mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-04 00:23:25 +08:00
3569c0f8f5
* Pulled in bug fixes from HL2 and HL2MP.
164 lines
6.1 KiB
Plaintext
164 lines
6.1 KiB
Plaintext
//-----------------------------------------------------------------------------
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// SOURCE_DLL_WIN32_BASE.VPC
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//
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// Base Settings for all Source(TM) Projects
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//-----------------------------------------------------------------------------
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$Include "$SRCDIR\vpc_scripts\version.vpc"
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$Macro NOAPPENDPLATSUBDIR "1" [!$WIN64]
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$MacroRequired "PLATSUBDIR"
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$MacroRequired "SRCDIR"
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$MacroRequired "OUTBINNAME" "$PROJECTNAME"
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$MacroRequired "OUTBINDIR"
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// These are convenient for adjusting directory paths based on platform
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// but they must be used without absolute consistency to avoid dependency
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// problems. It appears that if VPC compares $LIBPUBLIC to $SRCDIR\lib\public
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// it will decide that they are not equal, even if the *value* of $LIBPUBLIC
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// is $SRCDIR\lib\public. These macros can safely be used in copy commands
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// and other areas that VPC doesn't use for dependency tracking.
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$Macro LIBPUBLIC "$SRCDIR\lib\public"
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$Macro LIBCOMMON "$SRCDIR\lib\common"
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// Fix up directories for targets like win64
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$Macro OUTBINDIR "$OUTBINDIR$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR && !$NOMODIFYOUTBINDIR]
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$Macro LIBPUBLIC "$LIBPUBLIC$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR]
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$Macro LIBCOMMON "$LIBCOMMON$PLATSUBDIR" [!$NOAPPENDPLATSUBDIR]
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$Include "$SRCDIR\vpc_scripts\loadaddress.vpc"
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$Include "$SRCDIR\vpc_scripts\source_dll_win32_debug.vpc"
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$Include "$SRCDIR\vpc_scripts\source_dll_win32_release.vpc"
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$Include "$SRCDIR\vpc_scripts\source_win32_base.vpc"
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$IgnoreRedundancyWarning "ON"
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$Linux
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{
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-$File "$SRCDIR\lib\public\tier0.lib"
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$file "$SRCDIR\linux\tier0_i686.so"
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-$File "$SRCDIR\lib\public\vstdlib.lib" [!$WIN64]
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-$File "$SRCDIR\lib\public\$PLATFORM\vstdlib.lib" [$WIN64]
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$file "$SRCDIR\linux\vstdlib_i686.so"
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}
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// Common Configuration
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$Configuration
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{
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$General [$VS2010]
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{
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$TargetName "$OUTBINNAME"
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}
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$PreBuildEvent
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{
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$CommandLine "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \
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"set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \
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"if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
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"$CRCCHECK" [!$SOURCESDK]
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}
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$PostBuildEvent [!$ANALYZE]
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{
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$CommandLine "if not exist $QUOTE$OUTBINDIR$QUOTE mkdir $QUOTE$OUTBINDIR$QUOTE" "\n"
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$CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE $SRCDIR" "\n" [!$SOURCESDK]
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$CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE" "\n" \
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"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
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"if exist $QUOTE$(TargetDir)$QUOTE$(TargetName).map copy $QUOTE$(TargetDir)$QUOTE$(TargetName).map $OUTBINDIR\$(TargetName).map" "\n"
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$CommandLine "$BASE" "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" [!$SOURCESDK]
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$CommandLine "$BASE" "copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \
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"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
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"goto BuildEventOK" "\n" \
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":BuildEventFailed" "\n" \
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"echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \
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"del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
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"exit 1" "\n" \
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":BuildEventOK" "\n"
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$CommandLine "$BASE" "\n" \
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"call $SRCDIR\devtools\bin\vsign.bat -sign $OUTBINDIR\$(TargetFileName)" "\n" [$RETAIL && !$SOURCESDK]
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$CommandLine "$BASE" "\n" \
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"call $SRCDIR\devtools\bin\vsign.bat -signvalve $OUTBINDIR\$(TargetFileName)" "\n" [!$RETAIL && !$SOURCESDK]
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$Description "Publishing to $OUTBINDIR"
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$ExcludedFromBuild "No"
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}
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$Linker
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{
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// Suppress this warning using the undocumented /ignore linker switch
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// schemalib.lib(schemaclassinfo.obj) : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
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$AdditionalOptions "$BASE /ignore:4221"
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$AdditionalDependencies "%(AdditionalDependencies)" [$VS2010]
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$TargetMachine "MachineX86 (/MACHINE:X86)" [$WIN32]
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$TargetMachine "MachineX64 (/MACHINE:X64)" [$WIN64]
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// This option is from the devil. Basically, it causes the link inputs
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// to vary depending on what is in the solution. This is anathema
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// to the way that we use projects and solutions here at Valve.
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// It also exposes a bug in VS2005 causing files to be recompiled/linked
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// even if nothing changed.
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$LinkLibraryDependencies "false"
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}
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}
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// Skeleton Project - All derived projects get this as a starting base
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$Project
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{
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$Folder "Source Files"
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{
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$File "$SRCDIR\public\tier0\memoverride.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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// Implement __imp__EncodePointer and __imp__DecodePointer so that we can run on XP SP1
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// when building with VS 2010.
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$File "$SRCDIR\public\tier0\pointeroverride.asm" [$WIN32 && $VS2010]
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{
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$Configuration
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{
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$CustomBuildStep
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{
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// General
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$CommandLine "$QUOTE$(VCInstallDir)bin\ml.exe$QUOTE /c /Cp /Zi /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE"
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$Description "Compiling pointeroverride.asm"
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$Outputs "$(IntDir)\$(InputName).obj"
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}
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}
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}
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$File "$SRCDIR\common\debug_dll_check.cpp" [!$SOURCESDK]
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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}
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$Folder "Link Libraries"
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{
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$DynamicFile "$SRCDIR\lib\public\tier0.lib" [!$WIN64]
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$DynamicFile "$SRCDIR\lib\public\tier1.lib" [!$WIN64]
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$DynamicFile "$SRCDIR\lib\public\vstdlib.lib" [!$WIN64]
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$DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier0.lib" [$WIN64]
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$DynamicFile "$SRCDIR\lib\public\$PLATFORM\tier1.lib" [$WIN64]
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$DynamicFile "$SRCDIR\lib\public\$PLATFORM\vstdlib.lib" [$WIN64]
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}
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}
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