mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
0e42951d44
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
1838 lines
49 KiB
C++
1838 lines
49 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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/*
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Entity Data Descriptions
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Each entity has an array which defines it's data in way that is useful for
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entity communication, parsing initial values from the map, and save/restore.
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each entity has to have the following line in it's class declaration:
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DECLARE_DATADESC();
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this line defines that it has an m_DataDesc[] array, and declares functions through
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which various subsystems can iterate the data.
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In it's implementation, each entity has to have:
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typedescription_t CBaseEntity::m_DataDesc[] = { ... }
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in which all it's data is defined (see below), followed by:
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which implements the functions necessary for iterating through an entities data desc.
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There are several types of data:
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FIELD : this is a variable which gets saved & loaded from disk
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KEY : this variable can be read in from the map file
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GLOBAL : a global field is actually local; it is saved/restored, but is actually
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unique to the entity on each level.
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CUSTOM : the save/restore parsing functions are described by the user.
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ARRAY : an array of values
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OUTPUT : a variable or event that can be connected to other entities (see below)
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INPUTFUNC : maps a string input to a function pointer. Outputs connected to this input
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will call the notify function when fired.
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INPUT : maps a string input to a member variable. Outputs connected to this input
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will update the input data value when fired.
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INPUTNOTIFY : maps a string input to a member variable/function pointer combo. Outputs
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connected to this input will update the data value and call the notify
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function when fired.
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some of these can overlap. all the data descriptions usable are:
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DEFINE_FIELD( name, fieldtype )
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DEFINE_KEYFIELD( name, fieldtype, mapname )
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DEFINE_KEYFIELD_NOTSAVED( name, fieldtype, mapname )
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DEFINE_ARRAY( name, fieldtype, count )
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DEFINE_GLOBAL_FIELD(name, fieldtype )
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DEFINE_CUSTOM_FIELD(name, datafuncs, mapname )
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DEFINE_GLOBAL_KEYFIELD(name, fieldtype, mapname )
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where:
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type is the name of the class (eg. CBaseEntity)
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name is the name of the variable in the class (eg. m_iHealth)
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fieldtype is the type of data (FIELD_STRING, FIELD_INTEGER, etc)
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mapname is the string by which this variable is associated with map file data
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count is the number of items in the array
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datafuncs is a struct containing function pointers for a custom-defined save/restore/parse
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OUTPUTS:
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DEFINE_OUTPUT( outputvar, outputname )
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This maps the string 'outputname' to the COutput-derived member variable outputvar. In the VMF
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file these outputs can be hooked up to inputs (see above). Whenever the internal state
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of an entity changes it will often fire off outputs so that map makers can hook up behaviors.
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e.g. A door entity would have OnDoorOpen, OnDoorClose, OnTouched, etc outputs.
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*/
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#include "cbase.h"
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#include "entitylist.h"
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#include "mapentities_shared.h"
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#include "isaverestore.h"
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#include "eventqueue.h"
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#include "entityinput.h"
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#include "entityoutput.h"
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#include "mempool.h"
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#include "tier1/strtools.h"
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#include "datacache/imdlcache.h"
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#include "env_debughistory.h"
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#include "tier0/vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern ISaveRestoreOps *variantFuncs; // function pointer set for save/restoring variants
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BEGIN_SIMPLE_DATADESC( CEventAction )
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DEFINE_FIELD( m_iTarget, FIELD_STRING ),
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DEFINE_FIELD( m_iTargetInput, FIELD_STRING ),
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DEFINE_FIELD( m_iParameter, FIELD_STRING ),
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DEFINE_FIELD( m_flDelay, FIELD_FLOAT ),
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DEFINE_FIELD( m_nTimesToFire, FIELD_INTEGER ),
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DEFINE_FIELD( m_iIDStamp, FIELD_INTEGER ),
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// This is dealt with by the Restore method
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// DEFINE_FIELD( m_pNext, CEventAction ),
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END_DATADESC()
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// ID Stamp used to uniquely identify every output
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int CEventAction::s_iNextIDStamp = 0;
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//-----------------------------------------------------------------------------
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// Purpose: Creates an event action and assigns it an unique ID stamp.
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// Input : ActionData - the map file data block descibing the event action.
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//-----------------------------------------------------------------------------
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CEventAction::CEventAction( const char *ActionData )
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{
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m_pNext = NULL;
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m_iIDStamp = ++s_iNextIDStamp;
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m_flDelay = 0;
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m_iTarget = NULL_STRING;
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m_iParameter = NULL_STRING;
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m_iTargetInput = NULL_STRING;
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m_nTimesToFire = EVENT_FIRE_ALWAYS;
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if (ActionData == NULL)
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return;
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char szToken[256];
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//
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// Parse the target name.
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//
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const char *psz = nexttoken(szToken, ActionData, ',');
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if (szToken[0] != '\0')
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{
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m_iTarget = AllocPooledString(szToken);
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}
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//
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// Parse the input name.
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//
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psz = nexttoken(szToken, psz, ',');
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if (szToken[0] != '\0')
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{
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m_iTargetInput = AllocPooledString(szToken);
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}
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else
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{
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m_iTargetInput = AllocPooledString("Use");
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}
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//
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// Parse the parameter override.
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//
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psz = nexttoken(szToken, psz, ',');
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if (szToken[0] != '\0')
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{
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m_iParameter = AllocPooledString(szToken);
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}
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//
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// Parse the delay.
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//
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psz = nexttoken(szToken, psz, ',');
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if (szToken[0] != '\0')
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{
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m_flDelay = atof(szToken);
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}
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//
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// Parse the number of times to fire.
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//
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nexttoken(szToken, psz, ',');
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if (szToken[0] != '\0')
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{
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m_nTimesToFire = atoi(szToken);
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if (m_nTimesToFire == 0)
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{
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m_nTimesToFire = EVENT_FIRE_ALWAYS;
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}
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}
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}
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// this memory pool stores blocks around the size of CEventAction/inputitem_t structs
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// can be used for other blocks; will error if to big a block is tried to be allocated
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CUtlMemoryPool g_EntityListPool( MAX(sizeof(CEventAction),sizeof(CMultiInputVar::inputitem_t)), 512, CUtlMemoryPool::GROW_FAST, "g_EntityListPool" );
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#include "tier0/memdbgoff.h"
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void *CEventAction::operator new( size_t stAllocateBlock )
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{
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return g_EntityListPool.Alloc( stAllocateBlock );
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}
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void *CEventAction::operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine )
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{
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return g_EntityListPool.Alloc( stAllocateBlock );
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}
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void CEventAction::operator delete( void *pMem )
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{
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g_EntityListPool.Free( pMem );
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}
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Returns the highest-valued delay in our list of event actions.
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//-----------------------------------------------------------------------------
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float CBaseEntityOutput::GetMaxDelay(void)
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{
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float flMaxDelay = 0;
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CEventAction *ev = m_ActionList;
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while (ev != NULL)
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{
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if (ev->m_flDelay > flMaxDelay)
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{
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flMaxDelay = ev->m_flDelay;
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}
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ev = ev->m_pNext;
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}
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return(flMaxDelay);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor.
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//-----------------------------------------------------------------------------
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CBaseEntityOutput::~CBaseEntityOutput()
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{
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CEventAction *ev = m_ActionList;
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while (ev != NULL)
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{
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CEventAction *pNext = ev->m_pNext;
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delete ev;
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ev = pNext;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Fires the event, causing a sequence of action to occur in other ents.
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// Input : pActivator - Entity that initiated this sequence of actions.
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// pCaller - Entity that is actually causing the event.
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//-----------------------------------------------------------------------------
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void CBaseEntityOutput::FireOutput(variant_t Value, CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay)
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{
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//
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// Iterate through all eventactions and fire them off.
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//
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CEventAction *ev = m_ActionList;
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CEventAction *prev = NULL;
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while (ev != NULL)
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{
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if (ev->m_iParameter == NULL_STRING)
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{
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//
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// Post the event with the default parameter.
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//
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g_EventQueue.AddEvent( STRING(ev->m_iTarget), STRING(ev->m_iTargetInput), Value, ev->m_flDelay + fDelay, pActivator, pCaller, ev->m_iIDStamp );
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}
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else
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{
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//
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// Post the event with a parameter override.
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//
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variant_t ValueOverride;
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ValueOverride.SetString( ev->m_iParameter );
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g_EventQueue.AddEvent( STRING(ev->m_iTarget), STRING(ev->m_iTargetInput), ValueOverride, ev->m_flDelay, pActivator, pCaller, ev->m_iIDStamp );
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}
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if ( ev->m_flDelay )
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{
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char szBuffer[256];
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Q_snprintf( szBuffer,
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sizeof(szBuffer),
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"(%0.2f) output: (%s,%s) -> (%s,%s,%.1f)(%s)\n",
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engine->GetServerTime(),
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pCaller ? STRING(pCaller->m_iClassname) : "NULL",
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pCaller ? STRING(pCaller->GetEntityName()) : "NULL",
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STRING(ev->m_iTarget),
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STRING(ev->m_iTargetInput),
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ev->m_flDelay,
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STRING(ev->m_iParameter) );
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DevMsg( 2, "%s", szBuffer );
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ADD_DEBUG_HISTORY( HISTORY_ENTITY_IO, szBuffer );
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}
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else
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{
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char szBuffer[256];
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Q_snprintf( szBuffer,
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sizeof(szBuffer),
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"(%0.2f) output: (%s,%s) -> (%s,%s)(%s)\n",
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engine->GetServerTime(),
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pCaller ? STRING(pCaller->m_iClassname) : "NULL",
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pCaller ? STRING(pCaller->GetEntityName()) : "NULL", STRING(ev->m_iTarget),
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STRING(ev->m_iTargetInput),
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STRING(ev->m_iParameter) );
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DevMsg( 2, "%s", szBuffer );
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ADD_DEBUG_HISTORY( HISTORY_ENTITY_IO, szBuffer );
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}
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if ( pCaller && pCaller->m_debugOverlays & OVERLAY_MESSAGE_BIT)
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{
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pCaller->DrawOutputOverlay(ev);
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}
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//
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// Remove the event action from the list if it was set to be fired a finite
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// number of times (and has been).
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//
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bool bRemove = false;
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if (ev->m_nTimesToFire != EVENT_FIRE_ALWAYS)
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{
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ev->m_nTimesToFire--;
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if (ev->m_nTimesToFire == 0)
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{
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char szBuffer[256];
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Q_snprintf( szBuffer, sizeof(szBuffer), "Removing from action list: (%s,%s) -> (%s,%s)\n", pCaller ? STRING(pCaller->m_iClassname) : "NULL", pCaller ? STRING(pCaller->GetEntityName()) : "NULL", STRING(ev->m_iTarget), STRING(ev->m_iTargetInput));
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DevMsg( 2, "%s", szBuffer );
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ADD_DEBUG_HISTORY( HISTORY_ENTITY_IO, szBuffer );
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bRemove = true;
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}
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}
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if (!bRemove)
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{
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prev = ev;
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ev = ev->m_pNext;
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}
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else
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{
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if (prev != NULL)
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{
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prev->m_pNext = ev->m_pNext;
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}
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else
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{
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m_ActionList = ev->m_pNext;
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}
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CEventAction *next = ev->m_pNext;
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delete ev;
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ev = next;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Parameterless firing of an event
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// Input : pActivator -
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// pCaller -
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//-----------------------------------------------------------------------------
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void COutputEvent::FireOutput(CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay)
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{
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variant_t Val;
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Val.Set( FIELD_VOID, NULL );
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CBaseEntityOutput::FireOutput(Val, pActivator, pCaller, fDelay);
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}
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void CBaseEntityOutput::ParseEventAction( const char *EventData )
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{
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AddEventAction( new CEventAction( EventData ) );
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}
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void CBaseEntityOutput::AddEventAction( CEventAction *pEventAction )
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{
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pEventAction->m_pNext = m_ActionList;
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m_ActionList = pEventAction;
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}
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// save data description for the event queue
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BEGIN_SIMPLE_DATADESC( CBaseEntityOutput )
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DEFINE_CUSTOM_FIELD( m_Value, variantFuncs ),
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// This is saved manually by CBaseEntityOutput::Save
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// DEFINE_FIELD( m_ActionList, CEventAction ),
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END_DATADESC()
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int CBaseEntityOutput::Save( ISave &save )
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{
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// save that value out to disk, so we know how many to restore
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if ( !save.WriteFields( "Value", this, NULL, m_DataMap.dataDesc, m_DataMap.dataNumFields ) )
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return 0;
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for ( CEventAction *ev = m_ActionList; ev != NULL; ev = ev->m_pNext )
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{
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if ( !save.WriteFields( "EntityOutput", ev, NULL, ev->m_DataMap.dataDesc, ev->m_DataMap.dataNumFields ) )
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return 0;
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}
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return 1;
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}
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int CBaseEntityOutput::Restore( IRestore &restore, int elementCount )
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{
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// load the number of items saved
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if ( !restore.ReadFields( "Value", this, NULL, m_DataMap.dataDesc, m_DataMap.dataNumFields ) )
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return 0;
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m_ActionList = NULL;
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// read in all the fields
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CEventAction *lastEv = NULL;
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for ( int i = 0; i < elementCount; i++ )
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{
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CEventAction *ev = new CEventAction(NULL);
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if ( !restore.ReadFields( "EntityOutput", ev, NULL, ev->m_DataMap.dataDesc, ev->m_DataMap.dataNumFields ) )
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return 0;
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// add it to the list in the same order it was saved in
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if ( lastEv )
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{
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lastEv->m_pNext = ev;
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}
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else
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{
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m_ActionList = ev;
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}
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ev->m_pNext = NULL;
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lastEv = ev;
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}
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return 1;
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}
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int CBaseEntityOutput::NumberOfElements( void )
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{
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int count = 0;
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for ( CEventAction *ev = m_ActionList; ev != NULL; ev = ev->m_pNext )
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{
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count++;
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}
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return count;
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}
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/// Delete every single action in the action list.
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void CBaseEntityOutput::DeleteAllElements( void )
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{
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// walk front to back, deleting as we go. We needn't fix up pointers because
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// EVERYTHING will die.
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CEventAction *pNext = m_ActionList;
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// wipe out the head
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m_ActionList = NULL;
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while (pNext)
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{
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register CEventAction *strikeThis = pNext;
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pNext = pNext->m_pNext;
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delete strikeThis;
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}
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}
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/// EVENTS save/restore parsing wrapper
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class CEventsSaveDataOps : public ISaveRestoreOps
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{
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virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave )
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{
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AssertMsg( fieldInfo.pTypeDesc->fieldSize == 1, "CEventsSaveDataOps does not support arrays");
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CBaseEntityOutput *ev = (CBaseEntityOutput*)fieldInfo.pField;
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const int fieldSize = fieldInfo.pTypeDesc->fieldSize;
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for ( int i = 0; i < fieldSize; i++, ev++ )
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{
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// save out the number of fields
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int numElements = ev->NumberOfElements();
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pSave->WriteInt( &numElements, 1 );
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// save the event data
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ev->Save( *pSave );
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}
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}
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virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore )
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{
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AssertMsg( fieldInfo.pTypeDesc->fieldSize == 1, "CEventsSaveDataOps does not support arrays");
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CBaseEntityOutput *ev = (CBaseEntityOutput*)fieldInfo.pField;
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const int fieldSize = fieldInfo.pTypeDesc->fieldSize;
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for ( int i = 0; i < fieldSize; i++, ev++ )
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{
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int nElements = pRestore->ReadInt();
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Assert( nElements < 100 );
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ev->Restore( *pRestore, nElements );
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}
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}
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virtual bool IsEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
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{
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AssertMsg( fieldInfo.pTypeDesc->fieldSize == 1, "CEventsSaveDataOps does not support arrays");
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// check all the elements of the array (usually only 1)
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CBaseEntityOutput *ev = (CBaseEntityOutput*)fieldInfo.pField;
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const int fieldSize = fieldInfo.pTypeDesc->fieldSize;
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for ( int i = 0; i < fieldSize; i++, ev++ )
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{
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// It's not empty if it has events or if it has a non-void variant value
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if (( ev->NumberOfElements() != 0 ) || ( ev->ValueFieldType() != FIELD_VOID ))
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return 0;
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}
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// variant has no data
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return 1;
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}
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virtual void MakeEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
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{
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// Don't no how to. This is okay, since objects of this type
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// are always born clean before restore, and not reused
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|
}
|
|
|
|
virtual bool Parse( const SaveRestoreFieldInfo_t &fieldInfo, char const* szValue )
|
|
{
|
|
CBaseEntityOutput *ev = (CBaseEntityOutput*)fieldInfo.pField;
|
|
ev->ParseEventAction( szValue );
|
|
return true;
|
|
}
|
|
};
|
|
|
|
CEventsSaveDataOps g_EventsSaveDataOps;
|
|
ISaveRestoreOps *eventFuncs = &g_EventsSaveDataOps;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CMultiInputVar implementation
|
|
//
|
|
// Purpose: holds a list of inputs and their ID tags
|
|
// used for entities that hold inputs from a set of other entities
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: destructor, frees the data list
|
|
//-----------------------------------------------------------------------------
|
|
CMultiInputVar::~CMultiInputVar()
|
|
{
|
|
if ( m_InputList )
|
|
{
|
|
while ( m_InputList->next != NULL )
|
|
{
|
|
inputitem_t *input = m_InputList->next;
|
|
m_InputList->next = input->next;
|
|
delete input;
|
|
}
|
|
delete m_InputList;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Updates the data set with a new value
|
|
// Input : newVal - the new value to add to or update in the list
|
|
// outputID - the source of the value
|
|
//-----------------------------------------------------------------------------
|
|
void CMultiInputVar::AddValue( variant_t newVal, int outputID )
|
|
{
|
|
// see if it's already in the list
|
|
inputitem_t *inp;
|
|
for ( inp = m_InputList; inp != NULL; inp = inp->next )
|
|
{
|
|
// already in list, so just update this link
|
|
if ( inp->outputID == outputID )
|
|
{
|
|
inp->value = newVal;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// add to start of list
|
|
inp = new inputitem_t;
|
|
inp->value = newVal;
|
|
inp->outputID = outputID;
|
|
if ( !m_InputList )
|
|
{
|
|
m_InputList = inp;
|
|
inp->next = NULL;
|
|
}
|
|
else
|
|
{
|
|
inp->next = m_InputList;
|
|
m_InputList = inp;
|
|
}
|
|
}
|
|
|
|
|
|
#include "tier0/memdbgoff.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: allocates memory from the entitylist pool
|
|
//-----------------------------------------------------------------------------
|
|
void *CMultiInputVar::inputitem_t::operator new( size_t stAllocateBlock )
|
|
{
|
|
return g_EntityListPool.Alloc( stAllocateBlock );
|
|
}
|
|
|
|
void *CMultiInputVar::inputitem_t::operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine )
|
|
{
|
|
return g_EntityListPool.Alloc( stAllocateBlock );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: frees memory from the entitylist pool
|
|
//-----------------------------------------------------------------------------
|
|
void CMultiInputVar::inputitem_t::operator delete( void *pMem )
|
|
{
|
|
g_EntityListPool.Free( pMem );
|
|
}
|
|
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CEventQueue implementation
|
|
//
|
|
// Purpose: holds and executes a global prioritized queue of entity actions
|
|
//-----------------------------------------------------------------------------
|
|
DEFINE_FIXEDSIZE_ALLOCATOR( EventQueuePrioritizedEvent_t, 128, CUtlMemoryPool::GROW_SLOW );
|
|
|
|
CEventQueue g_EventQueue;
|
|
|
|
CEventQueue::CEventQueue()
|
|
{
|
|
m_Events.m_flFireTime = -FLT_MAX;
|
|
m_Events.m_pNext = NULL;
|
|
|
|
Init();
|
|
}
|
|
|
|
CEventQueue::~CEventQueue()
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
// Robin: Left here for backwards compatability.
|
|
class CEventQueueSaveLoadProxy : public CLogicalEntity
|
|
{
|
|
DECLARE_CLASS( CEventQueueSaveLoadProxy, CLogicalEntity );
|
|
|
|
int Save( ISave &save )
|
|
{
|
|
if ( !BaseClass::Save(save) )
|
|
return 0;
|
|
|
|
// save out the message queue
|
|
return g_EventQueue.Save( save );
|
|
}
|
|
|
|
|
|
int Restore( IRestore &restore )
|
|
{
|
|
if ( !BaseClass::Restore(restore) )
|
|
return 0;
|
|
|
|
// restore the event queue
|
|
int iReturn = g_EventQueue.Restore( restore );
|
|
|
|
// Now remove myself, because the CEventQueue_SaveRestoreBlockHandler
|
|
// will handle future saves.
|
|
UTIL_Remove( this );
|
|
|
|
return iReturn;
|
|
}
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(event_queue_saveload_proxy, CEventQueueSaveLoadProxy);
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// EVENT QUEUE SAVE / RESTORE
|
|
//-----------------------------------------------------------------------------
|
|
static short EVENTQUEUE_SAVE_RESTORE_VERSION = 1;
|
|
|
|
class CEventQueue_SaveRestoreBlockHandler : public CDefSaveRestoreBlockHandler
|
|
{
|
|
public:
|
|
const char *GetBlockName()
|
|
{
|
|
return "EventQueue";
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
void Save( ISave *pSave )
|
|
{
|
|
g_EventQueue.Save( *pSave );
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
void WriteSaveHeaders( ISave *pSave )
|
|
{
|
|
pSave->WriteShort( &EVENTQUEUE_SAVE_RESTORE_VERSION );
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
void ReadRestoreHeaders( IRestore *pRestore )
|
|
{
|
|
// No reason why any future version shouldn't try to retain backward compatability. The default here is to not do so.
|
|
short version;
|
|
pRestore->ReadShort( &version );
|
|
m_fDoLoad = ( version == EVENTQUEUE_SAVE_RESTORE_VERSION );
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
void Restore( IRestore *pRestore, bool createPlayers )
|
|
{
|
|
if ( m_fDoLoad )
|
|
{
|
|
g_EventQueue.Restore( *pRestore );
|
|
}
|
|
}
|
|
|
|
private:
|
|
bool m_fDoLoad;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CEventQueue_SaveRestoreBlockHandler g_EventQueue_SaveRestoreBlockHandler;
|
|
|
|
//-------------------------------------
|
|
|
|
ISaveRestoreBlockHandler *GetEventQueueSaveRestoreBlockHandler()
|
|
{
|
|
return &g_EventQueue_SaveRestoreBlockHandler;
|
|
}
|
|
|
|
|
|
void CEventQueue::Init( void )
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
void CEventQueue::Clear( void )
|
|
{
|
|
// delete all the events in the queue
|
|
EventQueuePrioritizedEvent_t *pe = m_Events.m_pNext;
|
|
|
|
while ( pe != NULL )
|
|
{
|
|
EventQueuePrioritizedEvent_t *next = pe->m_pNext;
|
|
delete pe;
|
|
pe = next;
|
|
}
|
|
|
|
m_Events.m_pNext = NULL;
|
|
}
|
|
|
|
void CEventQueue::Dump( void )
|
|
{
|
|
EventQueuePrioritizedEvent_t *pe = m_Events.m_pNext;
|
|
|
|
Msg( "Dumping event queue. Current time is: %.2f\n", engine->GetServerTime() );
|
|
|
|
while ( pe != NULL )
|
|
{
|
|
EventQueuePrioritizedEvent_t *next = pe->m_pNext;
|
|
|
|
Msg(" (%.2f) Target: '%s', Input: '%s', Parameter '%s'. Activator: '%s', Caller '%s'. \n",
|
|
pe->m_flFireTime,
|
|
STRING(pe->m_iTarget),
|
|
STRING(pe->m_iTargetInput),
|
|
pe->m_VariantValue.String(),
|
|
pe->m_pActivator ? pe->m_pActivator->GetDebugName() : "None",
|
|
pe->m_pCaller ? pe->m_pCaller->GetDebugName() : "None" );
|
|
|
|
pe = next;
|
|
}
|
|
|
|
Msg("Finished dump.\n");
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: adds the action into the correct spot in the priority queue, targeting entity via string name
|
|
//-----------------------------------------------------------------------------
|
|
void CEventQueue::AddEvent( const char *target, const char *targetInput, variant_t Value, float fireDelay, CBaseEntity *pActivator, CBaseEntity *pCaller, int outputID )
|
|
{
|
|
// build the new event
|
|
EventQueuePrioritizedEvent_t *newEvent = new EventQueuePrioritizedEvent_t;
|
|
newEvent->m_flFireTime = engine->GetServerTime() + fireDelay; // priority key in the priority queue
|
|
newEvent->m_iTarget = MAKE_STRING( target );
|
|
newEvent->m_pEntTarget = NULL;
|
|
newEvent->m_iTargetInput = MAKE_STRING( targetInput );
|
|
newEvent->m_pActivator = pActivator;
|
|
newEvent->m_pCaller = pCaller;
|
|
newEvent->m_VariantValue = Value;
|
|
newEvent->m_iOutputID = outputID;
|
|
|
|
AddEvent( newEvent );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: adds the action into the correct spot in the priority queue, targeting entity via pointer
|
|
//-----------------------------------------------------------------------------
|
|
void CEventQueue::AddEvent( CBaseEntity *target, const char *targetInput, variant_t Value, float fireDelay, CBaseEntity *pActivator, CBaseEntity *pCaller, int outputID )
|
|
{
|
|
// build the new event
|
|
EventQueuePrioritizedEvent_t *newEvent = new EventQueuePrioritizedEvent_t;
|
|
newEvent->m_flFireTime = engine->GetServerTime() + fireDelay; // primary priority key in the priority queue
|
|
newEvent->m_iTarget = NULL_STRING;
|
|
newEvent->m_pEntTarget = target;
|
|
newEvent->m_iTargetInput = MAKE_STRING( targetInput );
|
|
newEvent->m_pActivator = pActivator;
|
|
newEvent->m_pCaller = pCaller;
|
|
newEvent->m_VariantValue = Value;
|
|
newEvent->m_iOutputID = outputID;
|
|
|
|
AddEvent( newEvent );
|
|
}
|
|
|
|
void CEventQueue::AddEvent( CBaseEntity *target, const char *action, float fireDelay, CBaseEntity *pActivator, CBaseEntity *pCaller, int outputID )
|
|
{
|
|
variant_t Value;
|
|
Value.Set( FIELD_VOID, NULL );
|
|
AddEvent( target, action, Value, fireDelay, pActivator, pCaller, outputID );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: private function, adds an event into the list
|
|
// Input : *newEvent - the (already built) event to add
|
|
//-----------------------------------------------------------------------------
|
|
void CEventQueue::AddEvent( EventQueuePrioritizedEvent_t *newEvent )
|
|
{
|
|
// loop through the actions looking for a place to insert
|
|
EventQueuePrioritizedEvent_t *pe;
|
|
for ( pe = &m_Events; pe->m_pNext != NULL; pe = pe->m_pNext )
|
|
{
|
|
if ( pe->m_pNext->m_flFireTime > newEvent->m_flFireTime )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
Assert( pe );
|
|
|
|
// insert
|
|
newEvent->m_pNext = pe->m_pNext;
|
|
newEvent->m_pPrev = pe;
|
|
pe->m_pNext = newEvent;
|
|
if ( newEvent->m_pNext )
|
|
{
|
|
newEvent->m_pNext->m_pPrev = newEvent;
|
|
}
|
|
}
|
|
|
|
void CEventQueue::RemoveEvent( EventQueuePrioritizedEvent_t *pe )
|
|
{
|
|
Assert( pe->m_pPrev );
|
|
pe->m_pPrev->m_pNext = pe->m_pNext;
|
|
if ( pe->m_pNext )
|
|
{
|
|
pe->m_pNext->m_pPrev = pe->m_pPrev;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: fires off any events in the queue who's fire time is (or before) the present time
|
|
//-----------------------------------------------------------------------------
|
|
void CEventQueue::ServiceEvents( void )
|
|
{
|
|
if (!CBaseEntity::Debug_ShouldStep())
|
|
{
|
|
return;
|
|
}
|
|
|
|
EventQueuePrioritizedEvent_t *pe = m_Events.m_pNext;
|
|
|
|
while ( pe != NULL && pe->m_flFireTime <= engine->GetServerTime() )
|
|
{
|
|
MDLCACHE_CRITICAL_SECTION();
|
|
|
|
bool targetFound = false;
|
|
|
|
// find the targets
|
|
if ( pe->m_iTarget != NULL_STRING )
|
|
{
|
|
// In the context the event, the searching entity is also the caller
|
|
CBaseEntity *pSearchingEntity = pe->m_pCaller;
|
|
CBaseEntity *target = NULL;
|
|
while ( 1 )
|
|
{
|
|
target = gEntList.FindEntityByName( target, pe->m_iTarget, pSearchingEntity, pe->m_pActivator, pe->m_pCaller );
|
|
if ( !target )
|
|
break;
|
|
|
|
// pump the action into the target
|
|
target->AcceptInput( STRING(pe->m_iTargetInput), pe->m_pActivator, pe->m_pCaller, pe->m_VariantValue, pe->m_iOutputID );
|
|
targetFound = true;
|
|
}
|
|
}
|
|
|
|
// direct pointer
|
|
if ( pe->m_pEntTarget != NULL )
|
|
{
|
|
pe->m_pEntTarget->AcceptInput( STRING(pe->m_iTargetInput), pe->m_pActivator, pe->m_pCaller, pe->m_VariantValue, pe->m_iOutputID );
|
|
targetFound = true;
|
|
}
|
|
|
|
if ( !targetFound )
|
|
{
|
|
// See if we can find a target if we treat the target as a classname
|
|
if ( pe->m_iTarget != NULL_STRING )
|
|
{
|
|
CBaseEntity *target = NULL;
|
|
while ( 1 )
|
|
{
|
|
target = gEntList.FindEntityByClassname( target, STRING(pe->m_iTarget) );
|
|
if ( !target )
|
|
break;
|
|
|
|
// pump the action into the target
|
|
target->AcceptInput( STRING(pe->m_iTargetInput), pe->m_pActivator, pe->m_pCaller, pe->m_VariantValue, pe->m_iOutputID );
|
|
targetFound = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !targetFound )
|
|
{
|
|
const char *pClass ="", *pName = "";
|
|
|
|
// might be NULL
|
|
if ( pe->m_pCaller )
|
|
{
|
|
pClass = STRING(pe->m_pCaller->m_iClassname);
|
|
pName = STRING(pe->m_pCaller->GetEntityName());
|
|
}
|
|
|
|
char szBuffer[256];
|
|
Q_snprintf( szBuffer, sizeof(szBuffer), "unhandled input: (%s) -> (%s), from (%s,%s); target entity not found\n", STRING(pe->m_iTargetInput), STRING(pe->m_iTarget), pClass, pName );
|
|
DevMsg( 2, "%s", szBuffer );
|
|
ADD_DEBUG_HISTORY( HISTORY_ENTITY_IO, szBuffer );
|
|
}
|
|
|
|
// remove the event from the list (remembering that the queue may have been added to)
|
|
RemoveEvent( pe );
|
|
delete pe;
|
|
|
|
//
|
|
// If we are in debug mode, exit the loop if we have fired the correct number of events.
|
|
//
|
|
if (CBaseEntity::Debug_IsPaused())
|
|
{
|
|
if (!CBaseEntity::Debug_Step())
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
// restart the list (to catch any new items have probably been added to the queue)
|
|
pe = m_Events.m_pNext;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Dumps the contents of the Entity I/O event queue to the console.
|
|
//-----------------------------------------------------------------------------
|
|
void CC_DumpEventQueue()
|
|
{
|
|
if ( !UTIL_IsCommandIssuedByServerAdmin() )
|
|
return;
|
|
|
|
g_EventQueue.Dump();
|
|
}
|
|
static ConCommand dumpeventqueue( "dumpeventqueue", CC_DumpEventQueue, "Dump the contents of the Entity I/O event queue to the console." );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Removes all pending events from the I/O queue that were added by the
|
|
// given caller.
|
|
//
|
|
// TODO: This is only as reliable as callers are in passing the correct
|
|
// caller pointer when they fire the outputs. Make more foolproof.
|
|
//-----------------------------------------------------------------------------
|
|
void CEventQueue::CancelEvents( CBaseEntity *pCaller )
|
|
{
|
|
if (!pCaller)
|
|
return;
|
|
|
|
EventQueuePrioritizedEvent_t *pCur = m_Events.m_pNext;
|
|
|
|
while (pCur != NULL)
|
|
{
|
|
bool bDelete = false;
|
|
if (pCur->m_pCaller == pCaller)
|
|
{
|
|
// Pointers match; make sure everything else matches.
|
|
if (!stricmp(STRING(pCur->m_pCaller->GetEntityName()), STRING(pCaller->GetEntityName())) &&
|
|
!stricmp(pCur->m_pCaller->GetClassname(), pCaller->GetClassname()))
|
|
{
|
|
// Found a matching event; delete it from the queue.
|
|
bDelete = true;
|
|
}
|
|
}
|
|
|
|
EventQueuePrioritizedEvent_t *pCurSave = pCur;
|
|
pCur = pCur->m_pNext;
|
|
|
|
if (bDelete)
|
|
{
|
|
RemoveEvent( pCurSave );
|
|
delete pCurSave;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Removes all pending events of the specified type from the I/O queue of the specified target
|
|
//
|
|
// TODO: This is only as reliable as callers are in passing the correct
|
|
// caller pointer when they fire the outputs. Make more foolproof.
|
|
//-----------------------------------------------------------------------------
|
|
void CEventQueue::CancelEventOn( CBaseEntity *pTarget, const char *sInputName )
|
|
{
|
|
if (!pTarget)
|
|
return;
|
|
|
|
EventQueuePrioritizedEvent_t *pCur = m_Events.m_pNext;
|
|
|
|
while (pCur != NULL)
|
|
{
|
|
bool bDelete = false;
|
|
if (pCur->m_pEntTarget == pTarget)
|
|
{
|
|
if ( !Q_strncmp( STRING(pCur->m_iTargetInput), sInputName, strlen(sInputName) ) )
|
|
{
|
|
// Found a matching event; delete it from the queue.
|
|
bDelete = true;
|
|
}
|
|
}
|
|
|
|
EventQueuePrioritizedEvent_t *pCurSave = pCur;
|
|
pCur = pCur->m_pNext;
|
|
|
|
if (bDelete)
|
|
{
|
|
RemoveEvent( pCurSave );
|
|
delete pCurSave;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return true if the target has any pending inputs.
|
|
// Input : *pTarget -
|
|
// *sInputName - NULL for any input, or a specified one
|
|
//-----------------------------------------------------------------------------
|
|
bool CEventQueue::HasEventPending( CBaseEntity *pTarget, const char *sInputName )
|
|
{
|
|
if (!pTarget)
|
|
return false;
|
|
|
|
EventQueuePrioritizedEvent_t *pCur = m_Events.m_pNext;
|
|
|
|
while (pCur != NULL)
|
|
{
|
|
if (pCur->m_pEntTarget == pTarget)
|
|
{
|
|
if ( !sInputName )
|
|
return true;
|
|
|
|
if ( !Q_strncmp( STRING(pCur->m_iTargetInput), sInputName, strlen(sInputName) ) )
|
|
return true;
|
|
}
|
|
|
|
pCur = pCur->m_pNext;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ServiceEventQueue( void )
|
|
{
|
|
VPROF("ServiceEventQueue()");
|
|
|
|
g_EventQueue.ServiceEvents();
|
|
}
|
|
|
|
|
|
|
|
// save data description for the event queue
|
|
BEGIN_SIMPLE_DATADESC( CEventQueue )
|
|
// These are saved explicitly in CEventQueue::Save below
|
|
// DEFINE_FIELD( m_Events, EventQueuePrioritizedEvent_t ),
|
|
|
|
DEFINE_FIELD( m_iListCount, FIELD_INTEGER ), // this value is only used during save/restore
|
|
END_DATADESC()
|
|
|
|
|
|
// save data for a single event in the queue
|
|
BEGIN_SIMPLE_DATADESC( EventQueuePrioritizedEvent_t )
|
|
DEFINE_FIELD( m_flFireTime, FIELD_TIME ),
|
|
DEFINE_FIELD( m_iTarget, FIELD_STRING ),
|
|
DEFINE_FIELD( m_iTargetInput, FIELD_STRING ),
|
|
DEFINE_FIELD( m_pActivator, FIELD_EHANDLE ),
|
|
DEFINE_FIELD( m_pCaller, FIELD_EHANDLE ),
|
|
DEFINE_FIELD( m_pEntTarget, FIELD_EHANDLE ),
|
|
DEFINE_FIELD( m_iOutputID, FIELD_INTEGER ),
|
|
DEFINE_CUSTOM_FIELD( m_VariantValue, variantFuncs ),
|
|
|
|
// DEFINE_FIELD( m_pNext, FIELD_??? ),
|
|
// DEFINE_FIELD( m_pPrev, FIELD_??? ),
|
|
END_DATADESC()
|
|
|
|
|
|
int CEventQueue::Save( ISave &save )
|
|
{
|
|
// count the number of items in the queue
|
|
EventQueuePrioritizedEvent_t *pe;
|
|
|
|
m_iListCount = 0;
|
|
for ( pe = m_Events.m_pNext; pe != NULL; pe = pe->m_pNext )
|
|
{
|
|
m_iListCount++;
|
|
}
|
|
|
|
// save that value out to disk, so we know how many to restore
|
|
if ( !save.WriteFields( "EventQueue", this, NULL, m_DataMap.dataDesc, m_DataMap.dataNumFields ) )
|
|
return 0;
|
|
|
|
// cycle through all the events, saving them all
|
|
for ( pe = m_Events.m_pNext; pe != NULL; pe = pe->m_pNext )
|
|
{
|
|
if ( !save.WriteFields( "PEvent", pe, NULL, pe->m_DataMap.dataDesc, pe->m_DataMap.dataNumFields ) )
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
int CEventQueue::Restore( IRestore &restore )
|
|
{
|
|
// clear the event queue
|
|
Clear();
|
|
|
|
// rebuild the event queue by restoring all the queue items
|
|
EventQueuePrioritizedEvent_t tmpEvent;
|
|
|
|
// load the number of items saved
|
|
if ( !restore.ReadFields( "EventQueue", this, NULL, m_DataMap.dataDesc, m_DataMap.dataNumFields ) )
|
|
return 0;
|
|
|
|
for ( int i = 0; i < m_iListCount; i++ )
|
|
{
|
|
if ( !restore.ReadFields( "PEvent", &tmpEvent, NULL, tmpEvent.m_DataMap.dataDesc, tmpEvent.m_DataMap.dataNumFields ) )
|
|
return 0;
|
|
|
|
// add the restored event into the list
|
|
if ( tmpEvent.m_pEntTarget )
|
|
{
|
|
AddEvent( tmpEvent.m_pEntTarget,
|
|
STRING(tmpEvent.m_iTargetInput),
|
|
tmpEvent.m_VariantValue,
|
|
tmpEvent.m_flFireTime - engine->GetServerTime(),
|
|
tmpEvent.m_pActivator,
|
|
tmpEvent.m_pCaller,
|
|
tmpEvent.m_iOutputID );
|
|
}
|
|
else
|
|
{
|
|
AddEvent( STRING(tmpEvent.m_iTarget),
|
|
STRING(tmpEvent.m_iTargetInput),
|
|
tmpEvent.m_VariantValue,
|
|
tmpEvent.m_flFireTime - engine->GetServerTime(),
|
|
tmpEvent.m_pActivator,
|
|
tmpEvent.m_pCaller,
|
|
tmpEvent.m_iOutputID );
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
////////////////////////// variant_t implementation //////////////////////////
|
|
|
|
// BUGBUG: Add support for function pointer save/restore to variants
|
|
// BUGBUG: Must pass datamap_t to read/write fields
|
|
void variant_t::Set( fieldtype_t ftype, void *data )
|
|
{
|
|
fieldType = ftype;
|
|
|
|
switch ( ftype )
|
|
{
|
|
case FIELD_BOOLEAN: bVal = *((bool *)data); break;
|
|
case FIELD_CHARACTER: iVal = *((char *)data); break;
|
|
case FIELD_SHORT: iVal = *((short *)data); break;
|
|
case FIELD_INTEGER: iVal = *((int *)data); break;
|
|
case FIELD_STRING: iszVal = *((string_t *)data); break;
|
|
case FIELD_FLOAT: flVal = *((float *)data); break;
|
|
case FIELD_COLOR32: rgbaVal = *((color32 *)data); break;
|
|
|
|
case FIELD_VECTOR:
|
|
case FIELD_POSITION_VECTOR:
|
|
{
|
|
vecVal[0] = ((float *)data)[0];
|
|
vecVal[1] = ((float *)data)[1];
|
|
vecVal[2] = ((float *)data)[2];
|
|
break;
|
|
}
|
|
|
|
case FIELD_EHANDLE: eVal = *((EHANDLE *)data); break;
|
|
case FIELD_CLASSPTR: eVal = *((CBaseEntity **)data); break;
|
|
case FIELD_VOID:
|
|
default:
|
|
iVal = 0; fieldType = FIELD_VOID;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Copies the value in the variant into a block of memory
|
|
// Input : *data - the block to write into
|
|
//-----------------------------------------------------------------------------
|
|
void variant_t::SetOther( void *data )
|
|
{
|
|
switch ( fieldType )
|
|
{
|
|
case FIELD_BOOLEAN: *((bool *)data) = bVal != 0; break;
|
|
case FIELD_CHARACTER: *((char *)data) = iVal; break;
|
|
case FIELD_SHORT: *((short *)data) = iVal; break;
|
|
case FIELD_INTEGER: *((int *)data) = iVal; break;
|
|
case FIELD_STRING: *((string_t *)data) = iszVal; break;
|
|
case FIELD_FLOAT: *((float *)data) = flVal; break;
|
|
case FIELD_COLOR32: *((color32 *)data) = rgbaVal; break;
|
|
|
|
case FIELD_VECTOR:
|
|
case FIELD_POSITION_VECTOR:
|
|
{
|
|
((float *)data)[0] = vecVal[0];
|
|
((float *)data)[1] = vecVal[1];
|
|
((float *)data)[2] = vecVal[2];
|
|
break;
|
|
}
|
|
|
|
case FIELD_EHANDLE: *((EHANDLE *)data) = eVal; break;
|
|
case FIELD_CLASSPTR: *((CBaseEntity **)data) = eVal; break;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Converts the variant to a new type. This function defines which I/O
|
|
// types can be automatically converted between. Connections that require
|
|
// an unsupported conversion will cause an error message at runtime.
|
|
// Input : newType - the type to convert to
|
|
// Output : Returns true on success, false if the conversion is not legal
|
|
//-----------------------------------------------------------------------------
|
|
bool variant_t::Convert( fieldtype_t newType )
|
|
{
|
|
if ( newType == fieldType )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// Converting to a null value is easy.
|
|
//
|
|
if ( newType == FIELD_VOID )
|
|
{
|
|
Set( FIELD_VOID, NULL );
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// FIELD_INPUT accepts the variant type directly.
|
|
//
|
|
if ( newType == FIELD_INPUT )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
switch ( fieldType )
|
|
{
|
|
case FIELD_INTEGER:
|
|
{
|
|
switch ( newType )
|
|
{
|
|
case FIELD_FLOAT:
|
|
{
|
|
SetFloat( (float) iVal );
|
|
return true;
|
|
}
|
|
|
|
case FIELD_BOOLEAN:
|
|
{
|
|
SetBool( iVal != 0 );
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case FIELD_FLOAT:
|
|
{
|
|
switch ( newType )
|
|
{
|
|
case FIELD_INTEGER:
|
|
{
|
|
SetInt( (int) flVal );
|
|
return true;
|
|
}
|
|
|
|
case FIELD_BOOLEAN:
|
|
{
|
|
SetBool( flVal != 0 );
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
//
|
|
// Everyone must convert from FIELD_STRING if possible, since
|
|
// parameter overrides are always passed as strings.
|
|
//
|
|
case FIELD_STRING:
|
|
{
|
|
switch ( newType )
|
|
{
|
|
case FIELD_INTEGER:
|
|
{
|
|
if (iszVal != NULL_STRING)
|
|
{
|
|
SetInt(atoi(STRING(iszVal)));
|
|
}
|
|
else
|
|
{
|
|
SetInt(0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
case FIELD_FLOAT:
|
|
{
|
|
if (iszVal != NULL_STRING)
|
|
{
|
|
SetFloat(atof(STRING(iszVal)));
|
|
}
|
|
else
|
|
{
|
|
SetFloat(0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
case FIELD_BOOLEAN:
|
|
{
|
|
if (iszVal != NULL_STRING)
|
|
{
|
|
SetBool( atoi(STRING(iszVal)) != 0 );
|
|
}
|
|
else
|
|
{
|
|
SetBool(false);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
case FIELD_VECTOR:
|
|
{
|
|
Vector tmpVec = vec3_origin;
|
|
if (sscanf(STRING(iszVal), "[%f %f %f]", &tmpVec[0], &tmpVec[1], &tmpVec[2]) == 0)
|
|
{
|
|
// Try sucking out 3 floats with no []s
|
|
sscanf(STRING(iszVal), "%f %f %f", &tmpVec[0], &tmpVec[1], &tmpVec[2]);
|
|
}
|
|
SetVector3D( tmpVec );
|
|
return true;
|
|
}
|
|
|
|
case FIELD_COLOR32:
|
|
{
|
|
int nRed = 0;
|
|
int nGreen = 0;
|
|
int nBlue = 0;
|
|
int nAlpha = 255;
|
|
|
|
sscanf(STRING(iszVal), "%d %d %d %d", &nRed, &nGreen, &nBlue, &nAlpha);
|
|
SetColor32( nRed, nGreen, nBlue, nAlpha );
|
|
return true;
|
|
}
|
|
|
|
case FIELD_EHANDLE:
|
|
{
|
|
// convert the string to an entity by locating it by classname
|
|
CBaseEntity *ent = NULL;
|
|
if ( iszVal != NULL_STRING )
|
|
{
|
|
// FIXME: do we need to pass an activator in here?
|
|
ent = gEntList.FindEntityByName( NULL, iszVal );
|
|
}
|
|
SetEntity( ent );
|
|
return true;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case FIELD_EHANDLE:
|
|
{
|
|
switch ( newType )
|
|
{
|
|
case FIELD_STRING:
|
|
{
|
|
// take the entities targetname as the string
|
|
string_t iszStr = NULL_STRING;
|
|
if ( eVal != NULL )
|
|
{
|
|
SetString( eVal->GetEntityName() );
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// invalid conversion
|
|
return false;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: All types must be able to display as strings for debugging purposes.
|
|
// Output : Returns a pointer to the string that represents this value.
|
|
//
|
|
// NOTE: The returned pointer should not be stored by the caller as
|
|
// subsequent calls to this function will overwrite the contents
|
|
// of the buffer!
|
|
//-----------------------------------------------------------------------------
|
|
const char *variant_t::ToString( void ) const
|
|
{
|
|
COMPILE_TIME_ASSERT( sizeof(string_t) == sizeof(int) );
|
|
|
|
static char szBuf[512];
|
|
|
|
switch (fieldType)
|
|
{
|
|
case FIELD_STRING:
|
|
{
|
|
return(STRING(iszVal));
|
|
}
|
|
|
|
case FIELD_BOOLEAN:
|
|
{
|
|
if (bVal == 0)
|
|
{
|
|
Q_strncpy(szBuf, "false",sizeof(szBuf));
|
|
}
|
|
else
|
|
{
|
|
Q_strncpy(szBuf, "true",sizeof(szBuf));
|
|
}
|
|
return(szBuf);
|
|
}
|
|
|
|
case FIELD_INTEGER:
|
|
{
|
|
Q_snprintf( szBuf, sizeof( szBuf ), "%i", iVal );
|
|
return(szBuf);
|
|
}
|
|
|
|
case FIELD_FLOAT:
|
|
{
|
|
Q_snprintf(szBuf,sizeof(szBuf), "%g", flVal);
|
|
return(szBuf);
|
|
}
|
|
|
|
case FIELD_COLOR32:
|
|
{
|
|
Q_snprintf(szBuf,sizeof(szBuf), "%d %d %d %d", (int)rgbaVal.r, (int)rgbaVal.g, (int)rgbaVal.b, (int)rgbaVal.a);
|
|
return(szBuf);
|
|
}
|
|
|
|
case FIELD_VECTOR:
|
|
{
|
|
Q_snprintf(szBuf,sizeof(szBuf), "[%g %g %g]", (double)vecVal[0], (double)vecVal[1], (double)vecVal[2]);
|
|
return(szBuf);
|
|
}
|
|
|
|
case FIELD_VOID:
|
|
{
|
|
szBuf[0] = '\0';
|
|
return(szBuf);
|
|
}
|
|
|
|
case FIELD_EHANDLE:
|
|
{
|
|
const char *pszName = (Entity()) ? STRING(Entity()->GetEntityName()) : "<<null entity>>";
|
|
Q_strncpy( szBuf, pszName, 512 );
|
|
return (szBuf);
|
|
}
|
|
}
|
|
|
|
return("No conversion to string");
|
|
}
|
|
|
|
#define classNameTypedef variant_t // to satisfy DEFINE... macros
|
|
|
|
typedescription_t variant_t::m_SaveBool[] =
|
|
{
|
|
DEFINE_FIELD( bVal, FIELD_BOOLEAN ),
|
|
};
|
|
typedescription_t variant_t::m_SaveInt[] =
|
|
{
|
|
DEFINE_FIELD( iVal, FIELD_INTEGER ),
|
|
};
|
|
typedescription_t variant_t::m_SaveFloat[] =
|
|
{
|
|
DEFINE_FIELD( flVal, FIELD_FLOAT ),
|
|
};
|
|
typedescription_t variant_t::m_SaveEHandle[] =
|
|
{
|
|
DEFINE_FIELD( eVal, FIELD_EHANDLE ),
|
|
};
|
|
typedescription_t variant_t::m_SaveString[] =
|
|
{
|
|
DEFINE_FIELD( iszVal, FIELD_STRING ),
|
|
};
|
|
typedescription_t variant_t::m_SaveColor[] =
|
|
{
|
|
DEFINE_FIELD( rgbaVal, FIELD_COLOR32 ),
|
|
};
|
|
|
|
#undef classNameTypedef
|
|
|
|
//
|
|
// Struct for saving and restoring vector variants, since they are
|
|
// stored as float[3] and we want to take advantage of position vector
|
|
// fixup across level transitions.
|
|
//
|
|
#define classNameTypedef variant_savevector_t // to satisfy DEFINE... macros
|
|
|
|
struct variant_savevector_t
|
|
{
|
|
Vector vecSave;
|
|
};
|
|
typedescription_t variant_t::m_SaveVector[] =
|
|
{
|
|
// Just here to shut up ClassCheck
|
|
// DEFINE_ARRAY( vecVal, FIELD_FLOAT, 3 ),
|
|
|
|
DEFINE_FIELD( vecSave, FIELD_VECTOR ),
|
|
};
|
|
typedescription_t variant_t::m_SavePositionVector[] =
|
|
{
|
|
DEFINE_FIELD( vecSave, FIELD_POSITION_VECTOR ),
|
|
};
|
|
#undef classNameTypedef
|
|
|
|
#define classNameTypedef variant_savevmatrix_t // to satisfy DEFINE... macros
|
|
struct variant_savevmatrix_t
|
|
{
|
|
VMatrix matSave;
|
|
};
|
|
typedescription_t variant_t::m_SaveVMatrix[] =
|
|
{
|
|
DEFINE_FIELD( matSave, FIELD_VMATRIX ),
|
|
};
|
|
typedescription_t variant_t::m_SaveVMatrixWorldspace[] =
|
|
{
|
|
DEFINE_FIELD( matSave, FIELD_VMATRIX_WORLDSPACE ),
|
|
};
|
|
#undef classNameTypedef
|
|
|
|
#define classNameTypedef variant_savevmatrix3x4_t // to satisfy DEFINE... macros
|
|
struct variant_savevmatrix3x4_t
|
|
{
|
|
matrix3x4_t matSave;
|
|
};
|
|
typedescription_t variant_t::m_SaveMatrix3x4Worldspace[] =
|
|
{
|
|
DEFINE_FIELD( matSave, FIELD_MATRIX3X4_WORLDSPACE ),
|
|
};
|
|
#undef classNameTypedef
|
|
|
|
class CVariantSaveDataOps : public CDefSaveRestoreOps
|
|
{
|
|
// saves the entire array of variables
|
|
virtual void Save( const SaveRestoreFieldInfo_t &fieldInfo, ISave *pSave )
|
|
{
|
|
variant_t *var = (variant_t*)fieldInfo.pField;
|
|
|
|
int type = var->FieldType();
|
|
pSave->WriteInt( &type, 1 );
|
|
|
|
switch ( var->FieldType() )
|
|
{
|
|
case FIELD_VOID:
|
|
break;
|
|
case FIELD_BOOLEAN:
|
|
pSave->WriteFields( fieldInfo.pTypeDesc->fieldName, var, NULL, variant_t::m_SaveBool, 1 );
|
|
break;
|
|
case FIELD_INTEGER:
|
|
pSave->WriteFields( fieldInfo.pTypeDesc->fieldName, var, NULL, variant_t::m_SaveInt, 1 );
|
|
break;
|
|
case FIELD_FLOAT:
|
|
pSave->WriteFields( fieldInfo.pTypeDesc->fieldName, var, NULL, variant_t::m_SaveFloat, 1 );
|
|
break;
|
|
case FIELD_EHANDLE:
|
|
pSave->WriteFields( fieldInfo.pTypeDesc->fieldName, var, NULL, variant_t::m_SaveEHandle, 1 );
|
|
break;
|
|
case FIELD_STRING:
|
|
pSave->WriteFields( fieldInfo.pTypeDesc->fieldName, var, NULL, variant_t::m_SaveString, 1 );
|
|
break;
|
|
case FIELD_COLOR32:
|
|
pSave->WriteFields( fieldInfo.pTypeDesc->fieldName, var, NULL, variant_t::m_SaveColor, 1 );
|
|
break;
|
|
case FIELD_VECTOR:
|
|
{
|
|
variant_savevector_t Temp;
|
|
var->Vector3D(Temp.vecSave);
|
|
pSave->WriteFields( fieldInfo.pTypeDesc->fieldName, &Temp, NULL, variant_t::m_SaveVector, 1 );
|
|
break;
|
|
}
|
|
|
|
case FIELD_POSITION_VECTOR:
|
|
{
|
|
variant_savevector_t Temp;
|
|
var->Vector3D(Temp.vecSave);
|
|
pSave->WriteFields( fieldInfo.pTypeDesc->fieldName, &Temp, NULL, variant_t::m_SavePositionVector, 1 );
|
|
break;
|
|
}
|
|
|
|
default:
|
|
Warning( "Bad type %d in saved variant_t\n", var->FieldType() );
|
|
Assert(0);
|
|
}
|
|
}
|
|
|
|
// restores a single instance of the variable
|
|
virtual void Restore( const SaveRestoreFieldInfo_t &fieldInfo, IRestore *pRestore )
|
|
{
|
|
variant_t *var = (variant_t*)fieldInfo.pField;
|
|
|
|
*var = variant_t();
|
|
|
|
var->fieldType = (_fieldtypes)pRestore->ReadInt();
|
|
|
|
switch ( var->fieldType )
|
|
{
|
|
case FIELD_VOID:
|
|
break;
|
|
case FIELD_BOOLEAN:
|
|
pRestore->ReadFields( fieldInfo.pTypeDesc->fieldName, var, NULL, variant_t::m_SaveBool, 1 );
|
|
break;
|
|
case FIELD_INTEGER:
|
|
pRestore->ReadFields( fieldInfo.pTypeDesc->fieldName, var, NULL, variant_t::m_SaveInt, 1 );
|
|
break;
|
|
case FIELD_FLOAT:
|
|
pRestore->ReadFields( fieldInfo.pTypeDesc->fieldName, var, NULL, variant_t::m_SaveFloat, 1 );
|
|
break;
|
|
case FIELD_EHANDLE:
|
|
pRestore->ReadFields( fieldInfo.pTypeDesc->fieldName, var, NULL, variant_t::m_SaveEHandle, 1 );
|
|
break;
|
|
case FIELD_STRING:
|
|
pRestore->ReadFields( fieldInfo.pTypeDesc->fieldName, var, NULL, variant_t::m_SaveString, 1 );
|
|
break;
|
|
case FIELD_COLOR32:
|
|
pRestore->ReadFields( fieldInfo.pTypeDesc->fieldName, var, NULL, variant_t::m_SaveColor, 1 );
|
|
break;
|
|
case FIELD_VECTOR:
|
|
{
|
|
variant_savevector_t Temp;
|
|
pRestore->ReadFields( fieldInfo.pTypeDesc->fieldName, &Temp, NULL, variant_t::m_SaveVector, 1 );
|
|
var->SetVector3D(Temp.vecSave);
|
|
break;
|
|
}
|
|
case FIELD_POSITION_VECTOR:
|
|
{
|
|
variant_savevector_t Temp;
|
|
pRestore->ReadFields( fieldInfo.pTypeDesc->fieldName, &Temp, NULL, variant_t::m_SavePositionVector, 1 );
|
|
var->SetPositionVector3D(Temp.vecSave);
|
|
break;
|
|
}
|
|
default:
|
|
Warning( "Bad type %d in saved variant_t\n", var->FieldType() );
|
|
Assert(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
virtual bool IsEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
|
|
{
|
|
// check all the elements of the array (usually only 1)
|
|
variant_t *var = (variant_t*)fieldInfo.pField;
|
|
for ( int i = 0; i < fieldInfo.pTypeDesc->fieldSize; i++, var++ )
|
|
{
|
|
if ( var->FieldType() != FIELD_VOID )
|
|
return 0;
|
|
}
|
|
|
|
// variant has no data
|
|
return 1;
|
|
}
|
|
|
|
virtual void MakeEmpty( const SaveRestoreFieldInfo_t &fieldInfo )
|
|
{
|
|
// Don't no how to. This is okay, since objects of this type
|
|
// are always born clean before restore, and not reused
|
|
}
|
|
};
|
|
|
|
CVariantSaveDataOps g_VariantSaveDataOps;
|
|
ISaveRestoreOps *variantFuncs = &g_VariantSaveDataOps;
|
|
|
|
/////////////////////// entitylist /////////////////////
|
|
|
|
CUtlMemoryPool g_EntListMemPool( sizeof(entitem_t), 256, CUtlMemoryPool::GROW_NONE, "g_EntListMemPool" );
|
|
|
|
#include "tier0/memdbgoff.h"
|
|
|
|
void *entitem_t::operator new( size_t stAllocateBlock )
|
|
{
|
|
return g_EntListMemPool.Alloc( stAllocateBlock );
|
|
}
|
|
|
|
void *entitem_t::operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine )
|
|
{
|
|
return g_EntListMemPool.Alloc( stAllocateBlock );
|
|
}
|
|
|
|
void entitem_t::operator delete( void *pMem )
|
|
{
|
|
g_EntListMemPool.Free( pMem );
|
|
}
|
|
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
CEntityList::CEntityList()
|
|
{
|
|
m_pItemList = NULL;
|
|
m_iNumItems = 0;
|
|
}
|
|
|
|
CEntityList::~CEntityList()
|
|
{
|
|
// remove all items from the list
|
|
entitem_t *next, *e = m_pItemList;
|
|
while ( e != NULL )
|
|
{
|
|
next = e->pNext;
|
|
delete e;
|
|
e = next;
|
|
}
|
|
m_pItemList = NULL;
|
|
}
|
|
|
|
void CEntityList::AddEntity( CBaseEntity *pEnt )
|
|
{
|
|
// check if it's already in the list; if not, add it
|
|
entitem_t *e = m_pItemList;
|
|
while ( e != NULL )
|
|
{
|
|
if ( e->hEnt == pEnt )
|
|
{
|
|
// it's already in the list
|
|
return;
|
|
}
|
|
|
|
if ( e->pNext == NULL )
|
|
{
|
|
// we've hit the end of the list, so tack it on
|
|
e->pNext = new entitem_t;
|
|
e->pNext->hEnt = pEnt;
|
|
e->pNext->pNext = NULL;
|
|
m_iNumItems++;
|
|
return;
|
|
}
|
|
|
|
e = e->pNext;
|
|
}
|
|
|
|
// empty list
|
|
m_pItemList = new entitem_t;
|
|
m_pItemList->hEnt = pEnt;
|
|
m_pItemList->pNext = NULL;
|
|
m_iNumItems = 1;
|
|
}
|
|
|
|
void CEntityList::DeleteEntity( CBaseEntity *pEnt )
|
|
{
|
|
// find the entry in the list and delete it
|
|
entitem_t *prev = NULL, *e = m_pItemList;
|
|
while ( e != NULL )
|
|
{
|
|
// delete the link if it's the matching entity OR if the link is NULL
|
|
if ( e->hEnt == pEnt || e->hEnt == NULL )
|
|
{
|
|
if ( prev )
|
|
{
|
|
prev->pNext = e->pNext;
|
|
}
|
|
else
|
|
{
|
|
m_pItemList = e->pNext;
|
|
}
|
|
|
|
delete e;
|
|
m_iNumItems--;
|
|
|
|
// REVISIT: Is this correct? Is this just here to clean out dead EHANDLEs?
|
|
// restart the loop
|
|
e = m_pItemList;
|
|
prev = NULL;
|
|
continue;
|
|
}
|
|
|
|
prev = e;
|
|
e = e->pNext;
|
|
}
|
|
}
|
|
|