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20 lines
494 B
C++
20 lines
494 B
C++
#ifndef HL2MP_GAMEINTERFACE_H
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#define HL2MP_GAMEINTERFACE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utllinkedlist.h"
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// These are created for map entities in order as the map entities are spawned.
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class CMapEntityRef
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{
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public:
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int m_iEdict; // Which edict slot this entity got. -1 if CreateEntityByName failed.
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int m_iSerialNumber; // The edict serial number. TODO used anywhere ?
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};
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extern CUtlLinkedList<CMapEntityRef, unsigned short> g_MapEntityRefs;
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#endif |