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2010-07-22 01:46:14 -05:00

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662 B
C++

//============ Copyright (c) Valve Corporation, All rights reserved. ============
//
// Panel to edit "state" nodes in layout system definitions.
//
//===============================================================================
#ifndef STATE_NODE_PANEL_H
#define STATE_NODE_PANEL_H
#if defined( COMPILER_MSVC )
#pragma once
#endif
#include "node_panel.h"
class CStateNodePanel : public CNodePanel
{
DECLARE_CLASS_SIMPLE( CStateNodePanel, CNodePanel );
public:
CStateNodePanel( Panel *pParent, const char *pName );
protected:
virtual void CreatePanelContents();
virtual void UpdateState();
};
#endif // STATE_NODE_PANEL_H