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hl2sdk/game/shared/cs/cs_gameevents.proto
2023-12-05 17:24:31 -05:00

36 lines
978 B
Protocol Buffer

import "networkbasetypes.proto";
enum ECsgoGameEvents {
GE_PlayerAnimEventId = 450;
GE_RadioIconEventId = 451;
GE_FireBulletsId = 452;
}
message CMsgTEPlayerAnimEvent {
optional fixed32 player = 1 [default = 16777215];
optional uint32 event = 2;
optional int32 data = 3;
}
message CMsgTERadioIcon {
optional fixed32 player = 1 [default = 16777215];
}
message CMsgTEFireBullets {
optional .CMsgVector origin = 1;
optional .CMsgQAngle angles = 2;
optional uint32 weapon_id = 3 [default = 16777215];
optional uint32 mode = 4;
optional uint32 seed = 5;
optional fixed32 player = 6 [default = 16777215];
optional float inaccuracy = 7;
optional float recoil_index = 8;
optional float spread = 9;
optional int32 sound_type = 10;
optional uint32 item_def_index = 11;
optional fixed32 sound_dsp_effect = 12;
optional .CMsgVector ent_origin = 13;
optional uint32 num_bullets_remaining = 14;
optional uint32 attack_type = 15;
}