mirror of
https://github.com/alliedmodders/hl2sdk.git
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3957adff10
Recompiled tier1 and mathlib for all platforms will come in next commit.
142 lines
4.6 KiB
C++
142 lines
4.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef HUD_BASEDEATHNOTICE_H
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#define HUD_BASEDEATHNOTICE_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Player entries in a death notice
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struct DeathNoticePlayer
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{
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DeathNoticePlayer()
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{
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szName[0] = 0;
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iTeam = TEAM_UNASSIGNED;
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}
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char szName[MAX_PLAYER_NAME_LENGTH*2]; // big enough for player name and additional information
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int iTeam; // team #
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};
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// Contents of each entry in our list of death notices
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struct DeathNoticeItem
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{
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DeathNoticeItem()
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{
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szIcon[0]=0;
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wzInfoText[0]=0;
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wzInfoTextEnd[0]=0;
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iconDeath = NULL;
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iconCritDeath = NULL;
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bSelfInflicted = false;
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bLocalPlayerInvolved = false;
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bCrit = false;
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flCreationTime = 0;
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iCount = 0;
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iWeaponID = -1;
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iKillerID = -1;
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iVictimID = -1;
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iconPreKillerName = NULL;
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iconPostKillerName = NULL;
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wzPreKillerText[0] = 0;
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iconPostVictimName = NULL;
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}
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float GetExpiryTime();
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DeathNoticePlayer Killer;
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DeathNoticePlayer Victim;
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char szIcon[32]; // name of icon to display
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wchar_t wzInfoText[32]; // any additional text to display next to icon
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wchar_t wzInfoTextEnd[32]; // any additional text to display next to victim name
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CHudTexture *iconDeath;
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CHudTexture *iconCritDeath; // crit background icon
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CHudTexture *iconPreKillerName;
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CHudTexture *iconPostKillerName;
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wchar_t wzPreKillerText[32];
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CHudTexture *iconPostVictimName;
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bool bSelfInflicted;
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bool bLocalPlayerInvolved;
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bool bCrit;
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float flCreationTime;
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int iWeaponID;
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int iKillerID;
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int iVictimID;
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int iCount;
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};
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#define NUM_CORNER_COORD 10
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#define NUM_BACKGROUND_COORD NUM_CORNER_COORD*4
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudBaseDeathNotice : public CHudElement, public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CHudBaseDeathNotice, vgui::Panel );
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public:
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CHudBaseDeathNotice( const char *pElementName );
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void VidInit( void );
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virtual void Init( void );
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virtual bool ShouldDraw( void );
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virtual void Paint( void );
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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void RetireExpiredDeathNotices( void );
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virtual void FireGameEvent( IGameEvent *event );
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virtual bool ShouldShowDeathNotice( IGameEvent *event ){ return true; }
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protected:
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virtual Color GetTeamColor( int iTeamNumber, bool bLocalPlayerInvolved = false );
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virtual void OnGameEvent( IGameEvent *event, int iDeathNoticeMsg ) {};
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void DrawText( int x, int y, vgui::HFont hFont, Color clr, const wchar_t *szText );
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int AddDeathNoticeItem();
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void GetBackgroundPolygonVerts( int x0, int y0, int x1, int y1, int iVerts, vgui::Vertex_t vert[] );
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void CalcRoundedCorners();
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enum EDeathNoticeIconFormat
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{
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kDeathNoticeIcon_Standard,
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kDeathNoticeIcon_Inverted, // used for display on lighter background when kill involved the local player
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};
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CHudTexture *GetIcon( const char *szIcon, EDeathNoticeIconFormat eIconFormat );
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virtual bool EventIsPlayerDeath( const char *eventName );
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virtual int UseExistingNotice( IGameEvent *event ) { return -1; }
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void GetLocalizedControlPointName( IGameEvent *event, char *namebuf, int namelen );
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virtual Color GetInfoTextColor( int iDeathNoticeMsg ){ return Color( 255, 255, 255, 255 ); }
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virtual Color GetBackgroundColor ( int iDeathNoticeMsg ) { return m_DeathNotices[iDeathNoticeMsg].bLocalPlayerInvolved ? m_clrLocalBGColor : m_clrBaseBGColor; }
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CPanelAnimationVarAliasType( float, m_flLineHeight, "LineHeight", "16", "proportional_float" );
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CPanelAnimationVarAliasType( float, m_flLineSpacing, "LineSpacing", "4", "proportional_float" );
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CPanelAnimationVarAliasType( float, m_flCornerRadius, "CornerRadius", "3", "proportional_float" );
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CPanelAnimationVar( float, m_flMaxDeathNotices, "MaxDeathNotices", "4" );
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CPanelAnimationVar( bool, m_bRightJustify, "RightJustify", "1" );
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CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
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CPanelAnimationVar( Color, m_clrIcon, "IconColor", "255 80 0 255" );
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CPanelAnimationVar( Color, m_clrBaseBGColor, "BaseBackgroundColor", "46 43 42 220" );
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CPanelAnimationVar( Color, m_clrLocalBGColor, "LocalBackgroundColor", "245 229 196 200" );
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CPanelAnimationVar( Color, m_clrKillStreakBg, "KillStreakBackgroundColor", "224 223 219 200" );
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CUtlVector<DeathNoticeItem> m_DeathNotices;
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Vector2D m_CornerCoord[NUM_CORNER_COORD];
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};
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#endif // HUD_BASEDEATHNOTICE_H
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