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https://github.com/alliedmodders/hl2sdk.git
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131 lines
4.0 KiB
C++
131 lines
4.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements the server side of a steam jet particle system entity.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "steamjet.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//Networking
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IMPLEMENT_SERVERCLASS_ST(CSteamJet, DT_SteamJet)
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SendPropFloat(SENDINFO(m_SpreadSpeed), 0, SPROP_NOSCALE),
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SendPropFloat(SENDINFO(m_Speed), 0, SPROP_NOSCALE),
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SendPropFloat(SENDINFO(m_StartSize), 0, SPROP_NOSCALE),
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SendPropFloat(SENDINFO(m_EndSize), 0, SPROP_NOSCALE),
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SendPropFloat(SENDINFO(m_Rate), 0, SPROP_NOSCALE),
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SendPropFloat(SENDINFO(m_JetLength), 0, SPROP_NOSCALE),
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SendPropInt(SENDINFO(m_bEmit), 1, SPROP_UNSIGNED),
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SendPropInt(SENDINFO(m_bFaceLeft), 1, SPROP_UNSIGNED), // For support of legacy env_steamjet, which faced left instead of forward.
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SendPropInt(SENDINFO(m_nType), 32, SPROP_UNSIGNED),
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SendPropInt( SENDINFO(m_spawnflags), 8, SPROP_UNSIGNED ),
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SendPropFloat(SENDINFO(m_flRollSpeed), 0, SPROP_NOSCALE),
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( env_steam, CSteamJet );
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LINK_ENTITY_TO_CLASS( env_steamjet, CSteamJet ); // For support of legacy env_steamjet, which faced left instead of forward.
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//Save/restore
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BEGIN_DATADESC( CSteamJet )
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//Keyvalue fields
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DEFINE_KEYFIELD( m_StartSize, FIELD_FLOAT, "StartSize" ),
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DEFINE_KEYFIELD( m_EndSize, FIELD_FLOAT, "EndSize" ),
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DEFINE_KEYFIELD( m_InitialState, FIELD_BOOLEAN, "InitialState" ),
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DEFINE_KEYFIELD( m_nType, FIELD_INTEGER, "Type" ),
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DEFINE_KEYFIELD( m_flRollSpeed, FIELD_FLOAT, "RollSpeed" ),
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//Regular fields
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DEFINE_FIELD( m_bEmit, FIELD_INTEGER ),
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DEFINE_FIELD( m_bFaceLeft, FIELD_BOOLEAN ),
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// Inputs
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DEFINE_INPUT( m_JetLength, FIELD_FLOAT, "JetLength" ),
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DEFINE_INPUT( m_SpreadSpeed, FIELD_FLOAT, "SpreadSpeed" ),
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DEFINE_INPUT( m_Speed, FIELD_FLOAT, "Speed" ),
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DEFINE_INPUT( m_Rate, FIELD_FLOAT, "Rate" ),
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
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END_DATADESC()
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CSteamJet::CSteamJet( void )
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{
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m_flRollSpeed = 8.0f;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called before spawning, after key values have been set.
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//-----------------------------------------------------------------------------
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void CSteamJet::Spawn( void )
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{
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Precache();
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//
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// Legacy env_steamjet pointed left instead of forward.
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//
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if ( FClassnameIs( this, "env_steamjet" ))
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{
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m_bFaceLeft = true;
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}
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if ( m_InitialState )
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{
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m_bEmit = true;
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}
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}
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void CSteamJet::Precache( void )
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{
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PrecacheMaterial( "particle/particle_smokegrenade" );
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PrecacheMaterial( "sprites/heatwave" );
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}
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void CSteamJet::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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if (!pActivator->IsPlayer())
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{
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if (useType == USE_ON)
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{
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m_bEmit = true;
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}
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else if (useType == USE_OFF)
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{
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m_bEmit = false;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Input handler for toggling the steam jet on/off.
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//-----------------------------------------------------------------------------
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void CSteamJet::InputToggle(inputdata_t &data)
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{
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m_bEmit = !m_bEmit;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Input handler for turning on the steam jet.
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//-----------------------------------------------------------------------------
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void CSteamJet::InputTurnOn(inputdata_t &data)
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{
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m_bEmit = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Input handler for turning off the steam jet.
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//-----------------------------------------------------------------------------
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void CSteamJet::InputTurnOff(inputdata_t &data)
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{
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m_bEmit = false;
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}
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