CONCEPT_DUEL_TARGET_REJECT,
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"TLK_DUEL_WAS_REJECTED", // MP_CONCEPT_DUEL_REJECTED
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"TLK_ACCEPT_DUEL", // MP_CONCEPT_DUEL_TARGET_ACCEPT
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"TLK_DUEL_WAS_ACCEPTED", // MP_CONCEPT_DUEL_ACCEPTED
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"TLK_PLAYER_SHOW_ITEM_TAUNT", // MP_CONCEPT_PLAYER_SHOW_ITEM_TAUNT
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"TLK_TAUNT_REPLAY", // MP_CONCEPT_TAUNT_REPLAY
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"TLK_TAUNT_LAUGH", // MP_CONCEPT_TAUNT_LAUGH
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"TLK_TAUNT_HEROIC_POSE", // MP_CONCEPT_TAUNT_HEROIC_POSE
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"TLK_PARTNER_TAUNT_READY", // MP_CONCEPT_PARTNER_TAUNT_READY
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"TLK_PLAYER_HOLDTAUNT", // MP_CONCEPT_HOLDTAUNT
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"TLK_TAUNT_PYRO_ARMAGEDDON", // MP_CONCEPT_TAUNT_PYRO_ARMAGEDDON
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"TLK_ROCKET_DESTOYED", // MP_CONCEPT_ROCKET_DESTOYED
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"TLK_MVM_BOMB_DROPPED", // MP_CONCEPT_MVM_BOMB_DROPPED
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"TLK_MVM_BOMB_CARRIER_UPGRADE1",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE1
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"TLK_MVM_BOMB_CARRIER_UPGRADE2",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE2
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"TLK_MVM_BOMB_CARRIER_UPGRADE3",// MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE3
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"TLK_MVM_DEFENDER_DIED", // MP_CONCEPT_MVM_DEFENDER_DIED
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"TLK_MVM_FIRST_BOMB_PICKUP", // MP_CONCEPT_MVM_FIRST_BOMB_PICKUP
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"TLK_MVM_BOMB_PICKUP", // MP_CONCEPT_MVM_BOMB_PICKUP
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"TLK_MVM_SENTRY_BUSTER", // MP_CONCEPT_MVM_SENTRY_BUSTER
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"TLK_MVM_SENTRY_BUSTER_DOWN", // MP_CONCEPT_MVM_SENTRY_BUSTER_DOWN
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"TLK_MVM_SNIPER_CALLOUT", // MP_CONCEPT_MVM_SNIPER_CALLOUT
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"TLK_MVM_LAST_MAN_STANDING", // MP_CONCEPT_MVM_LAST_MAN_STANDING
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"TLK_MVM_ENCOURAGE_MONEY", // MP_CONCEPT_MVM_ENCOURAGE_MONEY
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"TLK_MVM_MONEY_PICKUP", // MP_CONCEPT_MVM_MONEY_PICKUP
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"TLK_MVM_ENCOURAGE_UPGRADE", // MP_CONCEPT_MVM_ENCOURAGE_UPGRADE
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"TLK_MVM_UPGRADE_COMPLETE", // MP_CONCEPT_MVM_UPGRADE_COMPLETE
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"TLK_MVM_GIANT_CALLOUT", // MP_CONCEPT_MVM_GIANT_CALLOUT
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"TLK_MVM_GIANT_HAS_BOMB", // MP_CONCEPT_MVM_GIANT_HAS_BOMB
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"TLK_MVM_GIANT_KILLED", // MP_CONCEPT_MVM_GIANT_KILLED
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"TLK_MVM_GIANT_KILLED_TEAMMATE",//MP_CONCEPT_MVM_GIANT_KILLED_TEAMMATE
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"TLK_MVM_SAPPED_ROBOT", // MP_CONCEPT_MVM_SAPPED_ROBOT
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"TLK_MVM_CLOSE_CALL", // MP_CONCEPT_MVM_CLOSE_CALL
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"TLK_MVM_TANK_CALLOUT", // MP_CONCEPT_MVM_TANK_CALLOUT
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"TLK_MVM_TANK_DEAD", // MP_CONCEPT_MVM_TANK_DEAD
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"TLK_MVM_TANK_DEPLOYING", // MP_CONCEPT_MVM_TANK_DEPLOYING
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"TLK_MVM_ATTACK_THE_TANK", // MP_CONCEPT_MVM_ATTACK_THE_TANK
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"TLK_MVM_TAUNT", // MP_CONCEPT_MVM_TAUNT
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"TLK_MVM_WAVE_START", // MP_CONCEPT_MVM_WAVE_START
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"TLK_MVM_WAVE_WIN", // MP_CONCEPT_MVM_WAVE_WIN
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"TLK_MVM_WAVE_LOSE", // MP_CONCEPT_MVM_WAVE_LOSE
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"TLK_MVM_DEPLOY_RAGE", // MP_CONCEPT_MVM_DEPLOY_RAGE
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"TLK_MAGIC_BIGHEAD", // MP_CONCEPT_MAGIC_BIGHEAD
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"TLK_MAGIC_SMALLHEAD", // MP_CONCEPT_MAGIC_SMALLHEAD
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"TLK_MAGIC_GRAVITY", // MP_CONCEPT_MAGIC_GRAVITY
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"TLK_MAGIC_GOOD", // MP_CONCEPT_MAGIC_GOOD
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"TLK_MAGIC_DANCE", // MP_CONCEPT_MAGIC_DANCE
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"HalloweenLongFall", // MP_CONCEPT_HALLOWEEN_LONGFALL
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"TLK_TAUNT_GUITAR_RIFF", // MP_CONCEPT_TAUNT_GUITAR_RIFF
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// TF Halloween 2013 shenanigans.
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"TLK_PLAYER_CAST_FIREBALL", // MP_CONCEPT_PLAYER_CAST_FIREBALL
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"TLK_PLAYER_CAST_MERASMUS_ZAP", // MP_CONCEPT_PLAYER_CAST_MERASMUS_ZAP
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"TLK_PLAYER_CAST_SELF_HEAL", // MP_CONCEPT_PLAYER_CAST_SELF_HEAL
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"TLK_PLAYER_CAST_MIRV", // MP_CONCEPT_PLAYER_CAST_MIRV
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"TLK_PLAYER_CAST_BLAST_JUMP", // MP_CONCEPT_PLAYER_CAST_BLAST_JUMP
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"TLK_PLAYER_CAST_STEALTH", // MP_CONCEPT_PLAYER_CAST_STEALTH
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"TLK_PLAYER_CAST_TELEPORT", // MP_CONCEPT_PLAYER_CAST_TELEPORT
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"TLK_PLAYER_CAST_LIGHTNING_BALL", // MP_CONCEPT_PLAYER_CAST_LIGHTNING_BALL
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"TLK_PLAYER_CAST_MOVEMENT_BUFF", // MP_CONCEPT_PLAYER_CAST_MOVEMENT_BUFF
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"TLK_PLAYER_CAST_MONOCULOUS", // MP_CONCEPT_PLAYER_CAST_MONOCULOUS
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"TLK_PLAYER_CAST_METEOR_SWARM", // MP_CONCEPT_PLAYER_CAST_METEOR_SWARM
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"TLK_PLAYER_CAST_SKELETON_HORDE", // MP_CONCEPT_PLAYER_CAST_SKELETON_HORDE
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"TLK_PLAYER_CAST_BOMB_HEAD_CURSE", // MP_CONCEPT_PLAYER_CAST_BOMB_HEAD_CURSE
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"TLK_PLAYER_SPELL_FIREBALL", // MP_CONCEPT_PLAYER_SPELL_FIREBALL
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"TLK_PLAYER_SPELL_MERASMUS_ZAP", // MP_CONCEPT_PLAYER_SPELL_MERASMUS_ZAP
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"TLK_PLAYER_SPELL_SELF_HEAL", // MP_CONCEPT_PLAYER_SPELL_SELF_HEAL
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"TLK_PLAYER_SPELL_MIRV", // MP_CONCEPT_PLAYER_SPELL_MIRV
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"TLK_PLAYER_SPELL_BLAST_JUMP", // MP_CONCEPT_PLAYER_SPELL_BLAST_JUMP
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"TLK_PLAYER_SPELL_STEALTH", // MP_CONCEPT_PLAYER_SPELL_STEALTH
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"TLK_PLAYER_SPELL_TELEPORT", // MP_CONCEPT_PLAYER_SPELL_TELEPORT
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"TLK_PLAYER_SPELL_LIGHTNING_BALL", // MP_CONCEPT_PLAYER_SPELL_LIGHTNING_BALL
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"TLK_PLAYER_SPELL_MOVEMENT_BUFF", // MP_CONCEPT_PLAYER_SPELL_MOVEMENT_BUFF
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"TLK_PLAYER_SPELL_MONOCULOUS", // MP_CONCEPT_PLAYER_SPELL_MONOCULOUS
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"TLK_PLAYER_SPELL_METEOR_SWARM", // MP_CONCEPT_PLAYER_SPELL_METEOR_SWARM
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"TLK_PLAYER_SPELL_SKELETON_HORDE", // MP_CONCEPT_PLAYER_SPELL_SKELETON_HORDE
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"TLK_PLAYER_SPELL_BOMB_HEAD_CURSE", // MP_CONCEPT_PLAYER_SPELL_BOMB_HEAD_CURSE
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// Events.
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"TLK_PLAYER_SPELL_PICKUP_COMMON", // MP_CONCEPT_PLAYER_SPELL_PICKUP_COMMON
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"TLK_PLAYER_SPELL_PICKUP_RARE", // MP_CONCEPT_PLAYER_SPELL_PICKUP_RARE
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"TLK_PLAYER_HELLTOWER_MIDNIGHT", // MP_CONCEPT_PLAYER_HELLTOWER_MIDNIGHT
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"TLK_PLAYER_SKELETON_KING_APPEAR", // MP_CONCEPT_PLAYER_SKELETON_KING_APPEAR
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"TLK_MANNHATTAN_GATE_ATK", // MP_CONCEPT_MANNHATTAN_GATE_ATK
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"TLK_MANNHATTAN_GATE_TAKE", // MP_CONCEPT_MANNHATTAN_GATE_TAKE
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"TLK_RESURRECTED", // MP_CONCEPT_RESURRECTED
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"TLK_MVM_LOOT_COMMON", // MP_CONCEPT_MVM_LOOT_COMMON
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"TLK_MVM_LOOT_RARE", // MP_CONCEPT_MVM_LOOT_RARE
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"TLK_MVM_LOOT_ULTRARARE", // MP_CONCEPT_MVM_LOOT_ULTRARARE
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"TLK_MEDIC_HEAL_SHIELD", // MP_CONCEPT_MEDIC_HEAL_SHIELD
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"TLK_TAUNT_EUREKA_EFFECT", // MP_CONCEPT_TAUNT_EUREKA_EFFECT_TELEPORT
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"TLK_COMBO_KILLED", // MP_CONCEPT_COMBO_KILLED
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"TLK_PLAYER_ASK_FOR_BALL", // MP_CONCEPT_PLAYER_ASK_FOR_BALL
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};
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COMPILE_TIME_ASSERT( ARRAYSIZE( g_pszMPConcepts ) == MP_TF_CONCEPT_COUNT );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int GetMPConceptIndexFromString( const char *pszConcept )
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{
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for ( int iConcept = 0; iConcept < ARRAYSIZE( g_pszMPConcepts ); ++iConcept )
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{
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if ( !Q_stricmp( pszConcept, g_pszMPConcepts[iConcept] ) )
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return iConcept;
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}
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return MP_CONCEPT_NONE;
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}
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