mirror of
https://github.com/alliedmodders/hl2sdk.git
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3957adff10
Recompiled tier1 and mathlib for all platforms will come in next commit.
216 lines
5.3 KiB
C++
216 lines
5.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "cam_thirdperson.h"
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#include "gamerules.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static Vector CAM_HULL_MIN(-CAM_HULL_OFFSET,-CAM_HULL_OFFSET,-CAM_HULL_OFFSET);
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static Vector CAM_HULL_MAX( CAM_HULL_OFFSET, CAM_HULL_OFFSET, CAM_HULL_OFFSET);
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#ifdef CLIENT_DLL
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#include "input.h"
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extern const ConVar *sv_cheats;
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void CAM_ToThirdPerson(void);
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void CAM_ToFirstPerson(void);
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void ToggleThirdPerson( bool bValue )
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{
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if ( bValue == true )
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{
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CAM_ToThirdPerson();
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}
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else
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{
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CAM_ToFirstPerson();
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}
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}
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void ThirdPersonChange( IConVar *pConVar, const char *pOldValue, float flOldValue )
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{
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ConVarRef var( pConVar );
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ToggleThirdPerson( var.GetBool() );
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}
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ConVar cl_thirdperson( "cl_thirdperson", "0", FCVAR_NOT_CONNECTED | FCVAR_USERINFO | FCVAR_ARCHIVE | FCVAR_DEVELOPMENTONLY, "Enables/Disables third person", ThirdPersonChange );
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#endif
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CThirdPersonManager::CThirdPersonManager( void )
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{
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}
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void CThirdPersonManager::Init( void )
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{
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m_bOverrideThirdPerson = false;
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m_bForced = false;
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m_flUpFraction = 0.0f;
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m_flFraction = 1.0f;
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m_flUpLerpTime = 0.0f;
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m_flLerpTime = 0.0f;
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m_flUpOffset = CAMERA_UP_OFFSET;
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if ( input )
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{
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input->CAM_SetCameraThirdData( NULL, vec3_angle );
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}
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}
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void CThirdPersonManager::Update( void )
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{
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#ifdef CLIENT_DLL
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if ( !sv_cheats )
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{
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sv_cheats = cvar->FindVar( "sv_cheats" );
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}
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// If cheats have been disabled, pull us back out of third-person view.
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if ( sv_cheats && !sv_cheats->GetBool() && GameRules() && GameRules()->AllowThirdPersonCamera() == false )
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{
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if ( (bool)input->CAM_IsThirdPerson() == true )
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{
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input->CAM_ToFirstPerson();
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}
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return;
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}
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if ( IsOverridingThirdPerson() == false )
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{
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if ( (bool)input->CAM_IsThirdPerson() != ( cl_thirdperson.GetBool() || m_bForced ) && GameRules() && GameRules()->AllowThirdPersonCamera() == true )
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{
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ToggleThirdPerson( m_bForced || cl_thirdperson.GetBool() );
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}
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}
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#endif
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}
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Vector CThirdPersonManager::GetFinalCameraOffset( void )
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{
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Vector vDesired = GetDesiredCameraOffset();
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if ( m_flUpFraction != 1.0f )
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{
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vDesired.z += m_flUpOffset;
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}
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return vDesired;
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}
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Vector CThirdPersonManager::GetDistanceFraction( void )
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{
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if ( IsOverridingThirdPerson() == true )
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{
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return Vector( m_flTargetFraction, m_flTargetFraction, m_flTargetFraction );
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}
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float flFraction = m_flFraction;
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float flUpFraction = m_flUpFraction;
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float flFrac = RemapValClamped( gpGlobals->curtime - m_flLerpTime, 0, CAMERA_OFFSET_LERP_TIME, 0, 1 );
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flFraction = Lerp( flFrac, m_flFraction, m_flTargetFraction );
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if ( flFrac == 1.0f )
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{
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m_flFraction = m_flTargetFraction;
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}
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flFrac = RemapValClamped( gpGlobals->curtime - m_flUpLerpTime, 0, CAMERA_UP_OFFSET_LERP_TIME, 0, 1 );
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flUpFraction = 1.0f - Lerp( flFrac, m_flUpFraction, m_flTargetUpFraction );
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if ( flFrac == 1.0f )
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{
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m_flUpFraction = m_flTargetUpFraction;
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}
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return Vector( flFraction, flFraction, flUpFraction );
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}
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void CThirdPersonManager::PositionCamera( CBasePlayer *pPlayer, const QAngle& angles )
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{
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if ( pPlayer )
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{
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trace_t trace;
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Vector camForward, camRight, camUp;
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// find our player's origin, and from there, the eye position
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Vector origin = pPlayer->GetLocalOrigin();
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origin += pPlayer->GetViewOffset();
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AngleVectors( angles, &camForward, &camRight, &camUp );
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Vector endPos = origin;
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Vector vecCamOffset = endPos + (camForward * - GetDesiredCameraOffset()[DIST_FORWARD]) + (camRight * GetDesiredCameraOffset()[ DIST_RIGHT ]) + (camUp * GetDesiredCameraOffset()[ DIST_UP ] );
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// use our previously #defined hull to collision trace
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CTraceFilterSimple traceFilter( pPlayer, COLLISION_GROUP_NONE );
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UTIL_TraceHull( endPos, vecCamOffset, CAM_HULL_MIN, CAM_HULL_MAX, MASK_SOLID & ~CONTENTS_MONSTER, &traceFilter, &trace );
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if ( trace.fraction != m_flTargetFraction )
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{
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m_flLerpTime = gpGlobals->curtime;
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}
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m_flTargetFraction = trace.fraction;
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m_flTargetUpFraction = 1.0f;
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//If we're getting closer to a wall snap the fraction right away.
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if ( m_flTargetFraction < m_flFraction )
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{
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m_flFraction = m_flTargetFraction;
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m_flLerpTime = gpGlobals->curtime;
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}
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// move the camera closer if it hit something
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if( trace.fraction < 1.0 )
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{
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m_vecCameraOffset[ DIST ] *= trace.fraction;
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UTIL_TraceHull( endPos, endPos + (camForward * - GetDesiredCameraOffset()[DIST_FORWARD]), CAM_HULL_MIN, CAM_HULL_MAX, MASK_SOLID & ~CONTENTS_MONSTER, &traceFilter, &trace );
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if ( trace.fraction != 1.0f )
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{
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if ( trace.fraction != m_flTargetUpFraction )
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{
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m_flUpLerpTime = gpGlobals->curtime;
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}
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m_flTargetUpFraction = trace.fraction;
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if ( m_flTargetUpFraction < m_flUpFraction )
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{
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m_flUpFraction = trace.fraction;
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m_flUpLerpTime = gpGlobals->curtime;
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}
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}
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}
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}
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}
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bool CThirdPersonManager::WantToUseGameThirdPerson( void )
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{
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return cl_thirdperson.GetBool() && GameRules() && GameRules()->AllowThirdPersonCamera() && IsOverridingThirdPerson() == false;
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}
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CThirdPersonManager g_ThirdPersonManager; |