mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
3957adff10
Recompiled tier1 and mathlib for all platforms will come in next commit.
1774 lines
57 KiB
C++
1774 lines
57 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A collection of utility classes to simplify thread handling, and
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// as much as possible contain portability problems. Here avoiding
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// including windows.h.
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//
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//=============================================================================
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#ifndef THREADTOOLS_H
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#define THREADTOOLS_H
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#include <limits.h>
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#include "tier0/platform.h"
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#include "tier0/dbg.h"
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#include "tier0/vcrmode.h"
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#ifdef PLATFORM_WINDOWS_PC
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#include <intrin.h>
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#endif
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#ifdef POSIX
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#include <pthread.h>
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#include <errno.h>
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#define WAIT_OBJECT_0 0
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#define WAIT_TIMEOUT 0x00000102
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#define WAIT_FAILED -1
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#define THREAD_PRIORITY_HIGHEST 2
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#endif
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#if defined( _WIN32 )
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#pragma once
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#pragma warning(push)
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#pragma warning(disable:4251)
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#endif
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// #define THREAD_PROFILER 1
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#ifndef _RETAIL
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#define THREAD_MUTEX_TRACING_SUPPORTED
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#if defined(_WIN32) && defined(_DEBUG)
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#define THREAD_MUTEX_TRACING_ENABLED
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#endif
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#endif
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#ifdef _WIN32
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typedef void *HANDLE;
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#endif
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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const unsigned TT_INFINITE = 0xffffffff;
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#ifndef NO_THREAD_LOCAL
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#ifndef THREAD_LOCAL
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#ifdef _WIN32
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#define THREAD_LOCAL __declspec(thread)
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#elif POSIX
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#define THREAD_LOCAL __thread
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#endif
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#endif
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#endif // NO_THREAD_LOCAL
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typedef unsigned long ThreadId_t;
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//-----------------------------------------------------------------------------
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//
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// Simple thread creation. Differs from VCR mode/CreateThread/_beginthreadex
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// in that it accepts a standard C function rather than compiler specific one.
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//
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//-----------------------------------------------------------------------------
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FORWARD_DECLARE_HANDLE( ThreadHandle_t );
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typedef unsigned (*ThreadFunc_t)( void *pParam );
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PLATFORM_OVERLOAD ThreadHandle_t CreateSimpleThread( ThreadFunc_t, void *pParam, ThreadId_t *pID, unsigned stackSize = 0 );
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PLATFORM_INTERFACE ThreadHandle_t CreateSimpleThread( ThreadFunc_t, void *pParam, unsigned stackSize = 0 );
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PLATFORM_INTERFACE bool ReleaseThreadHandle( ThreadHandle_t );
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//-----------------------------------------------------------------------------
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PLATFORM_INTERFACE void ThreadSleep(unsigned duration = 0);
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PLATFORM_INTERFACE uint ThreadGetCurrentId();
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PLATFORM_INTERFACE ThreadHandle_t ThreadGetCurrentHandle();
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PLATFORM_INTERFACE int ThreadGetPriority( ThreadHandle_t hThread = NULL );
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PLATFORM_INTERFACE bool ThreadSetPriority( ThreadHandle_t hThread, int priority );
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inline bool ThreadSetPriority( int priority ) { return ThreadSetPriority( NULL, priority ); }
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PLATFORM_INTERFACE bool ThreadInMainThread();
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PLATFORM_INTERFACE void DeclareCurrentThreadIsMainThread();
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// NOTE: ThreadedLoadLibraryFunc_t needs to return the sleep time in milliseconds or TT_INFINITE
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typedef int (*ThreadedLoadLibraryFunc_t)();
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PLATFORM_INTERFACE void SetThreadedLoadLibraryFunc( ThreadedLoadLibraryFunc_t func );
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PLATFORM_INTERFACE ThreadedLoadLibraryFunc_t GetThreadedLoadLibraryFunc();
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#if defined( _WIN32 ) && !defined( _WIN64 ) && !defined( _X360 )
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extern "C" unsigned long __declspec(dllimport) __stdcall GetCurrentThreadId();
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#define ThreadGetCurrentId GetCurrentThreadId
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#endif
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inline void ThreadPause()
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{
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#if defined( PLATFORM_WINDOWS_PC )
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// Intrinsic for __asm pause; from <intrin.h>
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_mm_pause();
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#elif POSIX
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__asm __volatile( "pause" );
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#elif defined( _X360 )
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#else
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#error "implement me"
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#endif
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}
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PLATFORM_INTERFACE bool ThreadJoin( ThreadHandle_t, unsigned timeout = TT_INFINITE );
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// If you're not calling ThreadJoin, you need to call ThreadDetach so pthreads on Linux knows it can
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// free the memory for this thread. Otherwise you wind up leaking threads until you run out and
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// CreateSimpleThread() will fail.
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PLATFORM_INTERFACE void ThreadDetach( ThreadHandle_t );
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PLATFORM_INTERFACE void ThreadSetDebugName( ThreadId_t id, const char *pszName );
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inline void ThreadSetDebugName( const char *pszName ) { ThreadSetDebugName( (ThreadId_t)-1, pszName ); }
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PLATFORM_INTERFACE void ThreadSetAffinity( ThreadHandle_t hThread, int nAffinityMask );
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//-----------------------------------------------------------------------------
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enum ThreadWaitResult_t
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{
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TW_FAILED = 0xffffffff, // WAIT_FAILED
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TW_TIMEOUT = 0x00000102, // WAIT_TIMEOUT
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};
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#ifdef _WIN32
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PLATFORM_INTERFACE int ThreadWaitForObjects( int nEvents, const HANDLE *pHandles, bool bWaitAll = true, unsigned timeout = TT_INFINITE );
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inline int ThreadWaitForObject( HANDLE handle, bool bWaitAll = true, unsigned timeout = TT_INFINITE ) { return ThreadWaitForObjects( 1, &handle, bWaitAll, timeout ); }
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#endif
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//-----------------------------------------------------------------------------
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//
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// Interlock methods. These perform very fast atomic thread
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// safe operations. These are especially relevant in a multi-core setting.
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//
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//-----------------------------------------------------------------------------
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#ifdef _WIN32
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#define NOINLINE
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#elif POSIX
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#define NOINLINE __attribute__ ((noinline))
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#endif
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// ThreadMemoryBarrier is a fence/barrier sufficient for most uses. It prevents reads
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// from moving past reads, and writes moving past writes. It is sufficient for
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// read-acquire and write-release barriers. It is not a full barrier and it does
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// not prevent reads from moving past writes -- that would require a full __sync()
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// on PPC and is significantly more expensive.
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#if defined( _X360 ) || defined( _PS3 )
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#define ThreadMemoryBarrier() __lwsync()
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#elif defined(_MSC_VER)
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// Prevent compiler reordering across this barrier. This is
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// sufficient for most purposes on x86/x64.
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#if _MSC_VER < 1500
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// !KLUDGE! For VC 2005
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// http://connect.microsoft.com/VisualStudio/feedback/details/100051
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#pragma intrinsic(_ReadWriteBarrier)
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#endif
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#define ThreadMemoryBarrier() _ReadWriteBarrier()
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#elif defined(GNUC)
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// Prevent compiler reordering across this barrier. This is
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// sufficient for most purposes on x86/x64.
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// http://preshing.com/20120625/memory-ordering-at-compile-time
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#define ThreadMemoryBarrier() asm volatile("" ::: "memory")
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#else
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#error Every platform needs to define ThreadMemoryBarrier to at least prevent compiler reordering
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#endif
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#if defined(_WIN32) && !defined(_X360)
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#if ( _MSC_VER >= 1310 )
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#define USE_INTRINSIC_INTERLOCKED
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#endif
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#endif
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#ifdef USE_INTRINSIC_INTERLOCKED
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extern "C"
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{
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long __cdecl _InterlockedIncrement(volatile long*);
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long __cdecl _InterlockedDecrement(volatile long*);
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long __cdecl _InterlockedExchange(volatile long*, long);
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long __cdecl _InterlockedExchangeAdd(volatile long*, long);
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long __cdecl _InterlockedCompareExchange(volatile long*, long, long);
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}
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#pragma intrinsic( _InterlockedCompareExchange )
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#pragma intrinsic( _InterlockedDecrement )
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#pragma intrinsic( _InterlockedExchange )
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#pragma intrinsic( _InterlockedExchangeAdd )
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#pragma intrinsic( _InterlockedIncrement )
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inline long ThreadInterlockedIncrement( long volatile *p ) { Assert( (size_t)p % 4 == 0 ); return _InterlockedIncrement( p ); }
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inline long ThreadInterlockedDecrement( long volatile *p ) { Assert( (size_t)p % 4 == 0 ); return _InterlockedDecrement( p ); }
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inline long ThreadInterlockedExchange( long volatile *p, long value ) { Assert( (size_t)p % 4 == 0 ); return _InterlockedExchange( p, value ); }
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inline long ThreadInterlockedExchangeAdd( long volatile *p, long value ) { Assert( (size_t)p % 4 == 0 ); return _InterlockedExchangeAdd( p, value ); }
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inline long ThreadInterlockedCompareExchange( long volatile *p, long value, long comperand ) { Assert( (size_t)p % 4 == 0 ); return _InterlockedCompareExchange( p, value, comperand ); }
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inline bool ThreadInterlockedAssignIf( long volatile *p, long value, long comperand ) { Assert( (size_t)p % 4 == 0 ); return ( _InterlockedCompareExchange( p, value, comperand ) == comperand ); }
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#else
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PLATFORM_INTERFACE long ThreadInterlockedIncrement( long volatile * );
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PLATFORM_INTERFACE long ThreadInterlockedDecrement( long volatile * );
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PLATFORM_INTERFACE long ThreadInterlockedExchange( long volatile *, long value );
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PLATFORM_INTERFACE long ThreadInterlockedExchangeAdd( long volatile *, long value );
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PLATFORM_INTERFACE long ThreadInterlockedCompareExchange( long volatile *, long value, long comperand );
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PLATFORM_INTERFACE bool ThreadInterlockedAssignIf( long volatile *, long value, long comperand );
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#endif
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inline unsigned ThreadInterlockedExchangeSubtract( long volatile *p, long value ) { return ThreadInterlockedExchangeAdd( (long volatile *)p, -value ); }
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#if defined( USE_INTRINSIC_INTERLOCKED ) && !defined( _WIN64 )
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#define TIPTR()
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inline void *ThreadInterlockedExchangePointer( void * volatile *p, void *value ) { return (void *)_InterlockedExchange( reinterpret_cast<long volatile *>(p), reinterpret_cast<long>(value) ); }
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inline void *ThreadInterlockedCompareExchangePointer( void * volatile *p, void *value, void *comperand ) { return (void *)_InterlockedCompareExchange( reinterpret_cast<long volatile *>(p), reinterpret_cast<long>(value), reinterpret_cast<long>(comperand) ); }
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inline bool ThreadInterlockedAssignPointerIf( void * volatile *p, void *value, void *comperand ) { return ( _InterlockedCompareExchange( reinterpret_cast<long volatile *>(p), reinterpret_cast<long>(value), reinterpret_cast<long>(comperand) ) == reinterpret_cast<long>(comperand) ); }
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#else
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PLATFORM_INTERFACE void *ThreadInterlockedExchangePointer( void * volatile *, void *value ) NOINLINE;
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PLATFORM_INTERFACE void *ThreadInterlockedCompareExchangePointer( void * volatile *, void *value, void *comperand ) NOINLINE;
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PLATFORM_INTERFACE bool ThreadInterlockedAssignPointerIf( void * volatile *, void *value, void *comperand ) NOINLINE;
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#endif
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inline void const *ThreadInterlockedExchangePointerToConst( void const * volatile *p, void const *value ) { return ThreadInterlockedExchangePointer( const_cast < void * volatile * > ( p ), const_cast < void * > ( value ) ); }
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inline void const *ThreadInterlockedCompareExchangePointerToConst( void const * volatile *p, void const *value, void const *comperand ) { return ThreadInterlockedCompareExchangePointer( const_cast < void * volatile * > ( p ), const_cast < void * > ( value ), const_cast < void * > ( comperand ) ); }
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inline bool ThreadInterlockedAssignPointerToConstIf( void const * volatile *p, void const *value, void const *comperand ) { return ThreadInterlockedAssignPointerIf( const_cast < void * volatile * > ( p ), const_cast < void * > ( value ), const_cast < void * > ( comperand ) ); }
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#if defined( PLATFORM_64BITS )
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#if defined (_WIN32)
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typedef __m128i int128;
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inline int128 int128_zero() { return _mm_setzero_si128(); }
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#else
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typedef __int128_t int128;
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#define int128_zero() 0
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#endif
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PLATFORM_INTERFACE bool ThreadInterlockedAssignIf128( volatile int128 *pDest, const int128 &value, const int128 &comperand ) NOINLINE;
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#endif
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PLATFORM_INTERFACE int64 ThreadInterlockedIncrement64( int64 volatile * ) NOINLINE;
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PLATFORM_INTERFACE int64 ThreadInterlockedDecrement64( int64 volatile * ) NOINLINE;
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PLATFORM_INTERFACE int64 ThreadInterlockedCompareExchange64( int64 volatile *, int64 value, int64 comperand ) NOINLINE;
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PLATFORM_INTERFACE int64 ThreadInterlockedExchange64( int64 volatile *, int64 value ) NOINLINE;
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PLATFORM_INTERFACE int64 ThreadInterlockedExchangeAdd64( int64 volatile *, int64 value ) NOINLINE;
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PLATFORM_INTERFACE bool ThreadInterlockedAssignIf64(volatile int64 *pDest, int64 value, int64 comperand ) NOINLINE;
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inline unsigned ThreadInterlockedExchangeSubtract( unsigned volatile *p, unsigned value ) { return ThreadInterlockedExchangeAdd( (long volatile *)p, value ); }
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inline unsigned ThreadInterlockedIncrement( unsigned volatile *p ) { return ThreadInterlockedIncrement( (long volatile *)p ); }
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inline unsigned ThreadInterlockedDecrement( unsigned volatile *p ) { return ThreadInterlockedDecrement( (long volatile *)p ); }
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inline unsigned ThreadInterlockedExchange( unsigned volatile *p, unsigned value ) { return ThreadInterlockedExchange( (long volatile *)p, value ); }
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inline unsigned ThreadInterlockedExchangeAdd( unsigned volatile *p, unsigned value ) { return ThreadInterlockedExchangeAdd( (long volatile *)p, value ); }
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inline unsigned ThreadInterlockedCompareExchange( unsigned volatile *p, unsigned value, unsigned comperand ) { return ThreadInterlockedCompareExchange( (long volatile *)p, value, comperand ); }
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inline bool ThreadInterlockedAssignIf( unsigned volatile *p, unsigned value, unsigned comperand ) { return ThreadInterlockedAssignIf( (long volatile *)p, value, comperand ); }
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inline int ThreadInterlockedExchangeSubtract( int volatile *p, int value ) { return ThreadInterlockedExchangeAdd( (long volatile *)p, value ); }
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inline int ThreadInterlockedIncrement( int volatile *p ) { return ThreadInterlockedIncrement( (long volatile *)p ); }
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inline int ThreadInterlockedDecrement( int volatile *p ) { return ThreadInterlockedDecrement( (long volatile *)p ); }
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inline int ThreadInterlockedExchange( int volatile *p, int value ) { return ThreadInterlockedExchange( (long volatile *)p, value ); }
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inline int ThreadInterlockedExchangeAdd( int volatile *p, int value ) { return ThreadInterlockedExchangeAdd( (long volatile *)p, value ); }
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inline int ThreadInterlockedCompareExchange( int volatile *p, int value, int comperand ) { return ThreadInterlockedCompareExchange( (long volatile *)p, value, comperand ); }
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inline bool ThreadInterlockedAssignIf( int volatile *p, int value, int comperand ) { return ThreadInterlockedAssignIf( (long volatile *)p, value, comperand ); }
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//-----------------------------------------------------------------------------
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// Access to VTune thread profiling
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//-----------------------------------------------------------------------------
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#if defined(_WIN32) && defined(THREAD_PROFILER)
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PLATFORM_INTERFACE void ThreadNotifySyncPrepare(void *p);
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PLATFORM_INTERFACE void ThreadNotifySyncCancel(void *p);
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PLATFORM_INTERFACE void ThreadNotifySyncAcquired(void *p);
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PLATFORM_INTERFACE void ThreadNotifySyncReleasing(void *p);
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#else
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#define ThreadNotifySyncPrepare(p) ((void)0)
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#define ThreadNotifySyncCancel(p) ((void)0)
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#define ThreadNotifySyncAcquired(p) ((void)0)
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#define ThreadNotifySyncReleasing(p) ((void)0)
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#endif
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//-----------------------------------------------------------------------------
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// Encapsulation of a thread local datum (needed because THREAD_LOCAL doesn't
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// work in a DLL loaded with LoadLibrary()
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//-----------------------------------------------------------------------------
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#ifndef NO_THREAD_LOCAL
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#if defined(_LINUX) && !defined(OSX)
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// linux totally supports compiler thread locals, even across dll's.
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#define PLAT_COMPILER_SUPPORTED_THREADLOCALS 1
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#define CTHREADLOCALINTEGER( typ ) __thread int
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#define CTHREADLOCALINT __thread int
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#define CTHREADLOCALPTR( typ ) __thread typ *
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#define CTHREADLOCAL( typ ) __thread typ
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#define GETLOCAL( x ) ( x )
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#endif // _LINUX && !OSX
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#if defined(WIN32) || defined(OSX)
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#ifndef __AFXTLS_H__ // not compatible with some Windows headers
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#define CTHREADLOCALINT CThreadLocalInt<int>
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#define CTHREADLOCALINTEGER( typ ) CThreadLocalInt<typ>
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#define CTHREADLOCALPTR( typ ) CThreadLocalPtr<typ>
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#define CTHREADLOCAL( typ ) CThreadLocal<typ>
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#define GETLOCAL( x ) ( x.Get() )
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#endif
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#endif // WIN32 || OSX
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#endif // NO_THREAD_LOCALS
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#ifndef __AFXTLS_H__ // not compatible with some Windows headers
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#ifndef NO_THREAD_LOCAL
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class PLATFORM_CLASS CThreadLocalBase
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{
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public:
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CThreadLocalBase();
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~CThreadLocalBase();
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void * Get() const;
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void Set(void *);
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private:
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#ifdef _WIN32
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uint32 m_index;
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#elif POSIX
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pthread_key_t m_index;
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#endif
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};
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//---------------------------------------------------------
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#ifndef __AFXTLS_H__
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template <class T>
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class CThreadLocal : public CThreadLocalBase
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{
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public:
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CThreadLocal()
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{
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COMPILE_TIME_ASSERT( sizeof(T) == sizeof(void *) );
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}
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T Get() const
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{
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return reinterpret_cast<T>( CThreadLocalBase::Get() );
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}
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void Set(T val)
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{
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CThreadLocalBase::Set( reinterpret_cast<void *>(val) );
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}
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};
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#endif
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//---------------------------------------------------------
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template <class T = intp>
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class CThreadLocalInt : public CThreadLocal<T>
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{
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public:
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CThreadLocalInt()
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{
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COMPILE_TIME_ASSERT( sizeof(T) >= sizeof(int) );
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}
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operator int() const { return (int)this->Get(); }
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int operator=( int i ) { this->Set( (intp)i ); return i; }
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int operator++() { T i = this->Get(); this->Set( ++i ); return (int)i; }
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int operator++(int) { T i = this->Get(); this->Set( i + 1 ); return (int)i; }
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int operator--() { T i = this->Get(); this->Set( --i ); return (int)i; }
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int operator--(int) { T i = this->Get(); this->Set( i - 1 ); return (int)i; }
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};
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//---------------------------------------------------------
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template <class T>
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class CThreadLocalPtr : private CThreadLocalBase
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{
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public:
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CThreadLocalPtr() {}
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operator const void *() const { return (T *)Get(); }
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operator void *() { return (T *)Get(); }
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operator const T *() const { return (T *)Get(); }
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operator const T *() { return (T *)Get(); }
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operator T *() { return (T *)Get(); }
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int operator=( int i ) { AssertMsg( i == 0, "Only NULL allowed on integer assign" ); Set( NULL ); return 0; }
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T * operator=( T *p ) { Set( p ); return p; }
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bool operator !() const { return (!Get()); }
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bool operator!=( int i ) const { AssertMsg( i == 0, "Only NULL allowed on integer compare" ); return (Get() != NULL); }
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bool operator==( int i ) const { AssertMsg( i == 0, "Only NULL allowed on integer compare" ); return (Get() == NULL); }
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bool operator==( const void *p ) const { return (Get() == p); }
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bool operator!=( const void *p ) const { return (Get() != p); }
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bool operator==( const T *p ) const { return operator==((void*)p); }
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bool operator!=( const T *p ) const { return operator!=((void*)p); }
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T * operator->() { return (T *)Get(); }
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T & operator *() { return *((T *)Get()); }
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const T * operator->() const { return (T *)Get(); }
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const T & operator *() const { return *((T *)Get()); }
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const T & operator[]( int i ) const { return *((T *)Get() + i); }
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T & operator[]( int i ) { return *((T *)Get() + i); }
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private:
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// Disallowed operations
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CThreadLocalPtr( T *pFrom );
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CThreadLocalPtr( const CThreadLocalPtr<T> &from );
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T **operator &();
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T * const *operator &() const;
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void operator=( const CThreadLocalPtr<T> &from );
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bool operator==( const CThreadLocalPtr<T> &p ) const;
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bool operator!=( const CThreadLocalPtr<T> &p ) const;
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};
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#endif // NO_THREAD_LOCAL
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#endif // !__AFXTLS_H__
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//-----------------------------------------------------------------------------
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//
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// A super-fast thread-safe integer A simple class encapsulating the notion of an
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// atomic integer used across threads that uses the built in and faster
|
|
// "interlocked" functionality rather than a full-blown mutex. Useful for simple
|
|
// things like reference counts, etc.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template <typename T>
|
|
class CInterlockedIntT
|
|
{
|
|
public:
|
|
CInterlockedIntT() : m_value( 0 ) { COMPILE_TIME_ASSERT( sizeof(T) == sizeof(long) ); }
|
|
CInterlockedIntT( T value ) : m_value( value ) {}
|
|
|
|
T GetRaw() const { return m_value; }
|
|
|
|
operator T() const { return m_value; }
|
|
|
|
bool operator!() const { return ( m_value == 0 ); }
|
|
bool operator==( T rhs ) const { return ( m_value == rhs ); }
|
|
bool operator!=( T rhs ) const { return ( m_value != rhs ); }
|
|
|
|
T operator++() { return (T)ThreadInterlockedIncrement( (long *)&m_value ); }
|
|
T operator++(int) { return operator++() - 1; }
|
|
|
|
T operator--() { return (T)ThreadInterlockedDecrement( (long *)&m_value ); }
|
|
T operator--(int) { return operator--() + 1; }
|
|
|
|
bool AssignIf( T conditionValue, T newValue ) { return ThreadInterlockedAssignIf( (long *)&m_value, (long)newValue, (long)conditionValue ); }
|
|
|
|
T operator=( T newValue ) { ThreadInterlockedExchange((long *)&m_value, newValue); return m_value; }
|
|
|
|
void operator+=( T add ) { ThreadInterlockedExchangeAdd( (long *)&m_value, (long)add ); }
|
|
void operator-=( T subtract ) { operator+=( -subtract ); }
|
|
void operator*=( T multiplier ) {
|
|
T original, result;
|
|
do
|
|
{
|
|
original = m_value;
|
|
result = original * multiplier;
|
|
} while ( !AssignIf( original, result ) );
|
|
}
|
|
void operator/=( T divisor ) {
|
|
T original, result;
|
|
do
|
|
{
|
|
original = m_value;
|
|
result = original / divisor;
|
|
} while ( !AssignIf( original, result ) );
|
|
}
|
|
|
|
T operator+( T rhs ) const { return m_value + rhs; }
|
|
T operator-( T rhs ) const { return m_value - rhs; }
|
|
|
|
private:
|
|
volatile T m_value;
|
|
};
|
|
|
|
typedef CInterlockedIntT<int> CInterlockedInt;
|
|
typedef CInterlockedIntT<unsigned> CInterlockedUInt;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template <typename T>
|
|
class CInterlockedPtr
|
|
{
|
|
public:
|
|
CInterlockedPtr() : m_value( 0 ) {}
|
|
CInterlockedPtr( T *value ) : m_value( value ) {}
|
|
|
|
operator T *() const { return m_value; }
|
|
|
|
bool operator!() const { return ( m_value == 0 ); }
|
|
bool operator==( T *rhs ) const { return ( m_value == rhs ); }
|
|
bool operator!=( T *rhs ) const { return ( m_value != rhs ); }
|
|
|
|
#if defined( PLATFORM_64BITS )
|
|
T *operator++() { return ((T *)ThreadInterlockedExchangeAdd64( (int64 *)&m_value, sizeof(T) )) + 1; }
|
|
T *operator++(int) { return (T *)ThreadInterlockedExchangeAdd64( (int64 *)&m_value, sizeof(T) ); }
|
|
|
|
T *operator--() { return ((T *)ThreadInterlockedExchangeAdd64( (int64 *)&m_value, -sizeof(T) )) - 1; }
|
|
T *operator--(int) { return (T *)ThreadInterlockedExchangeAdd64( (int64 *)&m_value, -sizeof(T) ); }
|
|
|
|
bool AssignIf( T *conditionValue, T *newValue ) { return ThreadInterlockedAssignPointerToConstIf( (void const **) &m_value, (void const *) newValue, (void const *) conditionValue ); }
|
|
|
|
T *operator=( T *newValue ) { ThreadInterlockedExchangePointerToConst( (void const **) &m_value, (void const *) newValue ); return newValue; }
|
|
|
|
void operator+=( int add ) { ThreadInterlockedExchangeAdd64( (int64 *)&m_value, add * sizeof(T) ); }
|
|
#else
|
|
T *operator++() { return ((T *)ThreadInterlockedExchangeAdd( (long *)&m_value, sizeof(T) )) + 1; }
|
|
T *operator++(int) { return (T *)ThreadInterlockedExchangeAdd( (long *)&m_value, sizeof(T) ); }
|
|
|
|
T *operator--() { return ((T *)ThreadInterlockedExchangeAdd( (long *)&m_value, -sizeof(T) )) - 1; }
|
|
T *operator--(int) { return (T *)ThreadInterlockedExchangeAdd( (long *)&m_value, -sizeof(T) ); }
|
|
|
|
bool AssignIf( T *conditionValue, T *newValue ) { return ThreadInterlockedAssignPointerToConstIf( (void const **) &m_value, (void const *) newValue, (void const *) conditionValue ); }
|
|
|
|
T *operator=( T *newValue ) { ThreadInterlockedExchangePointerToConst( (void const **) &m_value, (void const *) newValue ); return newValue; }
|
|
|
|
void operator+=( int add ) { ThreadInterlockedExchangeAdd( (long *)&m_value, add * sizeof(T) ); }
|
|
#endif
|
|
|
|
void operator-=( int subtract ) { operator+=( -subtract ); }
|
|
|
|
T *operator+( int rhs ) const { return m_value + rhs; }
|
|
T *operator-( int rhs ) const { return m_value - rhs; }
|
|
T *operator+( unsigned rhs ) const { return m_value + rhs; }
|
|
T *operator-( unsigned rhs ) const { return m_value - rhs; }
|
|
size_t operator-( T *p ) const { return m_value - p; }
|
|
size_t operator-( const CInterlockedPtr<T> &p ) const { return m_value - p.m_value; }
|
|
|
|
private:
|
|
T * volatile m_value;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Platform independent verification that multiple threads aren't getting into the same code at the same time.
|
|
// Note: This is intended for use to identify problems, it doesn't provide any sort of thread safety.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
class ReentrancyVerifier
|
|
{
|
|
public:
|
|
inline ReentrancyVerifier(CInterlockedInt* counter, int sleepTimeMS)
|
|
: mCounter(counter)
|
|
{
|
|
Assert(mCounter != NULL);
|
|
|
|
if (++(*mCounter) != 1) {
|
|
DebuggerBreakIfDebugging_StagingOnly();
|
|
}
|
|
|
|
if (sleepTimeMS > 0)
|
|
{
|
|
ThreadSleep(sleepTimeMS);
|
|
}
|
|
}
|
|
|
|
inline ~ReentrancyVerifier()
|
|
{
|
|
if (--(*mCounter) != 0) {
|
|
DebuggerBreakIfDebugging_StagingOnly();
|
|
}
|
|
}
|
|
|
|
private:
|
|
CInterlockedInt* mCounter;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Platform independent for critical sections management
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class PLATFORM_CLASS CThreadMutex
|
|
{
|
|
public:
|
|
CThreadMutex();
|
|
~CThreadMutex();
|
|
|
|
//------------------------------------------------------
|
|
// Mutex acquisition/release. Const intentionally defeated.
|
|
//------------------------------------------------------
|
|
void Lock();
|
|
void Lock() const { (const_cast<CThreadMutex *>(this))->Lock(); }
|
|
void Unlock();
|
|
void Unlock() const { (const_cast<CThreadMutex *>(this))->Unlock(); }
|
|
|
|
bool TryLock();
|
|
bool TryLock() const { return (const_cast<CThreadMutex *>(this))->TryLock(); }
|
|
|
|
//------------------------------------------------------
|
|
// Use this to make deadlocks easier to track by asserting
|
|
// when it is expected that the current thread owns the mutex
|
|
//------------------------------------------------------
|
|
bool AssertOwnedByCurrentThread();
|
|
|
|
//------------------------------------------------------
|
|
// Enable tracing to track deadlock problems
|
|
//------------------------------------------------------
|
|
void SetTrace( bool );
|
|
|
|
private:
|
|
// Disallow copying
|
|
CThreadMutex( const CThreadMutex & );
|
|
CThreadMutex &operator=( const CThreadMutex & );
|
|
|
|
#if defined( _WIN32 )
|
|
// Efficient solution to breaking the windows.h dependency, invariant is tested.
|
|
#ifdef _WIN64
|
|
#define TT_SIZEOF_CRITICALSECTION 40
|
|
#else
|
|
#ifndef _X360
|
|
#define TT_SIZEOF_CRITICALSECTION 24
|
|
#else
|
|
#define TT_SIZEOF_CRITICALSECTION 28
|
|
#endif // !_XBOX
|
|
#endif // _WIN64
|
|
byte m_CriticalSection[TT_SIZEOF_CRITICALSECTION];
|
|
#elif defined(POSIX)
|
|
pthread_mutex_t m_Mutex;
|
|
pthread_mutexattr_t m_Attr;
|
|
#else
|
|
#error
|
|
#endif
|
|
|
|
#ifdef THREAD_MUTEX_TRACING_SUPPORTED
|
|
// Debugging (always here to allow mixed debug/release builds w/o changing size)
|
|
uint m_currentOwnerID;
|
|
uint16 m_lockCount;
|
|
bool m_bTrace;
|
|
#endif
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// An alternative mutex that is useful for cases when thread contention is
|
|
// rare, but a mutex is required. Instances should be declared volatile.
|
|
// Sleep of 0 may not be sufficient to keep high priority threads from starving
|
|
// lesser threads. This class is not a suitable replacement for a critical
|
|
// section if the resource contention is high.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#if !defined(THREAD_PROFILER)
|
|
|
|
class CThreadFastMutex
|
|
{
|
|
public:
|
|
CThreadFastMutex()
|
|
: m_ownerID( 0 ),
|
|
m_depth( 0 )
|
|
{
|
|
}
|
|
|
|
private:
|
|
FORCEINLINE bool TryLockInline( const uint32 threadId ) volatile
|
|
{
|
|
if ( threadId != m_ownerID && !ThreadInterlockedAssignIf( (volatile long *)&m_ownerID, (long)threadId, 0 ) )
|
|
return false;
|
|
|
|
ThreadMemoryBarrier();
|
|
++m_depth;
|
|
return true;
|
|
}
|
|
|
|
bool TryLock( const uint32 threadId ) volatile
|
|
{
|
|
return TryLockInline( threadId );
|
|
}
|
|
|
|
PLATFORM_CLASS void Lock( const uint32 threadId, unsigned nSpinSleepTime ) volatile;
|
|
|
|
public:
|
|
bool TryLock() volatile
|
|
{
|
|
#ifdef _DEBUG
|
|
if ( m_depth == INT_MAX )
|
|
DebuggerBreak();
|
|
|
|
if ( m_depth < 0 )
|
|
DebuggerBreak();
|
|
#endif
|
|
return TryLockInline( ThreadGetCurrentId() );
|
|
}
|
|
|
|
#ifndef _DEBUG
|
|
FORCEINLINE
|
|
#endif
|
|
void Lock( unsigned int nSpinSleepTime = 0 ) volatile
|
|
{
|
|
const uint32 threadId = ThreadGetCurrentId();
|
|
|
|
if ( !TryLockInline( threadId ) )
|
|
{
|
|
ThreadPause();
|
|
Lock( threadId, nSpinSleepTime );
|
|
}
|
|
#ifdef _DEBUG
|
|
if ( m_ownerID != ThreadGetCurrentId() )
|
|
DebuggerBreak();
|
|
|
|
if ( m_depth == INT_MAX )
|
|
DebuggerBreak();
|
|
|
|
if ( m_depth < 0 )
|
|
DebuggerBreak();
|
|
#endif
|
|
}
|
|
|
|
#ifndef _DEBUG
|
|
FORCEINLINE
|
|
#endif
|
|
void Unlock() volatile
|
|
{
|
|
#ifdef _DEBUG
|
|
if ( m_ownerID != ThreadGetCurrentId() )
|
|
DebuggerBreak();
|
|
|
|
if ( m_depth <= 0 )
|
|
DebuggerBreak();
|
|
#endif
|
|
|
|
--m_depth;
|
|
if ( !m_depth )
|
|
{
|
|
ThreadMemoryBarrier();
|
|
ThreadInterlockedExchange( &m_ownerID, 0 );
|
|
}
|
|
}
|
|
|
|
#ifdef WIN32
|
|
bool TryLock() const volatile { return (const_cast<CThreadFastMutex *>(this))->TryLock(); }
|
|
void Lock(unsigned nSpinSleepTime = 1 ) const volatile { (const_cast<CThreadFastMutex *>(this))->Lock( nSpinSleepTime ); }
|
|
void Unlock() const volatile { (const_cast<CThreadFastMutex *>(this))->Unlock(); }
|
|
#endif
|
|
// To match regular CThreadMutex:
|
|
bool AssertOwnedByCurrentThread() { return true; }
|
|
void SetTrace( bool ) {}
|
|
|
|
uint32 GetOwnerId() const { return m_ownerID; }
|
|
int GetDepth() const { return m_depth; }
|
|
private:
|
|
volatile uint32 m_ownerID;
|
|
int m_depth;
|
|
};
|
|
|
|
class ALIGN128 CAlignedThreadFastMutex : public CThreadFastMutex
|
|
{
|
|
public:
|
|
CAlignedThreadFastMutex()
|
|
{
|
|
Assert( (size_t)this % 128 == 0 && sizeof(*this) == 128 );
|
|
}
|
|
|
|
private:
|
|
uint8 pad[128-sizeof(CThreadFastMutex)];
|
|
} ALIGN128_POST;
|
|
|
|
#else
|
|
typedef CThreadMutex CThreadFastMutex;
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class CThreadNullMutex
|
|
{
|
|
public:
|
|
static void Lock() {}
|
|
static void Unlock() {}
|
|
|
|
static bool TryLock() { return true; }
|
|
static bool AssertOwnedByCurrentThread() { return true; }
|
|
static void SetTrace( bool b ) {}
|
|
|
|
static uint32 GetOwnerId() { return 0; }
|
|
static int GetDepth() { return 0; }
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// A mutex decorator class used to control the use of a mutex, to make it
|
|
// less expensive when not multithreading
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template <class BaseClass, bool *pCondition>
|
|
class CThreadConditionalMutex : public BaseClass
|
|
{
|
|
public:
|
|
void Lock() { if ( *pCondition ) BaseClass::Lock(); }
|
|
void Lock() const { if ( *pCondition ) BaseClass::Lock(); }
|
|
void Unlock() { if ( *pCondition ) BaseClass::Unlock(); }
|
|
void Unlock() const { if ( *pCondition ) BaseClass::Unlock(); }
|
|
|
|
bool TryLock() { if ( *pCondition ) return BaseClass::TryLock(); else return true; }
|
|
bool TryLock() const { if ( *pCondition ) return BaseClass::TryLock(); else return true; }
|
|
bool AssertOwnedByCurrentThread() { if ( *pCondition ) return BaseClass::AssertOwnedByCurrentThread(); else return true; }
|
|
void SetTrace( bool b ) { if ( *pCondition ) BaseClass::SetTrace( b ); }
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Mutex decorator that blows up if another thread enters
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template <class BaseClass>
|
|
class CThreadTerminalMutex : public BaseClass
|
|
{
|
|
public:
|
|
bool TryLock() { if ( !BaseClass::TryLock() ) { DebuggerBreak(); return false; } return true; }
|
|
bool TryLock() const { if ( !BaseClass::TryLock() ) { DebuggerBreak(); return false; } return true; }
|
|
void Lock() { if ( !TryLock() ) BaseClass::Lock(); }
|
|
void Lock() const { if ( !TryLock() ) BaseClass::Lock(); }
|
|
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Class to Lock a critical section, and unlock it automatically
|
|
// when the lock goes out of scope
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template <class MUTEX_TYPE = CThreadMutex>
|
|
class CAutoLockT
|
|
{
|
|
public:
|
|
FORCEINLINE CAutoLockT( MUTEX_TYPE &lock)
|
|
: m_lock(lock)
|
|
{
|
|
m_lock.Lock();
|
|
}
|
|
|
|
FORCEINLINE CAutoLockT(const MUTEX_TYPE &lock)
|
|
: m_lock(const_cast<MUTEX_TYPE &>(lock))
|
|
{
|
|
m_lock.Lock();
|
|
}
|
|
|
|
FORCEINLINE ~CAutoLockT()
|
|
{
|
|
m_lock.Unlock();
|
|
}
|
|
|
|
|
|
private:
|
|
MUTEX_TYPE &m_lock;
|
|
|
|
// Disallow copying
|
|
CAutoLockT<MUTEX_TYPE>( const CAutoLockT<MUTEX_TYPE> & );
|
|
CAutoLockT<MUTEX_TYPE> &operator=( const CAutoLockT<MUTEX_TYPE> & );
|
|
};
|
|
|
|
typedef CAutoLockT<CThreadMutex> CAutoLock;
|
|
|
|
//---------------------------------------------------------
|
|
|
|
template <int size> struct CAutoLockTypeDeducer {};
|
|
template <> struct CAutoLockTypeDeducer<sizeof(CThreadMutex)> { typedef CThreadMutex Type_t; };
|
|
template <> struct CAutoLockTypeDeducer<sizeof(CThreadNullMutex)> { typedef CThreadNullMutex Type_t; };
|
|
#if !defined(THREAD_PROFILER)
|
|
template <> struct CAutoLockTypeDeducer<sizeof(CThreadFastMutex)> { typedef CThreadFastMutex Type_t; };
|
|
template <> struct CAutoLockTypeDeducer<sizeof(CAlignedThreadFastMutex)> { typedef CAlignedThreadFastMutex Type_t; };
|
|
#endif
|
|
|
|
#define AUTO_LOCK_( type, mutex ) \
|
|
CAutoLockT< type > UNIQUE_ID( static_cast<const type &>( mutex ) )
|
|
|
|
#if defined(GNUC)
|
|
|
|
template<typename T> T strip_cv_quals_for_mutex(T&);
|
|
template<typename T> T strip_cv_quals_for_mutex(const T&);
|
|
template<typename T> T strip_cv_quals_for_mutex(volatile T&);
|
|
template<typename T> T strip_cv_quals_for_mutex(const volatile T&);
|
|
|
|
#define AUTO_LOCK( mutex ) \
|
|
AUTO_LOCK_( typeof(::strip_cv_quals_for_mutex(mutex)), mutex )
|
|
|
|
#else // GNUC
|
|
|
|
#define AUTO_LOCK( mutex ) \
|
|
AUTO_LOCK_( CAutoLockTypeDeducer<sizeof(mutex)>::Type_t, mutex )
|
|
|
|
#endif
|
|
|
|
#define AUTO_LOCK_FM( mutex ) \
|
|
AUTO_LOCK_( CThreadFastMutex, mutex )
|
|
|
|
#define LOCAL_THREAD_LOCK_( tag ) \
|
|
; \
|
|
static CThreadFastMutex autoMutex_##tag; \
|
|
AUTO_LOCK( autoMutex_##tag )
|
|
|
|
#define LOCAL_THREAD_LOCK() \
|
|
LOCAL_THREAD_LOCK_(_)
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Base class for event, semaphore and mutex objects.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class PLATFORM_CLASS CThreadSyncObject
|
|
{
|
|
public:
|
|
~CThreadSyncObject();
|
|
|
|
//-----------------------------------------------------
|
|
// Query if object is useful
|
|
//-----------------------------------------------------
|
|
bool operator!() const;
|
|
|
|
//-----------------------------------------------------
|
|
// Access handle
|
|
//-----------------------------------------------------
|
|
#ifdef _WIN32
|
|
operator HANDLE() { return GetHandle(); }
|
|
const HANDLE GetHandle() const { return m_hSyncObject; }
|
|
#endif
|
|
//-----------------------------------------------------
|
|
// Wait for a signal from the object
|
|
//-----------------------------------------------------
|
|
bool Wait( uint32 dwTimeout = TT_INFINITE );
|
|
|
|
protected:
|
|
CThreadSyncObject();
|
|
void AssertUseable();
|
|
|
|
#ifdef _WIN32
|
|
HANDLE m_hSyncObject;
|
|
bool m_bCreatedHandle;
|
|
#elif defined(POSIX)
|
|
pthread_mutex_t m_Mutex;
|
|
pthread_cond_t m_Condition;
|
|
bool m_bInitalized;
|
|
int m_cSet;
|
|
bool m_bManualReset;
|
|
bool m_bWakeForEvent;
|
|
#else
|
|
#error "Implement me"
|
|
#endif
|
|
|
|
private:
|
|
CThreadSyncObject( const CThreadSyncObject & );
|
|
CThreadSyncObject &operator=( const CThreadSyncObject & );
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Wrapper for unnamed event objects
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#if defined( _WIN32 )
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CThreadSemaphore
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class PLATFORM_CLASS CThreadSemaphore : public CThreadSyncObject
|
|
{
|
|
public:
|
|
CThreadSemaphore(long initialValue, long maxValue);
|
|
|
|
//-----------------------------------------------------
|
|
// Increases the count of the semaphore object by a specified
|
|
// amount. Wait() decreases the count by one on return.
|
|
//-----------------------------------------------------
|
|
bool Release(long releaseCount = 1, long * pPreviousCount = NULL );
|
|
|
|
private:
|
|
CThreadSemaphore(const CThreadSemaphore &);
|
|
CThreadSemaphore &operator=(const CThreadSemaphore &);
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// A mutex suitable for out-of-process, multi-processor usage
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class PLATFORM_CLASS CThreadFullMutex : public CThreadSyncObject
|
|
{
|
|
public:
|
|
CThreadFullMutex( bool bEstablishInitialOwnership = false, const char * pszName = NULL );
|
|
|
|
//-----------------------------------------------------
|
|
// Release ownership of the mutex
|
|
//-----------------------------------------------------
|
|
bool Release();
|
|
|
|
// To match regular CThreadMutex:
|
|
void Lock() { Wait(); }
|
|
void Lock( unsigned timeout ) { Wait( timeout ); }
|
|
void Unlock() { Release(); }
|
|
bool AssertOwnedByCurrentThread() { return true; }
|
|
void SetTrace( bool ) {}
|
|
|
|
private:
|
|
CThreadFullMutex( const CThreadFullMutex & );
|
|
CThreadFullMutex &operator=( const CThreadFullMutex & );
|
|
};
|
|
#endif
|
|
|
|
|
|
class PLATFORM_CLASS CThreadEvent : public CThreadSyncObject
|
|
{
|
|
public:
|
|
CThreadEvent( bool fManualReset = false );
|
|
#ifdef WIN32
|
|
CThreadEvent( HANDLE hHandle );
|
|
#endif
|
|
//-----------------------------------------------------
|
|
// Set the state to signaled
|
|
//-----------------------------------------------------
|
|
bool Set();
|
|
|
|
//-----------------------------------------------------
|
|
// Set the state to nonsignaled
|
|
//-----------------------------------------------------
|
|
bool Reset();
|
|
|
|
//-----------------------------------------------------
|
|
// Check if the event is signaled
|
|
//-----------------------------------------------------
|
|
bool Check();
|
|
|
|
bool Wait( uint32 dwTimeout = TT_INFINITE );
|
|
|
|
private:
|
|
CThreadEvent( const CThreadEvent & );
|
|
CThreadEvent &operator=( const CThreadEvent & );
|
|
};
|
|
|
|
// Hard-wired manual event for use in array declarations
|
|
class CThreadManualEvent : public CThreadEvent
|
|
{
|
|
public:
|
|
CThreadManualEvent()
|
|
: CThreadEvent( true )
|
|
{
|
|
}
|
|
};
|
|
|
|
inline int ThreadWaitForEvents( int nEvents, CThreadEvent * const *pEvents, bool bWaitAll = true, unsigned timeout = TT_INFINITE )
|
|
{
|
|
#ifdef POSIX
|
|
Assert( nEvents == 1);
|
|
if ( pEvents[0]->Wait( timeout ) )
|
|
return WAIT_OBJECT_0;
|
|
else
|
|
return WAIT_TIMEOUT;
|
|
#else
|
|
HANDLE handles[64];
|
|
for ( unsigned int i = 0; i < min( nEvents, ARRAYSIZE(handles) ); i++ )
|
|
handles[i] = pEvents[i]->GetHandle();
|
|
return ThreadWaitForObjects( nEvents, handles, bWaitAll, timeout );
|
|
#endif
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CThreadRWLock
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class PLATFORM_CLASS CThreadRWLock
|
|
{
|
|
public:
|
|
CThreadRWLock();
|
|
|
|
void LockForRead();
|
|
void UnlockRead();
|
|
void LockForWrite();
|
|
void UnlockWrite();
|
|
|
|
void LockForRead() const { const_cast<CThreadRWLock *>(this)->LockForRead(); }
|
|
void UnlockRead() const { const_cast<CThreadRWLock *>(this)->UnlockRead(); }
|
|
void LockForWrite() const { const_cast<CThreadRWLock *>(this)->LockForWrite(); }
|
|
void UnlockWrite() const { const_cast<CThreadRWLock *>(this)->UnlockWrite(); }
|
|
|
|
private:
|
|
void WaitForRead();
|
|
|
|
#ifdef WIN32
|
|
CThreadFastMutex m_mutex;
|
|
#else
|
|
CThreadMutex m_mutex;
|
|
#endif
|
|
CThreadEvent m_CanWrite;
|
|
CThreadEvent m_CanRead;
|
|
|
|
int m_nWriters;
|
|
int m_nActiveReaders;
|
|
int m_nPendingReaders;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CThreadSpinRWLock
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class ALIGN8 PLATFORM_CLASS CThreadSpinRWLock
|
|
{
|
|
public:
|
|
CThreadSpinRWLock() { COMPILE_TIME_ASSERT( sizeof( LockInfo_t ) == sizeof( int64 ) ); Assert( (intp)this % 8 == 0 ); memset( this, 0, sizeof( *this ) ); }
|
|
|
|
bool TryLockForWrite();
|
|
bool TryLockForRead();
|
|
|
|
void LockForRead();
|
|
void UnlockRead();
|
|
void LockForWrite();
|
|
void UnlockWrite();
|
|
|
|
bool TryLockForWrite() const { return const_cast<CThreadSpinRWLock *>(this)->TryLockForWrite(); }
|
|
bool TryLockForRead() const { return const_cast<CThreadSpinRWLock *>(this)->TryLockForRead(); }
|
|
void LockForRead() const { const_cast<CThreadSpinRWLock *>(this)->LockForRead(); }
|
|
void UnlockRead() const { const_cast<CThreadSpinRWLock *>(this)->UnlockRead(); }
|
|
void LockForWrite() const { const_cast<CThreadSpinRWLock *>(this)->LockForWrite(); }
|
|
void UnlockWrite() const { const_cast<CThreadSpinRWLock *>(this)->UnlockWrite(); }
|
|
|
|
private:
|
|
struct LockInfo_t
|
|
{
|
|
uint32 m_writerId;
|
|
int m_nReaders;
|
|
};
|
|
|
|
bool AssignIf( const LockInfo_t &newValue, const LockInfo_t &comperand );
|
|
bool TryLockForWrite( const uint32 threadId );
|
|
void SpinLockForWrite( const uint32 threadId );
|
|
|
|
volatile LockInfo_t m_lockInfo;
|
|
CInterlockedInt m_nWriters;
|
|
} ALIGN8_POST;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// A thread wrapper similar to a Java thread.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class PLATFORM_CLASS CThread
|
|
{
|
|
public:
|
|
CThread();
|
|
virtual ~CThread();
|
|
|
|
//-----------------------------------------------------
|
|
|
|
const char *GetName();
|
|
void SetName( const char * );
|
|
|
|
size_t CalcStackDepth( void *pStackVariable ) { return ((byte *)m_pStackBase - (byte *)pStackVariable); }
|
|
|
|
//-----------------------------------------------------
|
|
// Functions for the other threads
|
|
//-----------------------------------------------------
|
|
|
|
// Start thread running - error if already running
|
|
virtual bool Start( unsigned nBytesStack = 0 );
|
|
|
|
// Returns true if thread has been created and hasn't yet exited
|
|
bool IsAlive();
|
|
|
|
// This method causes the current thread to wait until this thread
|
|
// is no longer alive.
|
|
bool Join( unsigned timeout = TT_INFINITE );
|
|
|
|
#ifdef _WIN32
|
|
// Access the thread handle directly
|
|
HANDLE GetThreadHandle();
|
|
uint GetThreadId();
|
|
#elif defined( LINUX )
|
|
uint GetThreadId();
|
|
#endif
|
|
|
|
//-----------------------------------------------------
|
|
|
|
int GetResult();
|
|
|
|
//-----------------------------------------------------
|
|
// Functions for both this, and maybe, and other threads
|
|
//-----------------------------------------------------
|
|
|
|
// Forcibly, abnormally, but relatively cleanly stop the thread
|
|
void Stop( int exitCode = 0 );
|
|
|
|
// Get the priority
|
|
int GetPriority() const;
|
|
|
|
// Set the priority
|
|
bool SetPriority( int );
|
|
|
|
// Request a thread to suspend, this must ONLY be called from the thread itself, not the main thread
|
|
// This suspend variant causes the thread in question to suspend at a known point in its execution
|
|
// which means you don't risk the global deadlocks/hangs potentially caused by the raw Suspend() call
|
|
void SuspendCooperative();
|
|
|
|
// Resume a previously suspended thread from the Cooperative call
|
|
void ResumeCooperative();
|
|
|
|
// wait for a thread to execute its SuspendCooperative call
|
|
void BWaitForThreadSuspendCooperative();
|
|
|
|
#ifndef LINUX
|
|
// forcefully Suspend a thread
|
|
unsigned int Suspend();
|
|
|
|
// forcefully Resume a previously suspended thread
|
|
unsigned int Resume();
|
|
#endif
|
|
|
|
// Force hard-termination of thread. Used for critical failures.
|
|
bool Terminate( int exitCode = 0 );
|
|
|
|
//-----------------------------------------------------
|
|
// Global methods
|
|
//-----------------------------------------------------
|
|
|
|
// Get the Thread object that represents the current thread, if any.
|
|
// Can return NULL if the current thread was not created using
|
|
// CThread
|
|
static CThread *GetCurrentCThread();
|
|
|
|
// Offer a context switch. Under Win32, equivalent to Sleep(0)
|
|
#ifdef Yield
|
|
#undef Yield
|
|
#endif
|
|
static void Yield();
|
|
|
|
// This method causes the current thread to yield and not to be
|
|
// scheduled for further execution until a certain amount of real
|
|
// time has elapsed, more or less.
|
|
static void Sleep( unsigned duration );
|
|
|
|
protected:
|
|
|
|
// Optional pre-run call, with ability to fail-create. Note Init()
|
|
// is forced synchronous with Start()
|
|
virtual bool Init();
|
|
|
|
// Thread will run this function on startup, must be supplied by
|
|
// derived class, performs the intended action of the thread.
|
|
virtual int Run() = 0;
|
|
|
|
// Called when the thread is about to exit, by the about-to-exit thread.
|
|
virtual void OnExit();
|
|
|
|
// Called after OnExit when a thread finishes or is killed. Not virtual because no inherited classes
|
|
// override it and we don't want to change the vtable from the published SDK version.
|
|
void Cleanup();
|
|
|
|
bool WaitForCreateComplete( CThreadEvent *pEvent );
|
|
|
|
// "Virtual static" facility
|
|
typedef unsigned (__stdcall *ThreadProc_t)( void * );
|
|
virtual ThreadProc_t GetThreadProc();
|
|
virtual bool IsThreadRunning();
|
|
|
|
CThreadMutex m_Lock;
|
|
|
|
#ifdef WIN32
|
|
ThreadHandle_t GetThreadID() const { return (ThreadHandle_t)m_hThread; }
|
|
#else
|
|
ThreadId_t GetThreadID() const { return (ThreadId_t)m_threadId; }
|
|
#endif
|
|
|
|
private:
|
|
enum Flags
|
|
{
|
|
SUPPORT_STOP_PROTOCOL = 1 << 0
|
|
};
|
|
|
|
// Thread initially runs this. param is actually 'this'. function
|
|
// just gets this and calls ThreadProc
|
|
struct ThreadInit_t
|
|
{
|
|
CThread * pThread;
|
|
CThreadEvent *pInitCompleteEvent;
|
|
bool * pfInitSuccess;
|
|
};
|
|
|
|
static unsigned __stdcall ThreadProc( void * pv );
|
|
|
|
// make copy constructor and assignment operator inaccessible
|
|
CThread( const CThread & );
|
|
CThread &operator=( const CThread & );
|
|
|
|
#ifdef _WIN32
|
|
HANDLE m_hThread;
|
|
ThreadId_t m_threadId;
|
|
#elif defined(POSIX)
|
|
pthread_t m_threadId;
|
|
#endif
|
|
CInterlockedInt m_nSuspendCount;
|
|
CThreadEvent m_SuspendEvent;
|
|
CThreadEvent m_SuspendEventSignal;
|
|
int m_result;
|
|
char m_szName[32];
|
|
void * m_pStackBase;
|
|
unsigned m_flags;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// A helper class to let you sleep a thread for memory validation, you need to handle
|
|
// m_bSleepForValidate in your ::Run() call and set m_bSleepingForValidate when sleeping
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
class PLATFORM_CLASS CValidatableThread : public CThread
|
|
{
|
|
public:
|
|
CValidatableThread()
|
|
{
|
|
m_bSleepForValidate = false;
|
|
m_bSleepingForValidate = false;
|
|
}
|
|
|
|
#ifdef DBGFLAG_VALIDATE
|
|
virtual void SleepForValidate() { m_bSleepForValidate = true; }
|
|
bool BSleepingForValidate() { return m_bSleepingForValidate; }
|
|
virtual void WakeFromValidate() { m_bSleepForValidate = false; }
|
|
#endif
|
|
protected:
|
|
bool m_bSleepForValidate;
|
|
bool m_bSleepingForValidate;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Simple thread class encompasses the notion of a worker thread, handing
|
|
// synchronized communication.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
// These are internal reserved error results from a call attempt
|
|
enum WTCallResult_t
|
|
{
|
|
WTCR_FAIL = -1,
|
|
WTCR_TIMEOUT = -2,
|
|
WTCR_THREAD_GONE = -3,
|
|
};
|
|
|
|
class CFunctor;
|
|
class PLATFORM_CLASS CWorkerThread : public CThread
|
|
{
|
|
public:
|
|
CWorkerThread();
|
|
|
|
//-----------------------------------------------------
|
|
//
|
|
// Inter-thread communication
|
|
//
|
|
// Calls in either direction take place on the same "channel."
|
|
// Seperate functions are specified to make identities obvious
|
|
//
|
|
//-----------------------------------------------------
|
|
|
|
// Master: Signal the thread, and block for a response
|
|
int CallWorker( unsigned, unsigned timeout = TT_INFINITE, bool fBoostWorkerPriorityToMaster = true, CFunctor *pParamFunctor = NULL );
|
|
|
|
// Worker: Signal the thread, and block for a response
|
|
int CallMaster( unsigned, unsigned timeout = TT_INFINITE );
|
|
|
|
// Wait for the next request
|
|
bool WaitForCall( unsigned dwTimeout, unsigned *pResult = NULL );
|
|
bool WaitForCall( unsigned *pResult = NULL );
|
|
|
|
// Is there a request?
|
|
bool PeekCall( unsigned *pParam = NULL, CFunctor **ppParamFunctor = NULL );
|
|
|
|
// Reply to the request
|
|
void Reply( unsigned );
|
|
|
|
// Wait for a reply in the case when CallWorker() with timeout != TT_INFINITE
|
|
int WaitForReply( unsigned timeout = TT_INFINITE );
|
|
|
|
// If you want to do WaitForMultipleObjects you'll need to include
|
|
// this handle in your wait list or you won't be responsive
|
|
CThreadEvent &GetCallHandle();
|
|
// Find out what the request was
|
|
unsigned GetCallParam( CFunctor **ppParamFunctor = NULL ) const;
|
|
|
|
// Boost the worker thread to the master thread, if worker thread is lesser, return old priority
|
|
int BoostPriority();
|
|
|
|
protected:
|
|
#ifndef _WIN32
|
|
#define __stdcall
|
|
#endif
|
|
typedef uint32 (__stdcall *WaitFunc_t)( int nEvents, CThreadEvent * const *pEvents, int bWaitAll, uint32 timeout );
|
|
|
|
int Call( unsigned, unsigned timeout, bool fBoost, WaitFunc_t = NULL, CFunctor *pParamFunctor = NULL );
|
|
int WaitForReply( unsigned timeout, WaitFunc_t );
|
|
|
|
private:
|
|
CWorkerThread( const CWorkerThread & );
|
|
CWorkerThread &operator=( const CWorkerThread & );
|
|
|
|
CThreadEvent m_EventSend;
|
|
CThreadEvent m_EventComplete;
|
|
|
|
unsigned m_Param;
|
|
CFunctor *m_pParamFunctor;
|
|
int m_ReturnVal;
|
|
};
|
|
|
|
|
|
// a unidirectional message queue. A queue of type T. Not especially high speed since each message
|
|
// is malloced/freed. Note that if your message class has destructors/constructors, they MUST be
|
|
// thread safe!
|
|
template<class T> class CMessageQueue
|
|
{
|
|
CThreadEvent SignalEvent; // signals presence of data
|
|
CThreadMutex QueueAccessMutex;
|
|
|
|
// the parts protected by the mutex
|
|
struct MsgNode
|
|
{
|
|
MsgNode *Next;
|
|
T Data;
|
|
};
|
|
|
|
MsgNode *Head;
|
|
MsgNode *Tail;
|
|
|
|
public:
|
|
CMessageQueue( void )
|
|
{
|
|
Head = Tail = NULL;
|
|
}
|
|
|
|
// check for a message. not 100% reliable - someone could grab the message first
|
|
bool MessageWaiting( void )
|
|
{
|
|
return ( Head != NULL );
|
|
}
|
|
|
|
void WaitMessage( T *pMsg )
|
|
{
|
|
for(;;)
|
|
{
|
|
while( ! MessageWaiting() )
|
|
SignalEvent.Wait();
|
|
QueueAccessMutex.Lock();
|
|
if (! Head )
|
|
{
|
|
// multiple readers could make this null
|
|
QueueAccessMutex.Unlock();
|
|
continue;
|
|
}
|
|
*( pMsg ) = Head->Data;
|
|
MsgNode *remove_this = Head;
|
|
Head = Head->Next;
|
|
if (! Head) // if empty, fix tail ptr
|
|
Tail = NULL;
|
|
QueueAccessMutex.Unlock();
|
|
delete remove_this;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void QueueMessage( T const &Msg)
|
|
{
|
|
MsgNode *new1=new MsgNode;
|
|
new1->Data=Msg;
|
|
new1->Next=NULL;
|
|
QueueAccessMutex.Lock();
|
|
if ( Tail )
|
|
{
|
|
Tail->Next=new1;
|
|
Tail = new1;
|
|
}
|
|
else
|
|
{
|
|
Head = new1;
|
|
Tail = new1;
|
|
}
|
|
SignalEvent.Set();
|
|
QueueAccessMutex.Unlock();
|
|
}
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CThreadMutex. Inlining to reduce overhead and to allow client code
|
|
// to decide debug status (tracing)
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifdef _WIN32
|
|
typedef struct _RTL_CRITICAL_SECTION RTL_CRITICAL_SECTION;
|
|
typedef RTL_CRITICAL_SECTION CRITICAL_SECTION;
|
|
|
|
#ifndef _X360
|
|
extern "C"
|
|
{
|
|
void __declspec(dllimport) __stdcall InitializeCriticalSection(CRITICAL_SECTION *);
|
|
void __declspec(dllimport) __stdcall EnterCriticalSection(CRITICAL_SECTION *);
|
|
void __declspec(dllimport) __stdcall LeaveCriticalSection(CRITICAL_SECTION *);
|
|
void __declspec(dllimport) __stdcall DeleteCriticalSection(CRITICAL_SECTION *);
|
|
};
|
|
#endif
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline void CThreadMutex::Lock()
|
|
{
|
|
#ifdef THREAD_MUTEX_TRACING_ENABLED
|
|
uint thisThreadID = ThreadGetCurrentId();
|
|
if ( m_bTrace && m_currentOwnerID && ( m_currentOwnerID != thisThreadID ) )
|
|
Msg( "Thread %u about to wait for lock %p owned by %u\n", ThreadGetCurrentId(), (CRITICAL_SECTION *)&m_CriticalSection, m_currentOwnerID );
|
|
#endif
|
|
|
|
VCRHook_EnterCriticalSection((CRITICAL_SECTION *)&m_CriticalSection);
|
|
|
|
#ifdef THREAD_MUTEX_TRACING_ENABLED
|
|
if (m_lockCount == 0)
|
|
{
|
|
// we now own it for the first time. Set owner information
|
|
m_currentOwnerID = thisThreadID;
|
|
if ( m_bTrace )
|
|
Msg( "Thread %u now owns lock %p\n", m_currentOwnerID, (CRITICAL_SECTION *)&m_CriticalSection );
|
|
}
|
|
m_lockCount++;
|
|
#endif
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline void CThreadMutex::Unlock()
|
|
{
|
|
#ifdef THREAD_MUTEX_TRACING_ENABLED
|
|
AssertMsg( m_lockCount >= 1, "Invalid unlock of thread lock" );
|
|
m_lockCount--;
|
|
if (m_lockCount == 0)
|
|
{
|
|
if ( m_bTrace )
|
|
Msg( "Thread %u releasing lock %p\n", m_currentOwnerID, (CRITICAL_SECTION *)&m_CriticalSection );
|
|
m_currentOwnerID = 0;
|
|
}
|
|
#endif
|
|
LeaveCriticalSection((CRITICAL_SECTION *)&m_CriticalSection);
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline bool CThreadMutex::AssertOwnedByCurrentThread()
|
|
{
|
|
#ifdef THREAD_MUTEX_TRACING_ENABLED
|
|
if (ThreadGetCurrentId() == m_currentOwnerID)
|
|
return true;
|
|
AssertMsg3( 0, "Expected thread %u as owner of lock %p, but %u owns", ThreadGetCurrentId(), (CRITICAL_SECTION *)&m_CriticalSection, m_currentOwnerID );
|
|
return false;
|
|
#else
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline void CThreadMutex::SetTrace( bool bTrace )
|
|
{
|
|
#ifdef THREAD_MUTEX_TRACING_ENABLED
|
|
m_bTrace = bTrace;
|
|
#endif
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
#elif defined(POSIX)
|
|
|
|
inline CThreadMutex::CThreadMutex()
|
|
{
|
|
// enable recursive locks as we need them
|
|
pthread_mutexattr_init( &m_Attr );
|
|
pthread_mutexattr_settype( &m_Attr, PTHREAD_MUTEX_RECURSIVE );
|
|
pthread_mutex_init( &m_Mutex, &m_Attr );
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline CThreadMutex::~CThreadMutex()
|
|
{
|
|
pthread_mutex_destroy( &m_Mutex );
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline void CThreadMutex::Lock()
|
|
{
|
|
pthread_mutex_lock( &m_Mutex );
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline void CThreadMutex::Unlock()
|
|
{
|
|
pthread_mutex_unlock( &m_Mutex );
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline bool CThreadMutex::AssertOwnedByCurrentThread()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
inline void CThreadMutex::SetTrace(bool fTrace)
|
|
{
|
|
}
|
|
|
|
#endif // POSIX
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CThreadRWLock inline functions
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
inline CThreadRWLock::CThreadRWLock()
|
|
: m_CanRead( true ),
|
|
m_nWriters( 0 ),
|
|
m_nActiveReaders( 0 ),
|
|
m_nPendingReaders( 0 )
|
|
{
|
|
}
|
|
|
|
inline void CThreadRWLock::LockForRead()
|
|
{
|
|
m_mutex.Lock();
|
|
if ( m_nWriters)
|
|
{
|
|
WaitForRead();
|
|
}
|
|
m_nActiveReaders++;
|
|
m_mutex.Unlock();
|
|
}
|
|
|
|
inline void CThreadRWLock::UnlockRead()
|
|
{
|
|
m_mutex.Lock();
|
|
m_nActiveReaders--;
|
|
if ( m_nActiveReaders == 0 && m_nWriters != 0 )
|
|
{
|
|
m_CanWrite.Set();
|
|
}
|
|
m_mutex.Unlock();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// CThreadSpinRWLock inline functions
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
inline bool CThreadSpinRWLock::AssignIf( const LockInfo_t &newValue, const LockInfo_t &comperand )
|
|
{
|
|
return ThreadInterlockedAssignIf64( (int64 *)&m_lockInfo, *((int64 *)&newValue), *((int64 *)&comperand) );
|
|
}
|
|
|
|
inline bool CThreadSpinRWLock::TryLockForWrite( const uint32 threadId )
|
|
{
|
|
// In order to grab a write lock, there can be no readers and no owners of the write lock
|
|
if ( m_lockInfo.m_nReaders > 0 || ( m_lockInfo.m_writerId && m_lockInfo.m_writerId != threadId ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static const LockInfo_t oldValue = { 0, 0 };
|
|
LockInfo_t newValue = { threadId, 0 };
|
|
const bool bSuccess = AssignIf( newValue, oldValue );
|
|
#if defined(_X360)
|
|
if ( bSuccess )
|
|
{
|
|
// X360TBD: Serious perf implications. Not Yet. __sync();
|
|
}
|
|
#endif
|
|
return bSuccess;
|
|
}
|
|
|
|
inline bool CThreadSpinRWLock::TryLockForWrite()
|
|
{
|
|
m_nWriters++;
|
|
if ( !TryLockForWrite( ThreadGetCurrentId() ) )
|
|
{
|
|
m_nWriters--;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
inline bool CThreadSpinRWLock::TryLockForRead()
|
|
{
|
|
if ( m_nWriters != 0 )
|
|
{
|
|
return false;
|
|
}
|
|
// In order to grab a write lock, the number of readers must not change and no thread can own the write
|
|
LockInfo_t oldValue;
|
|
LockInfo_t newValue;
|
|
|
|
oldValue.m_nReaders = m_lockInfo.m_nReaders;
|
|
oldValue.m_writerId = 0;
|
|
newValue.m_nReaders = oldValue.m_nReaders + 1;
|
|
newValue.m_writerId = 0;
|
|
|
|
const bool bSuccess = AssignIf( newValue, oldValue );
|
|
#if defined(_X360)
|
|
if ( bSuccess )
|
|
{
|
|
// X360TBD: Serious perf implications. Not Yet. __sync();
|
|
}
|
|
#endif
|
|
return bSuccess;
|
|
}
|
|
|
|
inline void CThreadSpinRWLock::LockForWrite()
|
|
{
|
|
const uint32 threadId = ThreadGetCurrentId();
|
|
|
|
m_nWriters++;
|
|
|
|
if ( !TryLockForWrite( threadId ) )
|
|
{
|
|
ThreadPause();
|
|
SpinLockForWrite( threadId );
|
|
}
|
|
}
|
|
|
|
// read data from a memory address
|
|
template<class T> FORCEINLINE T ReadVolatileMemory( T const *pPtr )
|
|
{
|
|
volatile const T * pVolatilePtr = ( volatile const T * ) pPtr;
|
|
return *pVolatilePtr;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#if defined( _WIN32 )
|
|
#pragma warning(pop)
|
|
#endif
|
|
|
|
#endif // THREADTOOLS_H
|