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16 lines
672 B
C++
16 lines
672 B
C++
#include <appframework/IAppSystem.h>
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#include <tier1/functors.h>
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class IEventQueue;
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abstract_class IEventSystem : public IAppSystem
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{
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public:
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virtual IEventQueue *CreateEventQueue() = 0;
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virtual void DestroyEventQueue( IEventQueue *pQueue ) = 0;
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virtual void RunEvents( IEventQueue *pQueue ) = 0;
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virtual int RegisterEvent( const char *pszName ) = 0;
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virtual void FireEvent( int eventId, IEventQueue *pQueue, const void *pListener, CFunctorData *pData ) = 0;
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virtual void RegisterListener( int eventId, IEventQueue *pQueue, CFunctorCallback *pCallback ) = 0;
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virtual void UnregisterListener( int eventId, IEventQueue *pQueue, CFunctorCallback *pCallback ) = 0;
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}; |