mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
39d16ca147
* Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
349 lines
9.2 KiB
Plaintext
349 lines
9.2 KiB
Plaintext
//-----------------------------------------------------------------------------
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// SOURCE_EXE_WIN_WIN32_RELEASE.VPC
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//
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// Base Settings for Source(TM) Projects
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//-----------------------------------------------------------------------------
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$IgnoreRedundancyWarning "ON"
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// Disable frame pointer omission to allow fast stack walking, necessary for
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// good ETW profiling.
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$Macro NOFPO "1"
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$MacroRequired "SRCDIR"
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$MacroRequired "OUTBINNAME"
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$MacroRequired "OUTBINDIR"
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$MacroRequired "LIBPUBLIC"
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$MacroRequired "LIBCOMMON"
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$MacroRequired "PLATSUBDIR"
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$MacroRequiredAllowEmpty "GAMENAME"
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$MacroRequiredAllowEmpty "INTERMEDIATESUBDIR"
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$MacroRequiredAllowEmpty "_UNITYSUBDIR"
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$MacroRequiredAllowEmpty "_STATICSUBDIR"
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$Macro "_SUBDIRSUFFIX" "$INTERMEDIATESUBDIR$_STATICSUBDIR$GAMENAME$PLATSUBDIR$_UNITYSUBDIR"
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$Configuration "Release"
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{
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$General
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{
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// General
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$OutputDirectory ".\Release$_SUBDIRSUFFIX" [!$RETAIL && !$PROFILE]
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$IntermediateDirectory ".\Release$_SUBDIRSUFFIX" [!$RETAIL && !$PROFILE]
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$OutputDirectory ".\Retail$_SUBDIRSUFFIX" [$RETAIL]
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$IntermediateDirectory ".\Retail$_SUBDIRSUFFIX" [$RETAIL]
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$OutputDirectory ".\Profile$_SUBDIRSUFFIX" [!$RETAIL && $PROFILE]
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$IntermediateDirectory ".\Profile$_SUBDIRSUFFIX" [!$RETAIL && $PROFILE]
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$ExtensionsToDeleteOnClean
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$BuildLogFile
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$InheritedProjectPropertySheets
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// Project Defaults
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$ConfigurationType "Application (.exe)"
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$UseOfMFC
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$UseOfATL
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$MinimizeCRTUseInATL
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$CharacterSet "Use Multi-Byte Character Set"
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$CommonLanguageRuntimeSupport
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$WholeProgramOptimization "Use Link Time Code Generation" [$LTCG]
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}
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$Debugging
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{
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// Action
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$Command
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$CommandArguments
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$WorkingDirectory
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$Attach
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$DebuggerType
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$Environment
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$MergeEnvironment
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$SQLDebugging
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}
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$Compiler
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{
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// General
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$AdditionalIncludeDirectories "$SRCDIR\common;$SRCDIR\public;$SRCDIR\public\tier0;$SRCDIR\public\tier1"
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$Resolve#UsingReferences
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$DebugInformationFormat "Program Database (/Zi)"
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$SuppressStartupBanner
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$WarningLevel "Level 4 (/W4)"
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$TreatWarningsAsErrors
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$UseUnicodeResponseFiles
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// Optimization
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$Optimization "Maximize Speed (/O2)"
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$InlineFunctionExpansion "Any Suitable (/Ob2)"
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$EnableIntrinsicFunctions "Yes (/Oi)"
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$FavorSizeOrSpeed "Favor Fast Code (/Ot)"
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$OmitFramePointers
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$EnableFiberSafeOptimizations
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$WholeProgramOptimization
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// Preprocessor
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$PreprocessorDefinitions "$BASE;WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
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$PreprocessorDefinitions "$BASE;RELEASE_ASSERTS" [$RELEASEASSERTS]
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$IgnoreStandardIncludePath
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$GeneratePreprocessedFile
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$KeepComments
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// Code Generation
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$EnableStringPooling "Yes (/GF)"
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$EnableMinimalRebuild
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$EnableC++Exceptions "No"
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$SmallerTypeCheck
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$BasicRuntimeChecks
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$RuntimeLibrary "Multi-threaded (/MT)"
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$StructMemberAlignment
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$BufferSecurityCheck "No" [$RETAIL]
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$BufferSecurityCheck "Yes" [!$RETAIL]
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$EnableFunctionLevelLinking "Yes (/Gy)"
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$EnableEnhancedInstructionSet
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$FloatingPointModel "Fast (/fp:fast)"
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$EnableFloatingPointExceptions
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// Language
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$DisableLanguageExtensions
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$DefaultCharUnsigned "No"
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$TreatWCHAR_TAsBuiltInType "Yes (/Zc:wchar_t)"
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$ForceConformanceInForLoopScope "Yes (/Zc:forScope)"
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$EnableRunTimeTypeInfo "Yes (/GR)"
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$OpenMPSupport "No"
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// Precompiled Headers
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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$Create/UsePCHThroughFile
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$PrecompiledHeaderFile
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// Output Files
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$ExpandAttributedSource "No"
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$AssemblerOutput "No Listing"
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$ASMListLocation "$(IntDir)/"
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$ObjectFileName "$(IntDir)/"
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$ProgramDatabaseFileName "$(IntDir)/"
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$GenerateXMLDocumentationFiles
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$XMLDocumentationFileName
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// Browse Information
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$EnableBrowseInformation "None"
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$BrowseFile "$(IntDir)/"
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// Advanced
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$CallingConvention
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$CompileAs "Compile as C++ Code (/TP)"
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$DisableSpecificWarnings
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$ForceIncludes
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$Force#Using
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$ShowIncludes
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$UndefinePreprocessorDefinitions
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$UndefineAllPreprocessorDefinitions
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$UseFullPaths "Yes (/FC)"
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$OmitDefaultLibraryNames
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$ErrorReporting "Prompt Immediately (/errorReport:prompt)"
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// Enable extra debugging information.
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$AdditionalOptions "$BASE /d2Zi+" [$VS2010]
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// Command Line
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$AdditionalOptions "$BASE /Oy-" [$NOFPO]
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}
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$Linker
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{
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// General
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$OutputFile "$(OutDir)/$OUTBINNAME.exe"
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$ShowProgress "Not Set"
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$Version
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$EnableIncrementalLinking "No (/INCREMENTAL:NO)"
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$SuppressStartupBanner "Yes (/NOLOGO)"
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$IgnoreImportLibrary
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$RegisterOutput
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$AdditionalLibraryDirectories
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$LinkLibraryDependencies
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$UseLibraryDependencyInputs
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$UseUNICODEResponseFiles "No"
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// Input
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$AdditionalDependencies
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$IgnoreAllDefaultLibraries
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$IgnoreSpecificLibrary "libc;libcd;libcmtd"
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$ModuleDefinitionFile
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$AddModuleToAssembly
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$EmbedManagedResourceFile
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$ForceSymbolReferences
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$DelayLoadedDLLs
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$AssemblyLinkResource
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// Manifest File
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$GenerateManifest "Yes"
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$ManifestFile
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$AdditionalManifestDependencies
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$AllowIsolation
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$UACExecutionLevel
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// Debugging
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$GenerateDebugInfo "Yes (/DEBUG)"
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$GenerateProgramDatabaseFile "$(IntDir)/$(TargetName).pdb"
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$StripPrivateSymbols
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$MapExports
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$DebuggableAssembly
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// System
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$SubSystem "Windows (/SUBSYSTEM:WINDOWS)"
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$HeapReserveSize
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$HeapCommitSize
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$StackReserveSize
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$StackCommitSize
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$EnableLargeAddresses
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$TerminalServer
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$SwapRunFromCD
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$SwapRunFromNetwork
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$Driver
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// RandomizeBaseAddress (/DYNAMICBASE, /ASLR) is a hugely important security setting.
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// However it can cause confusion during development and can make tracking down certain
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// bugs tricky by making code/stack/heap addresses change between runs. Enable for retail,
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// but disable for development builds.
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$RandomizedBaseAddress "true" [$RETAIL]
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$RandomizedBaseAddress "false" [!$RETAIL]
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// Optimization
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$References "Eliminate Unreferenced Data (/OPT:REF)"
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// COMDAT folding can be very confusing when debugging and profiling because it can
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// cause execution to go through nonsensical functions (that happen to be binary
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// equivalent to the logical function). The performance benefit is small enough that
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// it is not worth enabling in the development builds. It should be enabled on retail
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// builds.
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$EnableCOMDATFolding "Remove Redundant COMDATs (/OPT:ICF)" [$RETAIL]
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$EnableCOMDATFolding "No (/OPT:NOICF)" [!$RETAIL]
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$OptimizeForWindows98
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$FunctionOrder
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$ProfileGuidedDatabase
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$LinkTimeCodeGeneration
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// Embedded IDL
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$MIDLCommands
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$IgnoreEmbeddedIDL
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$MergeIDLBaseFileName
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$TypeLibrary
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$TypeLibResourceID
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// Advanced
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$EntryPoint
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$NoEntryPoint
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$SetChecksum
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$BaseAddress "$LOADADDRESS_DEVELOPMENT"
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//$BaseAddress "$LOADADDRESS_RETAIL" [$RETAIL]
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$FixedBaseAddress
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$TurnOffAssemblyGeneration
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$DelayLoadedDLL
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$ImportLibrary
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$MergeSections
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$TargetMachine
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$Profile
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$CLRThreadAttribute
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$CLRImageType
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$KeyFile
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$KeyContainer
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$DelaySign
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$ErrorReporting "Prompt Immediately (/ERRORREPORT:PROMPT)"
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$CLRUnmanagedCodeCheck
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// Command Line
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$AdditionalOptions
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}
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$ManifestTool
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{
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// General
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$SuppressStartupBanner "Yes (/nologo)"
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$VerboseOutput
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$AssemblyIdentity
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$UseUNICODEResponseFiles
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$UseFAT32WorkAround
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// Input And Output
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$AdditionalManifestFiles "$SRCDIR\public\windows_default.manifest" [$VS2010 && !$SOURCESDK]
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$InputResourceManifests
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$EmbedManifest
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$OutputManifestFile
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$ManifestResourceFile
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$GenerateCatalogFiles
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$DependencyInformationFile
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// Isolated COM
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$TypeLibraryFile
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$RegistrarScriptFile
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$ComponentFileName
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$ReplacementsFile
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// Advanced
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$UpdateFileHashes
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$UpdateFileHashesSearchPath
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// Command Line
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$AdditionalOptions
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}
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$XMLDocumentGenerator
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{
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// General
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$SuppressStartupBanner "Yes (/nologo)"
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$ValidateIntelliSense
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$AdditionalDocumentFiles
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$OutputDocumentFile
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$DocumentLibraryDependencies
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$UseUNICODEResponseFiles
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}
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$BrowseInformation
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{
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$SuppressStartupBanner "Yes (/nologo)"
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$OutputFile "$(OutDir)/$OUTBINNAME.bsc"
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$AdditionalOptions
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}
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$Resources
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{
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// General
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$PreprocessorDefinitions "NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
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$Culture "English (United States) (0x409)"
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$AdditionalIncludeDirectories
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$IgnoreStandardIncludePath
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$ShowProgress
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$ResourceFileName
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// Command Line
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$AdditionalOptions
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}
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$PreBuildEvent
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{
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$CommandLine
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$Description
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$ExcludedFromBuild "No"
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}
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$PreLinkEvent
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{
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$CommandLine
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$Description
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$ExcludedFromBuild "No"
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}
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$PostBuildEvent
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{
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$CommandLine
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$Description
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$ExcludedFromBuild "No"
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}
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$CustomBuildStep
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{
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// General
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$CommandLine
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$Description
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$Outputs
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$AdditionalDependencies
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}
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}
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