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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-01-09 10:39:03 +08:00
hl2sdk/common/networkbasetypes.proto
Nicholas Hastings c5d57c03ee
Update Protobuf and add protos for CS2 (#176)
* Replace protobuf 2.6.1 with 3.21.8

* Update/add protobuf libs

* Add CS2 protos

* Remove old csgo/dota protos

* Add versioned protoc bin

* Comment out Valve's `schema` define for now

* Use ENetworkDisconnectionReason

* Fix-up `offsetof` to avoid errors on some Clang versions
2023-11-15 23:58:12 +00:00

245 lines
6.1 KiB
Protocol Buffer

import "network_connection.proto";
enum SignonState_t {
SIGNONSTATE_NONE = 0;
SIGNONSTATE_CHALLENGE = 1;
SIGNONSTATE_CONNECTED = 2;
SIGNONSTATE_NEW = 3;
SIGNONSTATE_PRESPAWN = 4;
SIGNONSTATE_SPAWN = 5;
SIGNONSTATE_FULL = 6;
SIGNONSTATE_CHANGELEVEL = 7;
}
enum NET_Messages {
net_NOP = 0;
net_Disconnect = 1;
net_SplitScreenUser = 3;
net_Tick = 4;
net_StringCmd = 5;
net_SetConVar = 6;
net_SignonState = 7;
net_SpawnGroup_Load = 8;
net_SpawnGroup_ManifestUpdate = 9;
net_SpawnGroup_SetCreationTick = 11;
net_SpawnGroup_Unload = 12;
net_SpawnGroup_LoadCompleted = 13;
net_DebugOverlay = 15;
}
enum SpawnGroupFlags_t {
SPAWN_GROUP_LOAD_ENTITIES_FROM_SAVE = 1;
SPAWN_GROUP_DONT_SPAWN_ENTITIES = 2;
SPAWN_GROUP_SYNCHRONOUS_SPAWN = 4;
SPAWN_GROUP_IS_INITIAL_SPAWN_GROUP = 8;
SPAWN_GROUP_CREATE_CLIENT_ONLY_ENTITIES = 16;
SPAWN_GROUP_BLOCK_UNTIL_LOADED = 64;
SPAWN_GROUP_LOAD_STREAMING_DATA = 128;
SPAWN_GROUP_CREATE_NEW_SCENE_WORLD = 256;
}
message CMsgVector {
optional float x = 1;
optional float y = 2;
optional float z = 3;
optional float w = 4;
}
message CMsgVector2D {
optional float x = 1;
optional float y = 2;
}
message CMsgQAngle {
optional float x = 1;
optional float y = 2;
optional float z = 3;
}
message CMsgQuaternion {
optional float x = 1;
optional float y = 2;
optional float z = 3;
optional float w = 4;
}
message CMsgTransform {
optional .CMsgVector position = 1;
optional float scale = 2;
optional .CMsgQuaternion orientation = 3;
}
message CMsgRGBA {
optional int32 r = 1;
optional int32 g = 2;
optional int32 b = 3;
optional int32 a = 4;
}
message CMsgPlayerInfo {
optional string name = 1;
optional fixed64 xuid = 2;
optional int32 userid = 3;
optional fixed64 steamid = 4;
optional bool fakeplayer = 5;
optional bool ishltv = 6;
}
message CEntityMsg {
optional uint32 target_entity = 1 [default = 16777215];
}
message CMsg_CVars {
message CVar {
optional string name = 1;
optional string value = 2;
}
repeated .CMsg_CVars.CVar cvars = 1;
}
message CNETMsg_NOP {
}
message CNETMsg_SplitScreenUser {
optional int32 slot = 1;
}
message CNETMsg_Disconnect {
optional .ENetworkDisconnectionReason reason = 2 [default = NETWORK_DISCONNECT_INVALID];
}
message CNETMsg_Tick {
optional uint32 tick = 1;
optional uint32 host_frametime = 2;
optional uint32 host_frametime_std_deviation = 3;
optional uint32 host_computationtime = 4;
optional uint32 host_computationtime_std_deviation = 5;
optional uint32 host_framestarttime_std_deviation = 6;
optional uint32 host_loss = 7;
optional uint32 host_unfiltered_frametime = 8;
optional uint32 hltv_replay_flags = 9;
}
message CNETMsg_StringCmd {
optional string command = 1;
optional uint32 prediction_sync = 2;
}
message CNETMsg_SetConVar {
optional .CMsg_CVars convars = 1;
}
message CNETMsg_SignonState {
optional .SignonState_t signon_state = 1 [default = SIGNONSTATE_NONE];
optional uint32 spawn_count = 2;
optional uint32 num_server_players = 3;
repeated string players_networkids = 4;
optional string map_name = 5;
optional string addons = 6;
}
message CSVCMsg_GameEvent {
message key_t {
optional int32 type = 1;
optional string val_string = 2;
optional float val_float = 3;
optional int32 val_long = 4;
optional int32 val_short = 5;
optional int32 val_byte = 6;
optional bool val_bool = 7;
optional uint64 val_uint64 = 8;
}
optional string event_name = 1;
optional int32 eventid = 2;
repeated .CSVCMsg_GameEvent.key_t keys = 3;
}
message CSVCMsgList_GameEvents {
message event_t {
optional int32 tick = 1;
optional .CSVCMsg_GameEvent event = 2;
}
repeated .CSVCMsgList_GameEvents.event_t events = 1;
}
message CNETMsg_SpawnGroup_Load {
optional string worldname = 1;
optional string entitylumpname = 2;
optional string entityfiltername = 3;
optional uint32 spawngrouphandle = 4;
optional uint32 spawngroupownerhandle = 5;
optional .CMsgVector world_offset_pos = 6;
optional .CMsgQAngle world_offset_angle = 7;
optional bytes spawngroupmanifest = 8;
optional uint32 flags = 9;
optional int32 tickcount = 10;
optional bool manifestincomplete = 11;
optional string localnamefixup = 12;
optional string parentnamefixup = 13;
optional int32 manifestloadpriority = 14;
optional uint32 worldgroupid = 15;
optional uint32 creationsequence = 16;
optional string savegamefilename = 17;
optional uint32 spawngroupparenthandle = 18;
optional bool leveltransition = 19;
optional string worldgroupname = 20;
}
message CNETMsg_SpawnGroup_ManifestUpdate {
optional uint32 spawngrouphandle = 1;
optional bytes spawngroupmanifest = 2;
optional bool manifestincomplete = 3;
}
message CNETMsg_SpawnGroup_SetCreationTick {
optional uint32 spawngrouphandle = 1;
optional int32 tickcount = 2;
optional uint32 creationsequence = 3;
}
message CNETMsg_SpawnGroup_Unload {
optional uint32 spawngrouphandle = 1;
optional uint32 flags = 2;
optional int32 tickcount = 3;
}
message CNETMsg_SpawnGroup_LoadCompleted {
optional uint32 spawngrouphandle = 1;
}
message CSVCMsg_GameSessionConfiguration {
optional bool is_multiplayer = 1;
optional bool is_loadsavegame = 2;
optional bool is_background_map = 3;
optional bool is_headless = 4;
optional uint32 min_client_limit = 5;
optional uint32 max_client_limit = 6;
optional uint32 max_clients = 7;
optional fixed32 tick_interval = 8;
optional string hostname = 9;
optional string savegamename = 10;
optional string s1_mapname = 11;
optional string gamemode = 12;
optional string server_ip_address = 13;
optional bytes data = 14;
optional bool is_localonly = 15;
optional bool no_steam_server = 19;
optional bool is_transition = 16;
optional string previouslevel = 17;
optional string landmarkname = 18;
}
message CNETMsg_DebugOverlay {
optional int32 etype = 1;
repeated .CMsgVector vectors = 2;
repeated .CMsgRGBA colors = 3;
repeated float dimensions = 4;
repeated float times = 5;
repeated bool bools = 6;
repeated uint64 uint64s = 7;
repeated string strings = 8;
}