mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-09 10:39:03 +08:00
c5d57c03ee
* Replace protobuf 2.6.1 with 3.21.8 * Update/add protobuf libs * Add CS2 protos * Remove old csgo/dota protos * Add versioned protoc bin * Comment out Valve's `schema` define for now * Use ENetworkDisconnectionReason * Fix-up `offsetof` to avoid errors on some Clang versions
245 lines
6.1 KiB
Protocol Buffer
245 lines
6.1 KiB
Protocol Buffer
import "network_connection.proto";
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enum SignonState_t {
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SIGNONSTATE_NONE = 0;
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SIGNONSTATE_CHALLENGE = 1;
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SIGNONSTATE_CONNECTED = 2;
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SIGNONSTATE_NEW = 3;
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SIGNONSTATE_PRESPAWN = 4;
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SIGNONSTATE_SPAWN = 5;
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SIGNONSTATE_FULL = 6;
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SIGNONSTATE_CHANGELEVEL = 7;
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}
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enum NET_Messages {
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net_NOP = 0;
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net_Disconnect = 1;
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net_SplitScreenUser = 3;
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net_Tick = 4;
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net_StringCmd = 5;
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net_SetConVar = 6;
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net_SignonState = 7;
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net_SpawnGroup_Load = 8;
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net_SpawnGroup_ManifestUpdate = 9;
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net_SpawnGroup_SetCreationTick = 11;
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net_SpawnGroup_Unload = 12;
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net_SpawnGroup_LoadCompleted = 13;
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net_DebugOverlay = 15;
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}
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enum SpawnGroupFlags_t {
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SPAWN_GROUP_LOAD_ENTITIES_FROM_SAVE = 1;
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SPAWN_GROUP_DONT_SPAWN_ENTITIES = 2;
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SPAWN_GROUP_SYNCHRONOUS_SPAWN = 4;
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SPAWN_GROUP_IS_INITIAL_SPAWN_GROUP = 8;
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SPAWN_GROUP_CREATE_CLIENT_ONLY_ENTITIES = 16;
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SPAWN_GROUP_BLOCK_UNTIL_LOADED = 64;
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SPAWN_GROUP_LOAD_STREAMING_DATA = 128;
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SPAWN_GROUP_CREATE_NEW_SCENE_WORLD = 256;
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}
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message CMsgVector {
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optional float x = 1;
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optional float y = 2;
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optional float z = 3;
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optional float w = 4;
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}
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message CMsgVector2D {
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optional float x = 1;
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optional float y = 2;
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}
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message CMsgQAngle {
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optional float x = 1;
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optional float y = 2;
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optional float z = 3;
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}
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message CMsgQuaternion {
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optional float x = 1;
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optional float y = 2;
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optional float z = 3;
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optional float w = 4;
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}
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message CMsgTransform {
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optional .CMsgVector position = 1;
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optional float scale = 2;
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optional .CMsgQuaternion orientation = 3;
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}
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message CMsgRGBA {
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optional int32 r = 1;
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optional int32 g = 2;
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optional int32 b = 3;
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optional int32 a = 4;
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}
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message CMsgPlayerInfo {
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optional string name = 1;
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optional fixed64 xuid = 2;
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optional int32 userid = 3;
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optional fixed64 steamid = 4;
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optional bool fakeplayer = 5;
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optional bool ishltv = 6;
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}
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message CEntityMsg {
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optional uint32 target_entity = 1 [default = 16777215];
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}
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message CMsg_CVars {
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message CVar {
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optional string name = 1;
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optional string value = 2;
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}
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repeated .CMsg_CVars.CVar cvars = 1;
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}
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message CNETMsg_NOP {
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}
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message CNETMsg_SplitScreenUser {
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optional int32 slot = 1;
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}
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message CNETMsg_Disconnect {
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optional .ENetworkDisconnectionReason reason = 2 [default = NETWORK_DISCONNECT_INVALID];
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}
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message CNETMsg_Tick {
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optional uint32 tick = 1;
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optional uint32 host_frametime = 2;
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optional uint32 host_frametime_std_deviation = 3;
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optional uint32 host_computationtime = 4;
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optional uint32 host_computationtime_std_deviation = 5;
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optional uint32 host_framestarttime_std_deviation = 6;
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optional uint32 host_loss = 7;
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optional uint32 host_unfiltered_frametime = 8;
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optional uint32 hltv_replay_flags = 9;
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}
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message CNETMsg_StringCmd {
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optional string command = 1;
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optional uint32 prediction_sync = 2;
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}
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message CNETMsg_SetConVar {
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optional .CMsg_CVars convars = 1;
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}
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message CNETMsg_SignonState {
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optional .SignonState_t signon_state = 1 [default = SIGNONSTATE_NONE];
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optional uint32 spawn_count = 2;
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optional uint32 num_server_players = 3;
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repeated string players_networkids = 4;
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optional string map_name = 5;
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optional string addons = 6;
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}
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message CSVCMsg_GameEvent {
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message key_t {
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optional int32 type = 1;
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optional string val_string = 2;
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optional float val_float = 3;
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optional int32 val_long = 4;
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optional int32 val_short = 5;
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optional int32 val_byte = 6;
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optional bool val_bool = 7;
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optional uint64 val_uint64 = 8;
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}
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optional string event_name = 1;
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optional int32 eventid = 2;
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repeated .CSVCMsg_GameEvent.key_t keys = 3;
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}
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message CSVCMsgList_GameEvents {
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message event_t {
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optional int32 tick = 1;
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optional .CSVCMsg_GameEvent event = 2;
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}
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repeated .CSVCMsgList_GameEvents.event_t events = 1;
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}
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message CNETMsg_SpawnGroup_Load {
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optional string worldname = 1;
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optional string entitylumpname = 2;
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optional string entityfiltername = 3;
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optional uint32 spawngrouphandle = 4;
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optional uint32 spawngroupownerhandle = 5;
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optional .CMsgVector world_offset_pos = 6;
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optional .CMsgQAngle world_offset_angle = 7;
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optional bytes spawngroupmanifest = 8;
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optional uint32 flags = 9;
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optional int32 tickcount = 10;
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optional bool manifestincomplete = 11;
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optional string localnamefixup = 12;
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optional string parentnamefixup = 13;
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optional int32 manifestloadpriority = 14;
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optional uint32 worldgroupid = 15;
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optional uint32 creationsequence = 16;
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optional string savegamefilename = 17;
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optional uint32 spawngroupparenthandle = 18;
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optional bool leveltransition = 19;
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optional string worldgroupname = 20;
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}
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message CNETMsg_SpawnGroup_ManifestUpdate {
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optional uint32 spawngrouphandle = 1;
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optional bytes spawngroupmanifest = 2;
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optional bool manifestincomplete = 3;
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}
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message CNETMsg_SpawnGroup_SetCreationTick {
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optional uint32 spawngrouphandle = 1;
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optional int32 tickcount = 2;
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optional uint32 creationsequence = 3;
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}
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message CNETMsg_SpawnGroup_Unload {
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optional uint32 spawngrouphandle = 1;
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optional uint32 flags = 2;
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optional int32 tickcount = 3;
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}
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message CNETMsg_SpawnGroup_LoadCompleted {
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optional uint32 spawngrouphandle = 1;
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}
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message CSVCMsg_GameSessionConfiguration {
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optional bool is_multiplayer = 1;
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optional bool is_loadsavegame = 2;
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optional bool is_background_map = 3;
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optional bool is_headless = 4;
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optional uint32 min_client_limit = 5;
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optional uint32 max_client_limit = 6;
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optional uint32 max_clients = 7;
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optional fixed32 tick_interval = 8;
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optional string hostname = 9;
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optional string savegamename = 10;
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optional string s1_mapname = 11;
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optional string gamemode = 12;
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optional string server_ip_address = 13;
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optional bytes data = 14;
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optional bool is_localonly = 15;
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optional bool no_steam_server = 19;
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optional bool is_transition = 16;
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optional string previouslevel = 17;
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optional string landmarkname = 18;
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}
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message CNETMsg_DebugOverlay {
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optional int32 etype = 1;
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repeated .CMsgVector vectors = 2;
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repeated .CMsgRGBA colors = 3;
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repeated float dimensions = 4;
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repeated float times = 5;
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repeated bool bools = 6;
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repeated uint64 uint64s = 7;
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repeated string strings = 8;
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}
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