mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
195 lines
5.5 KiB
C++
195 lines
5.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "c_world.h"
|
|
#include "ivmodemanager.h"
|
|
#include "activitylist.h"
|
|
#include "decals.h"
|
|
#include "engine/ivmodelinfo.h"
|
|
#include "ivieweffects.h"
|
|
#include "shake.h"
|
|
#include "eventlist.h"
|
|
// NVNT haptic include for notification of world precache
|
|
#include "haptics/haptic_utils.h"
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
#ifdef CWorld
|
|
#undef CWorld
|
|
#endif
|
|
|
|
C_GameRules *g_pGameRules = NULL;
|
|
static C_World *g_pClientWorld;
|
|
|
|
|
|
void ClientWorldFactoryInit()
|
|
{
|
|
g_pClientWorld = new C_World;
|
|
}
|
|
|
|
void ClientWorldFactoryShutdown()
|
|
{
|
|
delete g_pClientWorld;
|
|
g_pClientWorld = NULL;
|
|
}
|
|
|
|
static IClientNetworkable* ClientWorldFactory( int entnum, int serialNum )
|
|
{
|
|
Assert( g_pClientWorld != NULL );
|
|
|
|
g_pClientWorld->Init( entnum, serialNum );
|
|
return g_pClientWorld;
|
|
}
|
|
|
|
|
|
IMPLEMENT_CLIENTCLASS_FACTORY( C_World, DT_World, CWorld, ClientWorldFactory );
|
|
|
|
BEGIN_RECV_TABLE( C_World, DT_World )
|
|
RecvPropFloat(RECVINFO(m_flWaveHeight)),
|
|
RecvPropVector(RECVINFO(m_WorldMins)),
|
|
RecvPropVector(RECVINFO(m_WorldMaxs)),
|
|
RecvPropInt(RECVINFO(m_bStartDark)),
|
|
RecvPropFloat(RECVINFO(m_flMaxOccludeeArea)),
|
|
RecvPropFloat(RECVINFO(m_flMinOccluderArea)),
|
|
RecvPropFloat(RECVINFO(m_flMaxPropScreenSpaceWidth)),
|
|
RecvPropFloat(RECVINFO(m_flMinPropScreenSpaceWidth)),
|
|
RecvPropString(RECVINFO(m_iszDetailSpriteMaterial)),
|
|
RecvPropInt(RECVINFO(m_bColdWorld)),
|
|
END_RECV_TABLE()
|
|
|
|
|
|
C_World::C_World( void )
|
|
{
|
|
}
|
|
|
|
C_World::~C_World( void )
|
|
{
|
|
}
|
|
|
|
bool C_World::Init( int entnum, int iSerialNum )
|
|
{
|
|
m_flWaveHeight = 0.0f;
|
|
ActivityList_Init();
|
|
EventList_Init();
|
|
|
|
return BaseClass::Init( entnum, iSerialNum );
|
|
}
|
|
|
|
void C_World::Release()
|
|
{
|
|
ActivityList_Free();
|
|
Term();
|
|
}
|
|
|
|
void C_World::PreDataUpdate( DataUpdateType_t updateType )
|
|
{
|
|
BaseClass::PreDataUpdate( updateType );
|
|
}
|
|
|
|
void C_World::OnDataChanged( DataUpdateType_t updateType )
|
|
{
|
|
BaseClass::OnDataChanged( updateType );
|
|
|
|
// Always force reset to normal mode upon receipt of world in new map
|
|
if ( updateType == DATA_UPDATE_CREATED )
|
|
{
|
|
modemanager->SwitchMode( false, true );
|
|
|
|
if ( m_bStartDark )
|
|
{
|
|
ScreenFade_t sf;
|
|
memset( &sf, 0, sizeof( sf ) );
|
|
sf.a = 255;
|
|
sf.r = 0;
|
|
sf.g = 0;
|
|
sf.b = 0;
|
|
sf.duration = (float)(1<<SCREENFADE_FRACBITS) * 5.0f;
|
|
sf.holdTime = (float)(1<<SCREENFADE_FRACBITS) * 1.0f;
|
|
sf.fadeFlags = FFADE_IN | FFADE_PURGE;
|
|
vieweffects->Fade( sf );
|
|
}
|
|
|
|
OcclusionParams_t params;
|
|
params.m_flMaxOccludeeArea = m_flMaxOccludeeArea;
|
|
params.m_flMinOccluderArea = m_flMinOccluderArea;
|
|
engine->SetOcclusionParameters( params );
|
|
|
|
modelinfo->SetLevelScreenFadeRange( m_flMinPropScreenSpaceWidth, m_flMaxPropScreenSpaceWidth );
|
|
}
|
|
}
|
|
|
|
void C_World::RegisterSharedActivities( void )
|
|
{
|
|
ActivityList_RegisterSharedActivities();
|
|
EventList_RegisterSharedEvents();
|
|
}
|
|
|
|
// -----------------------------------------
|
|
// Sprite Index info
|
|
// -----------------------------------------
|
|
short g_sModelIndexLaser; // holds the index for the laser beam
|
|
const char *g_pModelNameLaser = "sprites/laserbeam.vmt";
|
|
short g_sModelIndexLaserDot; // holds the index for the laser beam dot
|
|
short g_sModelIndexFireball; // holds the index for the fireball
|
|
short g_sModelIndexSmoke; // holds the index for the smoke cloud
|
|
short g_sModelIndexWExplosion; // holds the index for the underwater explosion
|
|
short g_sModelIndexBubbles; // holds the index for the bubbles model
|
|
short g_sModelIndexBloodDrop; // holds the sprite index for the initial blood
|
|
short g_sModelIndexBloodSpray; // holds the sprite index for splattered blood
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Precache global weapon sounds
|
|
//-----------------------------------------------------------------------------
|
|
void W_Precache(void)
|
|
{
|
|
PrecacheFileWeaponInfoDatabase( filesystem, g_pGameRules->GetEncryptionKey() );
|
|
|
|
g_sModelIndexFireball = modelinfo->GetModelIndex ("sprites/zerogxplode.vmt");// fireball
|
|
g_sModelIndexWExplosion = modelinfo->GetModelIndex ("sprites/WXplo1.vmt");// underwater fireball
|
|
g_sModelIndexSmoke = modelinfo->GetModelIndex ("sprites/steam1.vmt");// smoke
|
|
g_sModelIndexBubbles = modelinfo->GetModelIndex ("sprites/bubble.vmt");//bubbles
|
|
g_sModelIndexBloodSpray = modelinfo->GetModelIndex ("sprites/bloodspray.vmt"); // initial blood
|
|
g_sModelIndexBloodDrop = modelinfo->GetModelIndex ("sprites/blood.vmt"); // splattered blood
|
|
g_sModelIndexLaser = modelinfo->GetModelIndex( (char *)g_pModelNameLaser );
|
|
g_sModelIndexLaserDot = modelinfo->GetModelIndex("sprites/laserdot.vmt");
|
|
}
|
|
|
|
void C_World::Precache( void )
|
|
{
|
|
// UNDONE: Make most of these things server systems or precache_registers
|
|
// =================================================
|
|
// Activities
|
|
// =================================================
|
|
ActivityList_Free();
|
|
EventList_Free();
|
|
|
|
RegisterSharedActivities();
|
|
|
|
// Get weapon precaches
|
|
W_Precache();
|
|
|
|
// Call all registered precachers.
|
|
CPrecacheRegister::Precache();
|
|
// NVNT notify system of precache
|
|
if (haptics)
|
|
haptics->WorldPrecache();
|
|
}
|
|
|
|
void C_World::Spawn( void )
|
|
{
|
|
Precache();
|
|
}
|
|
|
|
|
|
|
|
C_World *GetClientWorldEntity()
|
|
{
|
|
Assert( g_pClientWorld != NULL );
|
|
return g_pClientWorld;
|
|
}
|
|
|