mirror of
https://github.com/alliedmodders/hl2sdk.git
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3569c0f8f5
* Pulled in bug fixes from HL2 and HL2MP.
62 lines
2.5 KiB
Plaintext
62 lines
2.5 KiB
Plaintext
//-----------------------------------------------------------------------------
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// AVI_BASE.VPC
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//
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// Controls selection (and compilation) of various video subsystems
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//
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// Defines to add or remove to the preprocessor definitions:
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//
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// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine
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// BINK_VIDEO - controls availability of IBik interface
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// QUICKTIME_VIDEO - controls availability of IQuickTime interface
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// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine
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//
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// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and
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// look for Quicktime playback *IF* the same file exists in .mov form
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//
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//-----------------------------------------------------------------------------
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// We use Quicktime exclusively (and usually only quicktime) on the Mac
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//
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// We have two configurations for Win32.
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//
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// if the QUICKTIME_WIN32 Macro is enabled, QuickTime operation is enabled, along with Bink, AVI, and WMV video
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// if the QUICKTIME_WIN32 Macro is not enabled, we only build for Bink, AVI and WMV
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//
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// On the Mac OSX we enable Quicktime only, and set the FORCE_QUICKTIME define, which causes requests to play
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// other media file types to look for a quicktime compatible version of the media file first
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//
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//$Macro QUICKTIME_WIN32 1 [$WIN32 && !$X360]
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$Macro GL "1" [!$DEDICATED && !$WIN32 && !$WIN64]
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// If we're using OpenGL, we're implicitly using SDL.
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$Macro SDL "1" [$GL && !$OSXALL && !$DEDICATED]
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$Configuration
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{
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$Compiler
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{
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// OSX Builds
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$PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL]
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// Windows PC, without Quicktime, and with Quicktime
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$PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32 && !$X360 && !$QUICKTIME_WIN32]
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$PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32 && !$X360 && $QUICKTIME_WIN32]
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// Xbox 360 builds
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$PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$X360]
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// Linux
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$PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL]
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// OpenGL
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$PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL]
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// SDL
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$PreprocessorDefinitions "$BASE;USE_SDL" [$SDL]
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED]
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}
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}
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