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https://github.com/alliedmodders/hl2sdk.git
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64 lines
2.7 KiB
C++
64 lines
2.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef ICLIENTREPLAY_H
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#define ICLIENTREPLAY_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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#include "replay/replayhandle.h"
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//----------------------------------------------------------------------------------------
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#define CLIENT_REPLAY_INTERFACE_VERSION "ClientReplay001"
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//----------------------------------------------------------------------------------------
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class IReplayFactory;
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class IReplayScreenshotSystem;
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class IReplayPerformancePlaybackHandler;
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class KeyValues;
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class IReplayCamera;
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class CReplayPerformance;
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struct RenderMovieParams_t;
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class IGameEvent;
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//----------------------------------------------------------------------------------------
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//
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// Allows the replay and engine DLL's to talk to the client.
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//
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class IClientReplay : public IBaseInterface
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{
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public:
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virtual uint64 GetServerSessionId() = 0;
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virtual bool CacheReplayRagdolls( const char* pFilename, int nStartTick ) = 0; // Cache replay ragdolls
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virtual IReplayScreenshotSystem *GetReplayScreenshotSystem() = 0; // Get the client's replay screenshot system
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virtual IReplayPerformancePlaybackHandler *GetPerformancePlaybackHandler() = 0;
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virtual IReplayCamera *GetReplayCamera() = 0;
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virtual void DisplayReplayMessage( const char *pLocalizeStr, bool bUrgent, bool bDlg, const char *pSound ) = 0;
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virtual void DisplayReplayMessage( const wchar_t *pText, bool bUrgent, bool bDlg, const char *pSound ) = 0;
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virtual void InitPerformanceEditor( ReplayHandle_t hReplay ) = 0;
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virtual void HidePerformanceEditor() = 0;
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virtual bool ShouldRender() = 0;
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virtual void PlaySound( const char *pSound ) = 0;
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virtual void UploadOgsData( KeyValues *pData, bool bIncludeTimeField ) = 0;
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virtual bool ShouldCompletePendingReplay( IGameEvent *pEvent ) = 0;
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virtual void OnSaveReplay( ReplayHandle_t hNewReplay, bool bShowInputDlg ) = 0;
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virtual void OnDeleteReplay( ReplayHandle_t hReplay ) = 0; // Called before replay is actually removed from the replay manager
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virtual void OnPlaybackComplete( ReplayHandle_t hReplay, int iPerformance ) = 0;
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virtual void OnRenderStart() = 0;
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virtual void OnRenderComplete( const RenderMovieParams_t &RenderParams, bool bCancelled, bool bSuccess, bool bShowBrowser ) = 0;
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virtual bool OnConfirmQuit() = 0;
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virtual bool OnEndOfReplayReached() = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // ICLIENTREPLAY_H
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