mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
575 lines
22 KiB
C++
575 lines
22 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "const.h"
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#include "toolframework/itoolentity.h"
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#include "entitylist.h"
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#include "toolframework/itoolsystem.h"
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#include "KeyValues.h"
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#include "icliententity.h"
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#include "iserverentity.h"
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#include "sceneentity.h"
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#include "particles/particles.h"
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//-----------------------------------------------------------------------------
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// Interface from engine to tools for manipulating entities
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//-----------------------------------------------------------------------------
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class CServerTools : public IServerTools
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{
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public:
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// Inherited from IServerTools
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virtual IServerEntity *GetIServerEntity( IClientEntity *pClientEntity );
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virtual bool GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer = NULL );
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virtual bool SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer = NULL );
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virtual int GetPlayerFOV( IClientEntity *pClientPlayer = NULL );
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virtual bool SetPlayerFOV( int fov, IClientEntity *pClientPlayer = NULL );
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virtual bool IsInNoClipMode( IClientEntity *pClientPlayer = NULL );
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virtual CBaseEntity *FirstEntity( void );
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virtual CBaseEntity *NextEntity( CBaseEntity *pEntity );
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virtual CBaseEntity *FindEntityByHammerID( int iHammerID );
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virtual bool GetKeyValue( CBaseEntity *pEntity, const char *szField, char *szValue, int iMaxLen );
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virtual bool SetKeyValue( CBaseEntity *pEntity, const char *szField, const char *szValue );
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virtual bool SetKeyValue( CBaseEntity *pEntity, const char *szField, float flValue );
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virtual bool SetKeyValue( CBaseEntity *pEntity, const char *szField, const Vector &vecValue );
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virtual CBaseEntity *CreateEntityByName( const char *szClassName );
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virtual void DispatchSpawn( CBaseEntity *pEntity );
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virtual void ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen );
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virtual void AddOriginToPVS( const Vector &org );
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virtual void MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles );
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virtual bool DestroyEntityByHammerId( int iHammerID );
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virtual CBaseEntity *GetBaseEntityByEntIndex( int iEntIndex );
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virtual void RemoveEntity( CBaseEntity *pEntity );
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virtual void RemoveEntityImmediate( CBaseEntity *pEntity );
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virtual IEntityFactoryDictionary *GetEntityFactoryDictionary( void );
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virtual void SetMoveType( CBaseEntity *pEntity, int val );
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virtual void SetMoveType( CBaseEntity *pEntity, int val, int moveCollide );
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virtual void ResetSequence( CBaseAnimating *pEntity, int nSequence );
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virtual void ResetSequenceInfo( CBaseAnimating *pEntity );
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virtual void ClearMultiDamage( void );
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virtual void ApplyMultiDamage( void );
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virtual void AddMultiDamage( const CTakeDamageInfo &pTakeDamageInfo, CBaseEntity *pEntity );
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virtual void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrc, float flRadius, int iClassIgnore, CBaseEntity *pEntityIgnore );
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virtual ITempEntsSystem *GetTempEntsSystem( void );
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virtual CBaseTempEntity *GetTempEntList( void );
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virtual CGlobalEntityList *GetEntityList( void );
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virtual bool IsEntityPtr( void *pTest );
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virtual CBaseEntity *FindEntityByClassname( CBaseEntity *pStartEntity, const char *szName );
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virtual CBaseEntity *FindEntityByName( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL, IEntityFindFilter *pFilter = NULL );
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virtual CBaseEntity *FindEntityInSphere( CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius );
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virtual CBaseEntity *FindEntityByTarget( CBaseEntity *pStartEntity, const char *szName );
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virtual CBaseEntity *FindEntityByModel( CBaseEntity *pStartEntity, const char *szModelName );
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virtual CBaseEntity *FindEntityByNameNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
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virtual CBaseEntity *FindEntityByNameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
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virtual CBaseEntity *FindEntityByClassnameNearest( const char *szName, const Vector &vecSrc, float flRadius );
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virtual CBaseEntity *FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius );
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virtual CBaseEntity *FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecMins, const Vector &vecMaxs );
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virtual CBaseEntity *FindEntityGeneric( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
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virtual CBaseEntity *FindEntityGenericWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
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virtual CBaseEntity *FindEntityGenericNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
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virtual CBaseEntity *FindEntityNearestFacing( const Vector &origin, const Vector &facing, float threshold );
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virtual CBaseEntity *FindEntityClassNearestFacing( const Vector &origin, const Vector &facing, float threshold, char *classname );
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virtual CBaseEntity *FindEntityProcedural( const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL );
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};
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//-----------------------------------------------------------------------------
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// Singleton
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//-----------------------------------------------------------------------------
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static CServerTools g_ServerTools;
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// VSERVERTOOLS_INTERFACE_VERSION_1 is compatible with the latest since we're only adding things to the end, so expose that as well.
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools001, VSERVERTOOLS_INTERFACE_VERSION_1, g_ServerTools );
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools002, VSERVERTOOLS_INTERFACE_VERSION_2, g_ServerTools );
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools, VSERVERTOOLS_INTERFACE_VERSION, g_ServerTools );
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// When bumping the version to this interface, check that our assumption is still valid and expose the older version in the same way
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COMPILE_TIME_ASSERT( VSERVERTOOLS_INTERFACE_VERSION_INT == 3 );
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IServerEntity *CServerTools::GetIServerEntity( IClientEntity *pClientEntity )
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{
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if ( pClientEntity == NULL )
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return NULL;
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CBaseHandle ehandle = pClientEntity->GetRefEHandle();
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if ( ehandle.GetEntryIndex() >= MAX_EDICTS )
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return NULL; // the first MAX_EDICTS entities are networked, the rest are client or server only
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#if 0
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// this fails, since the server entities have extra bits in their serial numbers,
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// since 20 bits are reserved for serial numbers, except for networked entities, which are restricted to 10
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// Brian believes that everything should just restrict itself to 10 to make things simpler,
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// so if/when he changes NUM_SERIAL_NUM_BITS to 10, we can switch back to this simpler code
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IServerNetworkable *pNet = gEntList.GetServerNetworkable( ehandle );
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if ( pNet == NULL )
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return NULL;
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CBaseEntity *pServerEnt = pNet->GetBaseEntity();
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return pServerEnt;
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#else
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IHandleEntity *pEnt = gEntList.LookupEntityByNetworkIndex( ehandle.GetEntryIndex() );
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if ( pEnt == NULL )
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return NULL;
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CBaseHandle h = gEntList.GetNetworkableHandle( ehandle.GetEntryIndex() );
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const int mask = ( 1 << NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS ) - 1;
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if ( !h.IsValid() || ( ( h.GetSerialNumber() & mask ) != ( ehandle.GetSerialNumber() & mask ) ) )
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return NULL;
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IServerUnknown *pUnk = static_cast< IServerUnknown* >( pEnt );
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return pUnk->GetBaseEntity();
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#endif
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}
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bool CServerTools::GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer )
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{
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
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if ( pPlayer == NULL )
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return false;
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org = pPlayer->EyePosition();
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ang = pPlayer->EyeAngles();
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return true;
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}
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bool CServerTools::SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer )
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{
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
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if ( pPlayer == NULL )
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return false;
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pPlayer->SetAbsOrigin( org - pPlayer->GetViewOffset() );
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pPlayer->SnapEyeAngles( ang );
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// Disengage from hierarchy
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pPlayer->SetParent( NULL );
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return true;
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}
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int CServerTools::GetPlayerFOV( IClientEntity *pClientPlayer )
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{
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
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if ( pPlayer == NULL )
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return 0;
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return pPlayer->GetFOV();
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}
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bool CServerTools::SetPlayerFOV( int fov, IClientEntity *pClientPlayer )
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{
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
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if ( pPlayer == NULL )
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return false;
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pPlayer->SetDefaultFOV( fov );
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CBaseEntity *pFOVOwner = pPlayer->GetFOVOwner();
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return pPlayer->SetFOV( pFOVOwner ? pFOVOwner : pPlayer, fov );
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}
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bool CServerTools::IsInNoClipMode( IClientEntity *pClientPlayer )
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{
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IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
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CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
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if ( pPlayer == NULL )
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return true;
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return pPlayer->GetMoveType() == MOVETYPE_NOCLIP;
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}
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CBaseEntity *CServerTools::FirstEntity( void )
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{
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return gEntList.FirstEnt();
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}
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CBaseEntity *CServerTools::NextEntity( CBaseEntity *pEntity )
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{
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CBaseEntity *pEnt;
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if ( pEntity == NULL )
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{
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pEnt = gEntList.FirstEnt();
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}
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else
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{
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pEnt = gEntList.NextEnt( (CBaseEntity *)pEntity );
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}
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return pEnt;
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}
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CBaseEntity *CServerTools::FindEntityByHammerID( int iHammerID )
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{
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CBaseEntity *pEntity = gEntList.FirstEnt();
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while (pEntity)
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{
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if (pEntity->m_iHammerID == iHammerID)
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return pEntity;
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pEntity = gEntList.NextEnt( pEntity );
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}
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return NULL;
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}
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bool CServerTools::GetKeyValue( CBaseEntity *pEntity, const char *szField, char *szValue, int iMaxLen )
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{
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return pEntity->GetKeyValue( szField, szValue, iMaxLen );
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}
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bool CServerTools::SetKeyValue( CBaseEntity *pEntity, const char *szField, const char *szValue )
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{
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return pEntity->KeyValue( szField, szValue );
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}
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bool CServerTools::SetKeyValue( CBaseEntity *pEntity, const char *szField, float flValue )
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{
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return pEntity->KeyValue( szField, flValue );
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}
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bool CServerTools::SetKeyValue( CBaseEntity *pEntity, const char *szField, const Vector &vecValue )
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{
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return pEntity->KeyValue( szField, vecValue );
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}
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//-----------------------------------------------------------------------------
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// entity spawning
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//-----------------------------------------------------------------------------
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CBaseEntity *CServerTools::CreateEntityByName( const char *szClassName )
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{
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return ::CreateEntityByName( szClassName );
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}
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void CServerTools::DispatchSpawn( CBaseEntity *pEntity )
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{
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::DispatchSpawn( pEntity );
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}
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//-----------------------------------------------------------------------------
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// Reload particle definitions
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//-----------------------------------------------------------------------------
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void CServerTools::ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen )
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{
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// FIXME: Use file name to determine if we care about this data
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CUtlBuffer buf( pBufData, nLen, CUtlBuffer::READ_ONLY );
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g_pParticleSystemMgr->ReadParticleConfigFile( buf, true );
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}
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void CServerTools::AddOriginToPVS( const Vector &org )
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{
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engine->AddOriginToPVS( org );
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}
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void CServerTools::MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles )
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{
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CBasePlayer *pPlayer = UTIL_GetListenServerHost();
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if ( !pPlayer )
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return;
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extern void EnableNoClip( CBasePlayer *pPlayer );
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EnableNoClip( pPlayer );
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Vector zOffset = pPlayer->EyePosition() - pPlayer->GetAbsOrigin();
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pPlayer->SetAbsOrigin( vPos - zOffset );
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pPlayer->SnapEyeAngles( vAngles );
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}
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bool CServerTools::DestroyEntityByHammerId( int iHammerID )
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{
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CBaseEntity *pEntity = (CBaseEntity*)FindEntityByHammerID( iHammerID );
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if ( !pEntity )
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return false;
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UTIL_Remove( pEntity );
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return true;
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}
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void CServerTools::RemoveEntity( CBaseEntity *pEntity )
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{
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UTIL_Remove( pEntity );
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}
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void CServerTools::RemoveEntityImmediate( CBaseEntity *pEntity )
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{
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UTIL_RemoveImmediate( pEntity );
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}
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CBaseEntity *CServerTools::GetBaseEntityByEntIndex( int iEntIndex )
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{
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edict_t *pEdict = INDEXENT( iEntIndex );
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if ( pEdict )
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return CBaseEntity::Instance( pEdict );
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else
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return NULL;
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}
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IEntityFactoryDictionary *CServerTools::GetEntityFactoryDictionary( void )
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{
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return ::EntityFactoryDictionary();
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}
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void CServerTools::SetMoveType( CBaseEntity *pEntity, int val )
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{
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pEntity->SetMoveType( (MoveType_t)val );
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}
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void CServerTools::SetMoveType( CBaseEntity *pEntity, int val, int moveCollide )
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{
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pEntity->SetMoveType( (MoveType_t)val, (MoveCollide_t)moveCollide );
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}
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void CServerTools::ResetSequence( CBaseAnimating *pEntity, int nSequence )
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{
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pEntity->ResetSequence( nSequence );
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}
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void CServerTools::ResetSequenceInfo( CBaseAnimating *pEntity )
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{
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pEntity->ResetSequenceInfo();
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}
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void CServerTools::ClearMultiDamage( void )
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{
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::ClearMultiDamage();
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}
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void CServerTools::ApplyMultiDamage( void )
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{
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::ApplyMultiDamage();
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}
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void CServerTools::AddMultiDamage( const CTakeDamageInfo &pTakeDamageInfo, CBaseEntity *pEntity )
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{
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::AddMultiDamage( pTakeDamageInfo, pEntity );
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}
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void CServerTools::RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrc, float flRadius, int iClassIgnore, CBaseEntity *pEntityIgnore )
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{
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::RadiusDamage( info, vecSrc, flRadius, iClassIgnore, pEntityIgnore );
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}
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ITempEntsSystem *CServerTools::GetTempEntsSystem( void )
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{
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return (ITempEntsSystem *)te;
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}
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CBaseTempEntity *CServerTools::GetTempEntList( void )
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{
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return CBaseTempEntity::GetList();
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}
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CGlobalEntityList *CServerTools::GetEntityList( void )
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{
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return &gEntList;
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}
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bool CServerTools::IsEntityPtr( void *pTest )
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{
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return gEntList.IsEntityPtr( pTest );
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}
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CBaseEntity *CServerTools::FindEntityByClassname( CBaseEntity *pStartEntity, const char *szName )
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{
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return gEntList.FindEntityByClassname( pStartEntity, szName );
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}
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CBaseEntity *CServerTools::FindEntityByName( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller, IEntityFindFilter *pFilter )
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{
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return gEntList.FindEntityByName( pStartEntity, szName, pSearchingEntity, pActivator, pCaller, pFilter );
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}
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CBaseEntity *CServerTools::FindEntityInSphere( CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius )
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{
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return gEntList.FindEntityInSphere( pStartEntity, vecCenter, flRadius );
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}
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CBaseEntity *CServerTools::FindEntityByTarget( CBaseEntity *pStartEntity, const char *szName )
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{
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return gEntList.FindEntityByTarget( pStartEntity, szName );
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}
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CBaseEntity *CServerTools::FindEntityByModel( CBaseEntity *pStartEntity, const char *szModelName )
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{
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return gEntList.FindEntityByModel( pStartEntity, szModelName );
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}
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CBaseEntity *CServerTools::FindEntityByNameNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
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{
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return gEntList.FindEntityByNameNearest( szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller );
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}
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CBaseEntity *CServerTools::FindEntityByNameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
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{
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return gEntList.FindEntityByNameWithin( pStartEntity, szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller );
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}
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CBaseEntity *CServerTools::FindEntityByClassnameNearest( const char *szName, const Vector &vecSrc, float flRadius )
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{
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return gEntList.FindEntityByClassnameNearest( szName, vecSrc, flRadius );
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}
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CBaseEntity *CServerTools::FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius )
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{
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return gEntList.FindEntityByClassnameWithin( pStartEntity, szName, vecSrc, flRadius );
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}
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CBaseEntity *CServerTools::FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecMins, const Vector &vecMaxs )
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{
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return gEntList.FindEntityByClassnameWithin( pStartEntity, szName, vecMins, vecMaxs );
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}
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CBaseEntity *CServerTools::FindEntityGeneric( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
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{
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return gEntList.FindEntityGeneric( pStartEntity, szName, pSearchingEntity, pActivator, pCaller );
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}
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CBaseEntity *CServerTools::FindEntityGenericWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
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{
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return gEntList.FindEntityGenericWithin( pStartEntity, szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller );
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}
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|
|
|
CBaseEntity *CServerTools::FindEntityGenericNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
|
|
{
|
|
return gEntList.FindEntityGenericNearest( szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller );
|
|
}
|
|
|
|
CBaseEntity *CServerTools::FindEntityNearestFacing( const Vector &origin, const Vector &facing, float threshold )
|
|
{
|
|
return gEntList.FindEntityNearestFacing( origin, facing, threshold );
|
|
}
|
|
|
|
CBaseEntity *CServerTools::FindEntityClassNearestFacing( const Vector &origin, const Vector &facing, float threshold, char *classname )
|
|
{
|
|
return gEntList.FindEntityClassNearestFacing( origin, facing, threshold, classname );
|
|
}
|
|
|
|
CBaseEntity *CServerTools::FindEntityProcedural( const char *szName, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller )
|
|
{
|
|
return gEntList.FindEntityProcedural( szName, pSearchingEntity, pActivator, pCaller );
|
|
}
|
|
|
|
|
|
// Interface from engine to tools for manipulating entities
|
|
class CServerChoreoTools : public IServerChoreoTools
|
|
{
|
|
public:
|
|
// Iterates through ALL entities (separate list for client vs. server)
|
|
virtual EntitySearchResult NextChoreoEntity( EntitySearchResult currentEnt )
|
|
{
|
|
CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( currentEnt );
|
|
ent = gEntList.FindEntityByClassname( ent, "logic_choreographed_scene" );
|
|
return reinterpret_cast< EntitySearchResult >( ent );
|
|
}
|
|
|
|
virtual const char *GetSceneFile( EntitySearchResult sr )
|
|
{
|
|
CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( sr );
|
|
if ( !sr )
|
|
return "";
|
|
|
|
if ( Q_stricmp( ent->GetClassname(), "logic_choreographed_scene" ) )
|
|
return "";
|
|
|
|
return GetSceneFilename( ent );
|
|
}
|
|
|
|
// For interactive editing
|
|
virtual int GetEntIndex( EntitySearchResult sr )
|
|
{
|
|
CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( sr );
|
|
if ( !ent )
|
|
return -1;
|
|
|
|
return ent->entindex();
|
|
}
|
|
|
|
virtual void ReloadSceneFromDisk( int entindex )
|
|
{
|
|
CBaseEntity *ent = CBaseEntity::Instance( entindex );
|
|
if ( !ent )
|
|
return;
|
|
|
|
::ReloadSceneFromDisk( ent );
|
|
}
|
|
};
|
|
|
|
|
|
static CServerChoreoTools g_ServerChoreoTools;
|
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerChoreoTools, IServerChoreoTools, VSERVERCHOREOTOOLS_INTERFACE_VERSION, g_ServerChoreoTools );
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Applies keyvalues to the entity by hammer ID.
|
|
//------------------------------------------------------------------------------
|
|
void CC_Ent_Keyvalue( const CCommand &args )
|
|
{
|
|
// Must have an odd number of arguments.
|
|
if ( ( args.ArgC() < 4 ) || ( args.ArgC() & 1 ) )
|
|
{
|
|
Msg( "Format: ent_keyvalue <entity id> \"key1\" \"value1\" \"key2\" \"value2\" ... \"keyN\" \"valueN\"\n" );
|
|
return;
|
|
}
|
|
|
|
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
|
|
CBaseEntity *pEnt;
|
|
if ( FStrEq( args[1], "" ) || FStrEq( args[1], "!picker" ) )
|
|
{
|
|
if (!pPlayer)
|
|
return;
|
|
|
|
extern CBaseEntity *FindPickerEntity( CBasePlayer *pPlayer );
|
|
pEnt = FindPickerEntity( pPlayer );
|
|
|
|
if ( !pEnt )
|
|
{
|
|
ClientPrint( pPlayer, HUD_PRINTCONSOLE, "No entity in front of player.\n" );
|
|
return;
|
|
}
|
|
}
|
|
else if ( FStrEq( args[1], "!self" ) || FStrEq( args[1], "!caller" ) || FStrEq( args[1], "!activator" ) )
|
|
{
|
|
if (!pPlayer)
|
|
return;
|
|
|
|
pEnt = pPlayer;
|
|
}
|
|
else
|
|
{
|
|
int nID = atoi( args[1] );
|
|
|
|
pEnt = g_ServerTools.FindEntityByHammerID( nID );
|
|
if ( !pEnt )
|
|
{
|
|
Msg( "Entity ID %d not found.\n", nID );
|
|
return;
|
|
}
|
|
}
|
|
|
|
int nArg = 2;
|
|
while ( nArg < args.ArgC() )
|
|
{
|
|
const char *pszKey = args[ nArg ];
|
|
const char *pszValue = args[ nArg + 1 ];
|
|
nArg += 2;
|
|
|
|
g_ServerTools.SetKeyValue( pEnt, pszKey, pszValue );
|
|
}
|
|
}
|
|
|
|
static ConCommand ent_keyvalue("ent_keyvalue", CC_Ent_Keyvalue, "Applies the comma delimited key=value pairs to the entity with the given Hammer ID.\n\tFormat: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>\n", FCVAR_CHEAT);
|