1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2024-12-23 01:59:43 +08:00
hl2sdk/vpc_scripts/source_video_base.vpc

62 lines
2.5 KiB
Plaintext

//-----------------------------------------------------------------------------
// AVI_BASE.VPC
//
// Controls selection (and compilation) of various video subsystems
//
// Defines to add or remove to the preprocessor definitions:
//
// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine
// BINK_VIDEO - controls availability of IBik interface
// QUICKTIME_VIDEO - controls availability of IQuickTime interface
// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine
//
// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and
// look for Quicktime playback *IF* the same file exists in .mov form
//
//-----------------------------------------------------------------------------
// We use Quicktime exclusively (and usually only quicktime) on the Mac
//
// We have two configurations for Win32.
//
// if the QUICKTIME_WIN32 Macro is enabled, QuickTime operation is enabled, along with Bink, AVI, and WMV video
// if the QUICKTIME_WIN32 Macro is not enabled, we only build for Bink, AVI and WMV
//
// On the Mac OSX we enable Quicktime only, and set the FORCE_QUICKTIME define, which causes requests to play
// other media file types to look for a quicktime compatible version of the media file first
//
//$Macro QUICKTIME_WIN32 1 [$WIN32 && !$X360]
$Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64]
// If we're using OpenGL, we're implicitly using SDL.
$Macro SDL "1" [$GL && !$OSXALL && !$DEDICATED]
$Configuration
{
$Compiler
{
// OSX Builds
$PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL]
// Windows PC, without Quicktime, and with Quicktime
$PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32 && !$X360 && !$QUICKTIME_WIN32]
$PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32 && !$X360 && $QUICKTIME_WIN32]
// Xbox 360 builds
$PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$X360]
// Linux
$PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL]
// OpenGL
$PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL]
// SDL
$PreprocessorDefinitions "$BASE;USE_SDL" [$SDL]
$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED]
}
}