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hl2sdk/game/client/prediction_private.h
2013-06-26 15:22:04 -07:00

33 lines
851 B
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined( PREDICTION_PRIVATE_H )
#define PREDICTION_PRIVATE_H
#ifdef _WIN32
#pragma once
#endif
// point on plane side epsilon
#define ON_EPSILON 0.1
#define MAX_FORWARD 6
// Use smoothing if error is > this
#define MIN_CORRECTION_DISTANCE 0.25f
// Complain if error is > this and we have cl_showerror set
#define MIN_PREDICTION_EPSILON 0.5f
// Above this is assumed to be a teleport, don't smooth, etc.
#define MAX_PREDICTION_ERROR 64.0f
#endif // PREDICTION_PRIVATE_H