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hl2sdk/game/client/networkstringtable_clientdll.h
2013-06-26 15:22:04 -07:00

33 lines
1.0 KiB
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef NETWORKSTRINGTABLE_CLIENTDLL_H
#define NETWORKSTRINGTABLE_CLIENTDLL_H
#ifdef _WIN32
#pragma once
#endif
#include "networkstringtabledefs.h"
extern INetworkStringTableContainer *networkstringtable;
// String tables used by the client DLL
// (see InstallStringTableCallback for where they're initialized)
extern INetworkStringTable *g_StringTableVguiScreen;
extern INetworkStringTable *g_StringTableEffectDispatch;
extern INetworkStringTable *g_StringTableMaterials;
extern INetworkStringTable *g_pStringTableInfoPanel;
extern INetworkStringTable *g_pStringTableClientSideChoreoScenes;
extern INetworkStringTable *g_pStringTableServerMapCycle;
#ifdef TF_CLIENT_DLL
extern INetworkStringTable *g_pStringTableServerPopFiles;
extern INetworkStringTable *g_pStringTableServerMapCycleMvM;
#endif
#endif // NETWORKSTRINGTABLE_CLIENTDLL_H