mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
42 lines
910 B
C++
42 lines
910 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef PARTICLE_LIGHT_H
|
|
#define PARTICLE_LIGHT_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "baseentity.h"
|
|
|
|
|
|
//==================================================
|
|
// CParticleLight. These are tied to
|
|
//==================================================
|
|
|
|
#define PARTICLELIGHT_ENTNAME "env_particlelight"
|
|
|
|
class CParticleLight : public CServerOnlyPointEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CParticleLight, CServerOnlyPointEntity );
|
|
DECLARE_DATADESC();
|
|
|
|
CParticleLight();
|
|
|
|
|
|
public:
|
|
float m_flIntensity;
|
|
Vector m_vColor; // 0-255
|
|
string_t m_PSName; // Name of the particle system entity this light affects.
|
|
bool m_bDirectional;
|
|
};
|
|
|
|
|
|
#endif // PARTICLE_LIGHT_H
|